Feedback:User/Tennessee Ernie Ford/Embark Beach 2.0
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Embark Beach 2.0 | |
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User | Tennessee Ernie Ford |
Categories | Mechanics → User interface World → Places |
Lorazcyk's layout idea is worth looking at.
Embark Beach 2.0[edit]
Update Embark Beach so that it requires little/no navigation to find the mostly commonly needed NPCs.
- Overall
- Dismantle the current villages for Cantha, Elona, and Consumables.
- Change the arrival location to always be at the beach or in the area of the current Tyrian village.
- Tyrian Village
- Move the other two travel NPCs into the current Tyrian Village.
- Remove all other NPCs (from this village) except for storage, merchant, or travel
- Turn Canthan Village into the NPC market place
- Move the 4 EotN consumable NPCs into this area.
- Also move any of the NPC traders: Runes, Dyes, Scrolls, common mats, rare mats, ...
- Turn Elona Village into other services
- Add the seven storybook NPCs
- Add the Bonus Mission Pack NPCs
- Add the Kurzick and Luxon faction dealers.
- Turn current Consumable mini-village into weapons and armor
- Add the four EotN Armor crafters and four Eotn Weaponsmiths (these do not allow toons early access to their wares)
Background[edit]
Consider the primary uses for visiting Embark Beach:
- Gathering a party.
- Merching before/after an activity.
- Easy map travel without reforming parties of 6 or 8.
- Collecting Zaishen rewards or obtaining new challenges.
Also, the are common activities that cannot be performed in EB: transfering faction, turning in (or updating) story books, and crafting armor or weapons.
Currently, only (1)-(2) are simple; the others require extensive walking and/or searching for the correct NPC with cursor and/or hoping to spawn in a convenient location. In other words, right now, it's almost always more convenient to visit a Guild Hall and/or GToB for most activities. For map travel, reaching Tyria requires less effort by navigating via Kaineng Center → Boreal rather than using EB.