Feedback:User/Streetp/Underused Elites

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Channeling Magic

Clamor of Souls Clamor of Souls 10 Energy1 Activation time12 Recharge time Elite Hex Spell. For 10...18...20 seconds, target foe and nearby foes are hexed with Clamor of Souls, whenever these foes are hit by a spirit's attack all nearby foes take 8...18...20 damage.


Communing

Weapon of Quickening Weapon of Quickening: Reduce casting time to 1.

Spiritleech Aura Spiritleech Aura: Move to Communing


Spawning Power

Consume Soul Consume Soul 5 Energy¼ Activation time25 Recharge time Elite Enchantment Spell. Destroy target allied spirit. For 15 seconds, your Restoration Magic spells cost 0...3...4 less energy, and heal for 0...16...20 percent more.

Reclaim Essence Reclaim Essence 5 Energy0 Activation time5 Recharge time Elite Skill. Destroy target allied spirit. For 0...22...27 seconds, the next time you use a binding ritual, that spirit has 0...320...400 more health.


Wielder's Zeal Wielder's Zeal 10 Energy1 Activation time10 Recharge time Elite Enchantment Spell. For 10...26...30 seconds, whenever you cast a Weapon Spell on an ally, you gain 0...4...5 energy and heal that ally for 0...28...35 health.


Restoration Magic

Preservation Preservation 5 Energy¾ Activation time20 Recharge time. Create a level 1...16...20 spirit. This spirit heals all allies in earshot for 5...17...20 health each second and loses 3...9...10 health whenever it heals an ally this way. This spirit dies after 90 seconds.

Tranquil Was Tanasen Tranquil Was Tanasen 10 Energy1 Activation time20 Recharge time. Elite Item Spell. For 5...25...30 seconds, you cannot be interrupted and hexes cast on you expire 5...27...33 percent faster.