Feedback:User/Than/Mesmer - Skill Changes

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Illusion Magic[edit]

Illusion of Pain Illusion of Pain. 10 Energy1 Activation time6 Recharge time - Hex Spell. For 8 seconds, target foe has -3...9...10 Health degeneration and takes 3...9...10 damage each second. When Illusion of Pain ends, that foe is healed for 36...103...120.

  • This skill did need a slight nerfing, however it has potential amongst other classes such as the Elementalist with Glimmering Mark, Necromancer with their degenerative spells and even Assassin casters with their strong spells. With the 2 second casting time, it is more difficult to use for the other classes.
  • In addition, this skill is still better on a Mesmer and will deal more damage than Weaken Knees and is near the damage of Glimmering Mark if recast to prevent the healing at the end.

Ancestor's Visage Ancestor's Visage / Sympathetic Visage Sympathetic Visage. 10 Energy¼ Activation time10 Recharge time - Enchantment Spell. For 1...3...3 seconds, whenever target ally is struck by an attack that foe and adjacent foes lose all adrenaline and 5 energy.

  • I haven't seen this skill used in a long time.
  • The last time I saw it was in a 600/Trio run for the Domain of Anguish.
  • This suggestion is to introduce it into PvP, it can help Mesmers play a defensive role, even with no points in Illusion Magic, it will still make the target lose all adrenaline if they're struck within 1 second.

Images of Remorse Images of Remorse. 5 Energy¼ Activation time5 Recharge time - Hex Spell. For 5...9...10 seconds, target foe suffers -1...3...3 Health degeneration. If that foe was attacking, that foe takes 10...44...52 damage.

  • This just seems like another skill that should be 1/4 casting time to me. No real problems with it, it was just a thing I have with skills like this and Shatter Delusions.

Calculated Risk Calculated Risk 10 Energy1 Activation time10 Recharge time - Hex Spell. For 6...11...12 seconds, target foe has a 50% chance to miss with attacks but does +25...13...10 damage.

Fast Casting[edit]

Domination Magic[edit]

Aneurysm Aneurysm. 5 Energy¼ Activation time5 Recharge time - Spell. Target foe regains all Energy. For each point of Energy gained in this way, that foe takes 1...3...3 damage.

  • To me, this seems like a skill that deserves to be a 1/4 casting spell for even if a little, more damage output for the Mesmer class.

Inspiration Magic[edit]

Energy Tap Energy Tap. 5 Energy2 Activation time25 Recharge time - Spell. Target foe loses 4...6...7 Energy. You gain 2 Energy for each point of Energy lost.

  • Suggested merge of the PvP and PvE skill.

Energy Drain Energy Drain. {{|5|1|25}} - Spell. Target foe loses -2...7...8 Energy. You gain 2 Energy for each point of Energy lost.

  • Yet another like Energy Tap.