Interrupt effect
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Interrupt effect is the term for game mechanics triggered by an interrupt.
Game mechanics[edit]
Certain skills which interrupt also have an effect that occurs along with the interruption. All interruption skills which feature an additional effect fall into the category of spells, signets or attack skills. The behavior of these skills is noted below:
Spells and Signets that cause direct interruption
- Any spell or signet that causes direct interruption and has an effect in addition to its interruption will trigger that additional effect so long as the condition for interruption is met and so long as that additional effect is not a knockdown.
- This means that, if Power Spike is used on a target who is casting a spell or chant, and that spell or chant is not interrupted, that target will still take damage.
- However, skills such as Psychic Instability and Signet of Clumsiness will not knockdown a target who is not interrupted.
- This means that, if Power Spike is used on a target who is casting a spell or chant, and that spell or chant is not interrupted, that target will still take damage.
Attack Skills that cause direct interruption
- Any attack skill which causes direct interruption will also cause its additional effects so long as the condition for interruption is met and so long as that additional effect is not an increased disable time.
- In the case of Exhausting Assault, a target who is casting a spell yet is not interrupted will still suffer overcast .
- In the case of Distracting Shot, a target who is using a skill yet is not interrupted will not have that skill become disabled.
- In the case of Savage Slash, a target who is casting a spell yet is not interrupted will still receive additional damage.
Hexes that cause interruption upon a condition being met
- There are five hex skills which conditionally cause an interruption.
- Clumsiness and Wandering Eye are immune to all forms of interruption prevention. A target who is hexed with either of these spells will always be interrupted and suffer the respective damage.
- Shivers of Dread and its duplicate cause energy loss regardless of interruption so long as the condition for interruption is met.
- Rust is technically a hex spell, yet unlike the above hex spells, causes a direct interruption, and so behaves in line with the aforementioned category of spells and signets.
Anomalies
- In the case of Frustration, the additional damage will be dealt regardless of interruption so long as the skill used to interrupt meets its own condition for interruption.
- In the case of Simple Thievery, if a skill is prevented from being interrupted (i.e under the effects of Mantra of Concentration), that skill will not be disabled and Simple Thievery will not become a copy of that skill.
Interrupts with a secondary effect[edit]
These interrupt skills cause a secondary effect.
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Complicate | Spell. Interrupt a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds) for target foe and all foes in the area. | 10 | ¼ | 20 | Domination Magic | Factions | ||||
Concussion Shot | Bow Attack. Interrupts a spell. Interruption effect: inflicts Dazed condition (5...17...20 seconds). Hits for only 1...13...16 damage. | 25 | ½ | 5 | Marksmanship | Core | ||||
Cry of Frustration | Spell. If target foe is using a skill, that foe and all foes in the area are interrupted and take 15...63...75 damage. | 10 | ¼ | 15 | Domination Magic | Core | ||||
Disarm | Sword Attack. Interrupts target foe. Interruption effect: disables this foe's attack skills (0...2...3 second[s]) if that action was an attack. | 5 | ½ | 20 | Strength | Eye of the North | ||||
Disrupting Chop | Axe Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. | 6 | Axe Mastery | Core | ||||||
Disrupting Lunge | Pet Attack. Deals +1...10...12 damage. Interrupts a skill. Interruption effect: interrupted skill is disabled for +20 seconds. | 5 | 20 | Beast Mastery | Core | |||||
Disrupting Shot | Bow Attack. Interrupts an action. Interruption effect: +10...34...40 damage if you interrupt a skill. | 10 | ½ | 15 | Marksmanship | Eye of the North | ||||
Disrupting Stab | Lead Attack. Interrupts an action. If the interrupted action was a spell, it is disabled (3...9...10 seconds). | 5 | 10 | Dagger Mastery | Factions | |||||
Distracting Shot | Bow Attack. Interrupts an action. Interruption effect: interrupted skill is disabled for +20 seconds. Hits for only 1...13...16 damage. | 5 | ½ | 10 | Expertise | Core | ||||
Distracting Strike | Melee Attack. Interrupts an action. Interruption effect: Disables interrupted skill (20 seconds) if target foe has Cracked Armor. Deals no damage. | 5 | ½ | 15 | Eye of the North | |||||
Exhausting Assault | Dual Attack. Interrupts an action. Inflicts 10 Overcast if the interrupted action was a spell. Must follow a lead attack. | 5 | ½ | 8 | Dagger Mastery | Factions | ||||
Leech Signet | Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. | ¼ | 30 | Inspiration Magic | Core | |||||
Lyssa's Assault | Scythe Attack. Interrupts an action. If you are enchanted, the interrupted skill is disabled for an additional 1...8...10 second[s]. This attack does 50% of normal damage. | 5 | ½ | 15 | Scythe Mastery | Nightfall | ||||
Magebane Shot | Elite Bow Attack. Interrupts an action. Interruption effect: an interrupted spell is disabled for +10 seconds. Unblockable. | 10 | ½ | 5 | Nightfall | |||||
Power Drain | Spell. Interrupts a spell or chant. Interruption effect: you gain 1...25...31 Energy. | 5 | ¼ | 20 | Inspiration Magic | Core | ||||
Power Flux | Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds). | 10 | ¼ | 10 | Domination Magic | Nightfall | ||||
Power Leak | Spell. Interrupts a spell or chant. Interruption effect: causes 3...14...17 Energy loss. | 10 | ¼ | 20 | Domination Magic | Prophecies | ||||
Power Leech | Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). | 5 | ¼ | 20 | Inspiration Magic | Factions | ||||
Power Lock | Spell. Interrupts a spell or chant. Interruption effect: interrupted spell or chant is disabled for +5...11...13 seconds. | 5 | ¼ | 12 | Domination Magic | Eye of the North | ||||
Power Return | Spell. Interrupts a spell or chant. Interruption effect: target foe gains 10...6...5 Energy. | 5 | ¼ | 7 | Fast Casting | Factions | ||||
Power Spike | Spell. Interrupts a spell or chant. Interruption effect: deals 30...102...120 damage. | 5 | ¼ | 12 | Domination Magic | Core | ||||
Psychic Distraction | Elite Spell. Interrupts a skill. Interruption effect: disables interrupted skill (+5...11...12 seconds). Your other skills are disabled (8 seconds). | 10 | ¼ | 2 | Domination Magic | Factions | ||||
Psychic Instability | Elite Spell. Interrupts an action. Interruption effect: if the action is a skill, cause knockdown for 2...4...4 seconds on target foe and all nearby foes. 50% failure chance unless Fast Casting 5 or higher. | 5 | ¼ | 12 | Fast Casting | Factions | ||||
Savage Shot | Bow Attack. Interrupts an action. Interruption effect: deals +13...25...28 damage if action was a spell. | 10 | ½ | 5 | Marksmanship | Core | ||||
Savage Slash | Sword Attack. Interrupts an action. Interruption effect: deals +1...32...40 damage if action was a spell. | 5 | ½ | 15 | Swordsmanship | Core | ||||
Signet of Clumsiness | Signet. Interrupts an attack for target foe and all adjacent foes. Interruption effect: deals 15...51...60 damage; knocks down foes using attack skills. | ¼ | 8 | Illusion Magic | Nightfall | |||||
Signet of Disruption | Signet. Interrupts a spell. Can interrupt any skill if target foe is hexed. Interruption effect: deals 10...43...51 damage. | ¼ | 15 | Domination Magic | Factions | |||||
Signet of Distraction | Signet. Interrupts a spell. Interruption effect: target foe's spell is disabled for 1...4...5 seconds for each signet you have equipped. | ¼ | 15 | Domination Magic | Eye of the North | |||||
Skull Crack | Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. | 9 | ½ | Prophecies | ||||||
Tease | Elite Spell. Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...4...5 Energy from all foes in the area. | 5 | ¼ | 15 | Inspiration Magic | Nightfall | ||||
Temple Strike | Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. | 15 | 20 | Dagger Mastery | Factions | |||||
Web of Disruption | Hex Spell. (10 seconds.) Initial effect: interrupts a skill. End effect: interrupts a skill. | 5 | ¼ | 15 | Nightfall |