Feedback talk:Game updates/20110728

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Hooray[edit]

It always bugged me how these skills were in attributes when they don't scale on one. --71.236.62.138 00:03, 29 July 2011 (UTC)

They could have done it in a update that was actually useful. InfestedHydralisk 00:04, 29 July 2011 (UTC)
stupid update ruined my 25 win team --The preceding unsigned comment was added by 66.140.46.113 (talk).
I much prefer many smaller updates, even easy ones such as this, to the hype and subsequent disappointment in large drawn-out ones. Especially unarguably good ones. Oh wait, am I supposed to complain about "Where's my content that I didn't pay for and I don't really even want, I only want to complain about that too?" My bad.--Axis 00:25, 29 July 2011 (UTC)
Axis is /1. I'd like to know of any developer notes if any were posted. It would be interesting to see what sparked this change. -- Aethmodias User Magic Icon.jpg Talk 00:30, 29 July 2011 (UTC)
Maybe there was just a mention of the inconsistancies of various linked skills in the support forums, that they never really thought about before. They seem to respond to stuff mentioned in the support forums. 184.164.148.90 00:41, 29 July 2011 (UTC)
Yeah, I think they're really trying to push more patches, even if they're smaller, and appear more active. The forums seem to be a good way to do that and generate small things to be fixed at a decent rate. ~FarloUser Farlo Triad.pngTalk 06:48, 29 July 2011 (UTC)
Like playing chess and just moving your king backwards and forwards because you don't want to move properly. --SilvenUser Silven sig.jpg 07:34, 29 July 2011 (UTC)
I'm with you, Axis. I much prefer even little polishing things like this to more Hard Mode Everywhere content that most of us have no chance in hell of doing like (WiK and WoC). --Emkyooess 15:58, 29 July 2011 (UTC)

Finally Another Paragon Update![edit]

Too bad it didn't do anything to actually make them useful outside the imbagon build lol. Nice to know they haven't totally forgotten the class still exists though, been a while since they had any skill updates. If you can call this an update. 184.164.148.90 00:27, 29 July 2011 (UTC)

There are more builds than that ... Ghosst I Make Dead PeopleTalk
Not that anyone takes seriously there isn't. People report you for "leeching" simply for zoning in as a Paragon. Don't find that with any other class. 184.164.148.90 00:30, 29 July 2011 (UTC)
Bonders get reported too. Ghosst I Make Dead PeopleTalk
But at least that's AFTER they've seen a skill you've brought...nobody ever gets reported simply for zoning in as a Monk. 184.164.148.90 00:38, 29 July 2011 (UTC)
I've seen people get dishonored just for bonding without showing a build because they don't move around enough. Regardless, PvP is a different game and there's what, 30 of you? You guys should learn to just get along. As far as the other 99% of the game's content, there's more than an imbagon build out there. Be inventive. If you're insanely stuck, PM me. Ghosst I Make Dead PeopleTalk

Just use stunning spear. You'll be fine. (Warriors do it better though) →[ »Halogod User Halogod35 Sig.png (talk ]← 20:02, 29 July 2011 (UTC)

Exactly. So there is little reason to play an offensive Paragon. Thanks to Flail and Strength, Warrior's attack faster, do more damage, and are more heavily armoured than their Paragon brethren. Heck, if you are not bothered about the Daze as much, even Ritualists do it better. While being more heavily armoured too (yes, Spear Ritualists are more heavily armoured than Spear Paragons: Ritualist has 60 base + 16 Shield + 15 Ghostforge Insignia = 91 AL. Paragon has 80 base + 10 Centurion's Insignia + 16 Shield - 20 Aggressive Refrain/Soldier's Fury = 86 AL. Yes, retarded. Agg. Refrain/Soldier's Fury turn Paragons into a squishy, a squishy with little room for self-defense skills on an effective bar, partly due to the fact that the slot most other classes would use on a self-defense skill, the Paragon has to use on making their IaS practical/work, which severly limit build options if you don't want an otherwise wasted skill slot, unless they lock Warrior secondary and use Frenzy (once again, in which case you may aswell go Warrior primary and use Flail instead). Because you need AR/SF else you lose far too much effectiveness even if playing a supportive role due to not gaining as much adrenaline. As I can't see them changing the fact that Ritualists and Warriors do spear better (and there's fair argument to suggest that Dervishes may do it better too now), if a Paragon is to be used it should be in a supportive role...something that they can't do well any more in PvP due to being nerfed to the brink of extinction. 184.164.148.90 13:49, 31 July 2011 (UTC)
You're vastly underestimating the value of maintained sy on everyone, which is something only the paragon can do. Melee characters are often just out of earshot of casters, and it sucks hard. -- Armond WarbladeUser Armond sig image.png 22:05, 31 July 2011 (UTC)
Warriors with Spears and Rangers can also permanently maintain Save Yourselves from the mid-line position, the thing that sets Paragons apart from those is that Paragons can also effectively use "There's Nothing to Fear!". And besides, neither "Save Yourselves!" nor "There's Nothing to Fear!" are availiable in PvP, meaning the Paragon gets completed overshadowed. 184.164.148.90 22:43, 31 July 2011 (UTC)
Imbagons are for PvE, where you can play what you want and H/H if you don't want grief. In both PvE and PvP, though, with the exception perhaps of RA (and maybe Codex), Paragons are the most under-rated profession about, and pretty damn powerful to boot. They have armour like a warrior and yet Leadership gives them enough energy to be played as casters. I'd say only Dervs, after the recent update, are more versetile (unless you're playing in NF where they all have Well of Silence and Cacophony). 82.25.233.159 20:16, 29 July 2011 (UTC)
True and not true. I agree that a lot of people are not seeing the full potential of the paragon, and perhaps thats the reason it isn't buffed yet? but, the community makes a profession succesfull, so imo a buff is in place. Just don't make it op as the dervish and make the dervish less op.Rumian 22:09, 29 July 2011 (UTC)
Well, powerful skills are still powerful in a vacuum (most of the time). And before we go too far down the "dervishes are ridiculous" path, I'd like to remind everyone that mesmers exist. -- Armond WarbladeUser Armond sig image.png 22:22, 29 July 2011 (UTC)
I do believe mesmers have set the benchmark of how strong professions are now supposed to be since the dervish got buffed (and nerfed) to an equal level, look forward to the paragon and the ele ;P. Da Mystic Reaper 22:35, 29 July 2011 (UTC)

Anthem of Guidance[edit]

You guys missed one. -- User Kirbman sig.png Kirbman 00:47, 29 July 2011 (UTC)

Not just one, but perhaps they plan to link up the others?--Axis 00:59, 29 July 2011 (UTC)
Anthem of Guidiance is the only missing skill that is actually affected by PBlock, unlike Forked, which can neither directly nor indirectly be affected (Lift is an example of a skills that can only indirectly be affected, since it's not a spell or chant, but there are spells on that attribute). --numma_cway 01:12, 29 July 2011 (UTC)
They didn't touch about 15 skills (arguably, the rest, except for AoG, have good reason for being associated with an attribute, e.g. Hammer Bash belongs under Hammer and Charm Animal is easier to find under Beast Mastery).
You do have to consider the part where skills like Power Block take affect in. InfestedHydralisk 01:46, 29 July 2011 (UTC)
Forked Arrow is a bow attack, though. -- Armond WarbladeUser Armond sig image.png 02:06, 29 July 2011 (UTC)
Rangers don't have skills intended for use with any weapon either than a bow, whereas Warriors have 3 different weapons to choose from. There are plenty of bow attacks in other attributes already and only a few weapon specific skills outside their respective attribute.
Also, Deny Hexes doesn't actually work how it claims to work, so it actually has to be in Divine Favor to work right. Other skills may have attribute-based special interactions with another skill that aren't immediately obvious. --Curse YouCurse You(talk|contribs) 02:18, 29 July 2011 (UTC)
They probably wanted to place Forked Arrow in the same attribute (no attribute) with Dual Shot. --Silver Edge 02:21, 29 July 2011 (UTC)
Anthem of Guidance is the essentially unlinked skill that isn't affected by the attribute that it is in that was unaffected by the change. The rest are weapon specific attacks in the attribute for that weapon, preparations that only affect bows in marksmanship, pet skills in beast mastery, and Deny Hexes which counts itself and therefore needs to be in Divine Favor to function properly. -- User Kirbman sig.png Kirbman 04:22, 30 July 2011 (UTC)