Feedback:User/Talamare/Warmonger's Weapon

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10 Energy1 Activation time20 Recharge time Weapon Spell. For 0...8...10 seconds, target ally has a Warmongers Weapon. If that ally uses an attack skill on a foe who is not attacking, that foe is interrupted. Warmonger's Weapon ends after 0...2...3 attack skills.

  • make it more use able by reducing recharge, but limiting it to a small amount of interrupts


v2 Warmonger's Weapon Warmonger's Weapon - 5 Energy1 Activation time12 Recharge time - Weapon Spell. For 2...8...9 target ally has a Warmongers Weapon. If that ally uses an attack skill on a foe who is not attacking, that foe is interrupted. If a skill is interrupted that attack deals +5...17...20 damage.