Feedback:User/Xiaka Kaiax/several small fixes that can improve PvP

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Monks in GvG have been using almost the same bar for ages... I believe that divine favor is the key for give them new possibilities, allowing several monk bars to be played. This will probably reward skilled players that had to think in every match how to fight different monk bars. Now you have that almost 99% of the players in game use almost the same monk bars... and you have to focus in disabling RC and WoH or HB in order to win in a 8v8 confrontation match because there are no other viable possibilities for monks, these are the most powerful in any case.

What I suggest is to introduce several small changes in Monks skills to allow them to use different elites with combination with different skills without losing defensive power. So here I go...

Blessed Light Blessed Light 10Energy 3/4Activation time 5Recharge time Elite spell. Removes one condition and one hex, heals target ally for 10...106...130 health. You gain 5 energy if a hex or a condition is removed.

It will allow the use of blessed light as an elite in monk bars, it will be powerful but has some weak points such as if you use it just for raising bars up it will drain too much energy and in any case you still need 10e in your blue bar in order to use it.

Signet of Devotion Signet of Devotion 1Activation time 8Recharge time Signet. Heals for 14...75...90. All your other signets are disabled for 15 seconds.

A strong divine favor skill that will promote inverting attribute points in this attribute allowing a good energy management and the use of 10 energy cost skills, disabling other signets will not allow the combination with boon signet, rejuvenation signet, smite signets or any other signet

Divine Intervention Divine Intervention 5Energy 1/4Activation time 15Recharge timeEnchantment Spell. For 6 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26...197...240 Health. This skill recharges 100% slower if ally is over 50% Health when applied.

This can be a useful divine favor based counter spike skill, and with the 100% slower recharge conditional will not allow to spam it to all your allies

Restore Condition Restore Condition 5Energy 3/4Activation time 3Recharge time Elite Spell. Removes all conditions. Removal effect: heals for 10...58...70 for each condition removed. Cannot self-target.

This elite is so powerful because it allows a fast recharge total condition removal while a power healing in a non based healing prayers or divine favor monk, it just needs a bit slower recharge so other elites can compete with it.

Mend Condition Mend Condition 5Energy 3/4Activation time 3Recharge time Spell. Removes 0...2...3 conditions. Removal effect: heals for 5...57...70. Cannot self-target.

Allowing mend condition to remove more than one condition while increasing his recharge to 3 seconds can be a very useful non elite version of Restore condition that can allow the use of other elites in prot monks.

Orison of Healing Orison of Healing 5Energy 3/4Activation time 3Recharge time.Spell. Heals for 20...84...100.

A non elite version of Word of Healing that can allow the use of divine favor based elites, such as Blessed Light

Gift of Health Gift of Health 5Energy 3/4Activation time 3Recharge time. Spell. Heals for 15...123...150. Disables your other Healing Prayers skills (10...6...5 seconds). Cannot self-target.

Since this skill disable your healing prayers it has no sense that it has a 5 seconds recharge, 3 seconds will be enough to keep it in the game

Supportive Spirit Supportive Spirit 5Energy 3/4Activation time 10Recharge time. Enchantment Spell. (1...5...6 seconds.) Heals for 5...57...70 when applied and heals for 5...21...25 whenever target ally takes damage while knocked-down.

This will allow to introduce this skill in the game, I think that this skill will reward skilled monks as a kind of preprot for healing prayers