Feedback talk:User/Aquadrizzt/Skill rebalance/Paragon2

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Imbagon is the only viable build ? And what about spear spike ? Still, it's true that paragons lack a bit of OP skills. About chants : since the paragon needs to attack to build adrenaline to get energy (with the leadership system), having to stop fighting to cast your chant (and the possibility to get interrupted rather easily) is anticombo and cripples your power. Most paragon builds therefore rely on shouts for energy, such as SY!, GFTE! and TPiY! (a skill that would otherwise never be used). That being said, it probably is not implementable to make chants not stop attacking while still having a casting time (nullyfing casting time will make them no different from shouts). Ruine. --193.48.141.104 09:30, 13 October 2015 (UTC)

If the activation time of chants really is a problem when atacking why not add an activation time reduction of chants to Leadership like Fast-Casting does for spells. If you cannot remove it you can at least reduce it. Da Mystic Reaper (talk) 11:43, 13 October 2015 (UTC)
Note that Defensive Anthem here lacks a casting time. This was intentional. Basically, the idea is that a Paragon could maintain a single Chant while also attacking or using other skills. Aqua (talk) 13:05, 13 October 2015 (UTC)
To clarify, Shouts have an instantaneous effect and no casting time. Chants have a sustained effect and no casting time, but only one can be used at a time. Aqua (talk) 13:06, 13 October 2015 (UTC)
So what you want to do is to make chants party wide upkeep stances. Truthfully I do not see your example of Defensive Anthem work and that is an elite skill, how do you plan on properly balancing the non-elites such as Anthem of Flame or Song of Consentration and are all chants going to be party wide or do we get single target chants as well? I get your idea but it seems you need to work it out a bit better yourself. List all of the chants with the function you have in mind with your suggestion how chants should function and see how it works in combination with already existing skills. Da Mystic Reaper (talk) 13:31, 13 October 2015 (UTC)
Oh I was definitely planning on going through all the Chants when I have the time. The idea for Defensive Harmony was not designed to be a final design, but rather a stepping stone for design that I wanted to write down. Some Chants would activate on skills, some on attacks (or attack skills), some on spells. I'll refine the idea further when I have time. Aqua (talk) 14:09, 13 October 2015 (UTC)
How will the Interrupt Chant skills function without an activation time? --Falconeye (talk) 18:08, 13 October 2015 (UTC)
You awnsered your own question with that one, it won't. You would need to counter them with Vocal Minority or Well of Silence. I myself am not a big fan of removing activation time due to a likely lack of balance. Da Mystic Reaper (talk) 18:38, 13 October 2015 (UTC)
Things would be simpler if all spell interrupts and enchantment removal skills affected Chants equally. ^_^ --Falconeye (talk) 18:49, 13 October 2015 (UTC)
Indeed it would and TBH with the current chant function Aqua has in mind I don't understand why the activation time has been removed, you can easily precast them and maintain them during battle. Da Mystic Reaper (talk) 19:11, 13 October 2015 (UTC)
That initiated a nice talk, good job Aqua :3. Also, Cacophony and Ulcerous Lungs would still be a good backfire/-7 health degeneration for chants (and shouts) so balance can be preserved. --93.25.120.137 19:07, 13 October 2015 (UTC)
Thinking about this further, having a 1 second casting time could still work before they begin giving benefits. So maybe that could be reintroduced. Probably far easier to balance then. Aqua (talk) 06:18, 15 October 2015 (UTC)
Thinking about this even further, what if chants had no activation time but certain interrupts had their wording modified such that they could interrupt a maintained chant at any time? Thematically, you are always activating a chant, but you are not doing so mechanically in order to allow you to use other skills while chanting. Aqua (talk) 17:06, 16 October 2015 (UTC)
So what you are asking for is are skills with a function that disable maintainable effects of skills for a period instead of just removing them or preventing their activation. I do not think that would be worth the effort since removing the maintainable skill or preventing it from activating are superior and already existing alternatives. Da Mystic Reaper (talk) 19:48, 16 October 2015 (UTC)