Feedback talk:User/Dark Morphon/Barbed Signet
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...Cripple? Bathory talk 23:59, 23 September 2009 (UTC)
- be brave man do - Signet. You and all adjacent foes Bleed for 5...13...15 seconds. Talamare 05:57, 24 September 2009 (UTC)
- Worthless functionality. Why would anyone ever use that? To Bathory, why not? It makes sense in a name point of view. Dark Morphon 12:14, 24 September 2009 (UTC)
- because Poisoned Heart needs a friend Talamare 12:17, 24 September 2009 (UTC)
- Poisoned Heart is bad. Still, I could give your function to Signet of Agony. Dark Morphon 12:20, 24 September 2009 (UTC)
- hurray, on a more serious note... i can see sins using this for Trampling Ox -- Talamare 12:35, 24 September 2009 (UTC)
- Or they could just use Black Mantis Thrust and a Hex, not wasting their secondary profession. That's like suggesting to take Pin Down or something. Dark Morphon 13:10, 24 September 2009 (UTC)
- there are difference between this and pindown - 15 energy, need to swap weapons... and im not saying its bad that they can combine it, just saying that they could -Talamare- feedback 13:15, 24 September 2009 (UTC)
- It would be a bad Assassin if he would to be very honest. Doesn't seem like an issue to me. Dark Morphon 13:28, 24 September 2009 (UTC)
- Cripple? Necromancers have never interacted with it before, why start now? Bathory talk 13:31, 24 September 2009 (UTC)
- Because Blood Magic needs an interesting function and this is the best I could come up with. Dark Morphon 13:33, 24 September 2009 (UTC)
- if its not in their theme... its doubtful they will do it... why not make it a clone of Poison Tip Signet but for bleeding -Talamare- feedback 13:56, 24 September 2009 (UTC)
- also this doesnt need such a massive sacrifice...-Talamare- feedback 13:57, 24 September 2009 (UTC)
- Poison Tip Signet is worthless. Concerning the sacrifice, it needs a cost. I figured this was the best to do. Dark Morphon 07:13, 25 September 2009 (UTC)
- Faster recharge so a necro can spread bleeding quickly (like 1 second recharge, no health sac). Minus cripple though. :3 --98.238.169.189 07:17, 25 September 2009 (UTC)
- yea but im saying it doesnt need to be so high - 17% is a good 100 hp... thats way too much, why not bump it down to 8% -Talamare- feedback 07:21, 25 September 2009 (UTC)
- Faster recharge so a necro can spread bleeding quickly (like 1 second recharge, no health sac). Minus cripple though. :3 --98.238.169.189 07:17, 25 September 2009 (UTC)
- Poison Tip Signet is worthless. Concerning the sacrifice, it needs a cost. I figured this was the best to do. Dark Morphon 07:13, 25 September 2009 (UTC)
- Because Blood Magic needs an interesting function and this is the best I could come up with. Dark Morphon 13:33, 24 September 2009 (UTC)
- Cripple? Necromancers have never interacted with it before, why start now? Bathory talk 13:31, 24 September 2009 (UTC)
- It would be a bad Assassin if he would to be very honest. Doesn't seem like an issue to me. Dark Morphon 13:28, 24 September 2009 (UTC)
- there are difference between this and pindown - 15 energy, need to swap weapons... and im not saying its bad that they can combine it, just saying that they could -Talamare- feedback 13:15, 24 September 2009 (UTC)
- Or they could just use Black Mantis Thrust and a Hex, not wasting their secondary profession. That's like suggesting to take Pin Down or something. Dark Morphon 13:10, 24 September 2009 (UTC)
- hurray, on a more serious note... i can see sins using this for Trampling Ox -- Talamare 12:35, 24 September 2009 (UTC)
- Poisoned Heart is bad. Still, I could give your function to Signet of Agony. Dark Morphon 12:20, 24 September 2009 (UTC)
- because Poisoned Heart needs a friend Talamare 12:17, 24 September 2009 (UTC)
- Worthless functionality. Why would anyone ever use that? To Bathory, why not? It makes sense in a name point of view. Dark Morphon 12:14, 24 September 2009 (UTC)
- be brave man do - Signet. You and all adjacent foes Bleed for 5...13...15 seconds. Talamare 05:57, 24 September 2009 (UTC)
(Reset indent) I think 100 health is about fine comparing it to Pin Down. I think 8% isn't enough. Dark Morphon 07:50, 25 September 2009 (UTC)
- If this were just bleeding and Health Steal, 8% would work. Adding Cripple to a Necromancer should be quite...expensive... Bathory talk 01:35, 26 September 2009 (UTC)
- and probably not done, if its not in their theme they probably wont add it (like how only necros have disease and no physical class has cracked armor) -Talamare- feedback 09:52, 26 September 2009 (UTC)
- If this were just bleeding and Health Steal, 8% would work. Adding Cripple to a Necromancer should be quite...expensive... Bathory talk 01:35, 26 September 2009 (UTC)
To give Blood Magic, a line that can basically do nothing other than stealing health and deal damage, a utilious skill.
^ this. Taking Blood Magic pretty much always means you've got a fail build (especially in PvP). It's not like bloodspike would benefit hugely from cripple anyway. Vili 点 10:15, 26 September 2009 (UTC)
- I made a 4v4 Soul Leech builds that devours monks. :D But yes, they're quite bad. xP I'm not really worried about Bloodspike from this suggestion. It just doesn't fit. Bathory talk 04:13, 27 September 2009 (UTC)
- Using it in Bloodspikes would be foolish since you are sacrificing a spiker for a crippler. Not to mention that Bspike either shadowsteps or casts at range anyway, taking away the need to snare. Dark Morphon 06:37, 27 September 2009 (UTC)
- I made a 4v4 Soul Leech builds that devours monks. :D But yes, they're quite bad. xP I'm not really worried about Bloodspike from this suggestion. It just doesn't fit. Bathory talk 04:13, 27 September 2009 (UTC)