Feedback:User/Tennessee Ernie Ford/Community Chest

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It's in the game!
resolution = Implemented !

Suggestion[edit]

Add a community chest as an upgradeable feature of all Guild Halls. The CC functions as a Xunlai Chest that is available to all guild members and could be used to share items as the guild sees fit.

Features[edit]

  • Same panes as account-level chests.
  • Available to all members of the guild
    • Members can review all chest contents.
    • Any member may add items to the chest and rearrange items within a particular storage pane.
    • By default, only guild officers may remove items from the chest.
  • Optional: guild officers may set the chest to allow removal of items by members.
  • Optional: guild officers may set a limit on the number of items that can be removed by a member within a 24-hour period.
  • Optional: guild officers may allow alliance members to view items in the chest.
  • Optional (if easy to code): officers can toggle on an audit trail showing who has provided items to the Community Chest...and who has removed them.

Why is this worth the coding time?[edit]

  • Makes it more likely that veterans will share useful items with newer players. Currently, veterans must give up precious inventory space to save such items.
  • Makes it easier for Guild to work together. Currently, players can only share with a single other player while both are online together. Community storage allows the guild to build up a warchest of items useful to all guild members.
  • Increases a player's incentive to join productive guilds. Newer players are able to take advantage of hand-me-downs from veterans; veterans are able to take advantages of hand-me-overs from peers who farm different areas.

Notes on potential risks and mitigation[edit]

  • Risk of Looting: some unscrupulous people will join lots guilds simply to loot from their community chests. To reduce this risk, Community Chests will, by default, allow only guild officers to remove items. To reduce this inconvenience, officers can toggle this safety feature off. To provide some measure of safety, officers can limit the number of items that are removed by a single account within 24-hours.
Note: this, of course, does not completely remove the risk of looting (especially for valuable items, such as ectos). However, it does give officers enough tools to control how the guild stands to lose (through limits on removal, carefully choosing which items to store, and being cautious about inviting players without some vetting).