Bleeding
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Condition. While suffering from this injury, you lose Health over time.
Concise description: You have -3 Health degeneration.
— in-game description
Game mechanics[edit]
- Bleeding is a condition that causes 3 pips of health degeneration on a character. The visual indication of bleeding is a ring of dark red mist around a character's waist. The health bar for the affected character also turns pale pink.
- Like poison and disease, bleeding only affects fleshy creatures.
- Upgrades
- Barbed weapon upgrades lengthen the duration of bleeding on your targets by 33%.
- All condition-related prefixes lengthen the duration of bleeding on your targets by 1 second (applied after the 33% bonus from Barbed mods).
- All condition-related runes reduce the duration of bleeding on yourself and your targets by 20%.
- The inscription "Fear Cuts Deeper" can be used to reduce the duration of bleeding on yourself by 20%.
- All condition-related inscription reduce the duration of bleeding on yourself and your targets by 1 second (applied after the 20% reduction from "Fear Cuts Deeper")
Skills that cause Bleeding[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Animate Shambling Horror | Spell. Creates a level 1...14...17 shambling horror. When the shambling horror dies, it is replaced by a level 0...12...15 jagged horror that causes Bleeding with each of its attacks. Exploits a fresh corpse. | 15 | 3 | 25 | Death Magic | Nightfall | ||||
Aura Slicer | Melee Attack. (5...13...15 seconds.)Inflicts [sic] Bleeding condition. Also inflicts Cracked Armor (1...8...10 second[s]) if you are enchanted. | 4 | Mysticism | Eye of the North | ||||||
Aura of Thorns | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 5 | 10 | Earth Prayers | Nightfall | |||||
Aura of Thorns (PvP) | Flash Enchantment Spell. (30 seconds.) Initial effect: inflicts Bleeding condition (5...13...15 seconds) on nearby foes. End effect: inflicts Crippled condition (3...7...8 seconds) on nearby foes. | 10 | 10 | Earth Prayers | Nightfall | |||||
Barbarous Slice | Sword Attack. Deals +5...25...30 damage. Inflicts Bleeding condition (5...13...15 seconds) if you are not in a stance. | 6 | Swordsmanship | Nightfall | ||||||
Barbed Arrows | Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...13...15 seconds). You have -40 armor while activating this skill. | 10 | 2 | 12 | Wilderness Survival | Nightfall | ||||
Barbed Signet | Signet. Target and adjacent foes suffer from Bleeding (3...13...15 seconds). | 8% | 1 | 10 | Blood Magic | Core | ||||
Barbed Spear | Spear Attack. Inflicts Bleeding condition (5...17...20 seconds). | 2 | Spear Mastery | Nightfall | ||||||
Barbed Trap | Trap. (90 seconds.) Affects nearby foes. Deals 7...20...23 piercing damage. Inflicts Crippled and Bleeding conditions (3...21...25 seconds). Easily interrupted. | 15 | 2 | 20 | Wilderness Survival | Core | ||||
Black Powder Mine | Trap. (90 seconds.) Affects nearby foes. Deals 20...30 damage. Inflicts Blindness and Bleeding conditions (7...10 seconds). Easily interrupted. | 10 | 2 | 20 | Deldrimor rank | Eye of the North | ||||
Blood Drinker | Spell. Steals 20...56...65 Health. You begin Bleeding (10 seconds) if your Health is above 50%. | 5 | 2 | 8 | Blood Magic | Factions | ||||
Brambles | Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Knocked-down creatures take 5 damage and begin Bleeding (5...17...20 seconds). Does not affect spirits. | 10 | 5 | 60 | Wilderness Survival | Factions | ||||
Crippling Slash | Elite Sword Attack. Inflicts Crippled condition (5...13...15 seconds) and Bleeding condition (10...22...25 seconds). | 6 | Swordsmanship | Nightfall | ||||||
Cultist's Fervor | Elite Enchantment Spell. (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...5...6 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell. | 5 | 1 | 25 | Blood Magic | Factions | ||||
Deadly Riposte | Skill. (8 seconds). You block the next melee attack and your attacker takes 15...75...90 damage. Inflicts Bleeding condition. (3...21...25 seconds). No effect unless you have a sword equipped. | 5 | 10 | Tactics | Prophecies | |||||
Deflect Arrows | Stance. (1...5...6 second[s].) You have 75% chance to block attacks. Adjacent foes suffer Bleeding (5...13...15 seconds) when you block a projectile attack. | 5 | 12 | Tactics | Prophecies | |||||
Deft Strike | Ranged Attack. Deals 18...30 damage. Inflicts Bleeding condition (18...30 seconds) if target foe has Cracked Armor. | 5 | ½ | 8 | Ebon Vanguard rank | Eye of the North | ||||
Desperation Blow | Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | 5 | 7 | Tactics | Prophecies | |||||
Drunken Blow | Melee Attack. Deals +10...34...40 damage. Inflicts one of the following random conditions: Deep Wound (20 seconds), Weakness (20 seconds), Bleeding (25 seconds), or Crippled (15 seconds). You are knocked-down. | 5 | 7 | Tactics | Factions | |||||
Ear Bite | Touch Skill. Deals 50...70 piercing damage and inflicts Bleeding condition (15...25 seconds). | 4 | ¾ | Deldrimor rank | Eye of the North | |||||
Ebon Vanguard Sniper Support | Spell. Deals 54...90 piercing damage and inflicts Bleeding condition (5...25 seconds). 10% chance of +540...900 piercing damage. 25% chance of +540...900 piercing damage if target foe is a Charr. | 10 | 1 | 15 | Ebon Vanguard rank | Eye of the North | ||||
Feral Lunge | Pet Attack. Deals +5...29...35 damage. Inflicts Bleeding condition if target foe is attacking (5...21...25 seconds). | 5 | 10 | Beast Mastery | Prophecies | |||||
Glass Arrows | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...17...20 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | ||||
Glass Arrows (PvP) | Elite Preparation. (10...30...35 seconds.) Your arrows deal +5...11...12 damage. Inflicts Bleeding condition if blocked (10...18...20 seconds). | 5 | 2 | 12 | Expertise | Factions | ||||
Hunter's Shot | Bow Attack. Inflicts Bleeding condition (3...21...25 seconds) if your target is hit. | 5 | 1 | 10 | Marksmanship | Core | ||||
Jagged Bones | Elite Enchantment Spell. (30 seconds.) When target undead servant dies, it is replaced by a level 0...12...15 jagged horror that inflicts Bleeding with attacks. | 5 | 1 | 15 | Death Magic | Nightfall | ||||
Jagged Strike | Lead Attack. Inflicts Bleeding condition (5...17...20 seconds). | 5 | ½ | 1 | Dagger Mastery | Factions | ||||
Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 | 3 | 15 | Beast Mastery | Factions | ||||
Lacerating Chop | Axe Attack. Deals +5...17...20 damage. Inflicts Bleeding condition (5...17...20 seconds) if target foe is knocked-down. | 5 | Axe Mastery | Factions | ||||||
Melandru's Arrows | Elite Preparation. (18 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +8...24...28 damage to enchanted foes. | 5 | 2 | 12 | Wilderness Survival | Prophecies | ||||
Melandru's Shot | Elite Bow Attack. Inflicts Bleeding (5...21...25 seconds). Deals +10...22...25 damage and inflicts Crippled (5...13...15 seconds) if target foe was moving or knocked down. | 5 | 1 | 8 | Marksmanship | Factions | ||||
Raven Talons | Touch Skill. Deals 20...35 piercing damage. Inflicts Bleeding and Crippled conditions (4...10 seconds). | ¾ | 1 | Norn rank | Eye of the North | |||||
Rip Enchantment | Spell. Removes 1 enchantment. Removal effect: inflicts Bleeding (5...21...25 seconds). | 5 | 1 | 15 | Curses | Nightfall | ||||
Screaming Shot | Bow Attack. Deals +10...22...25 damage. Inflicts Bleeding condition (5...17...20 seconds) if target foe is within earshot. | 10 | 8 | Marksmanship | Nightfall | |||||
Seeking Blade | Sword Attack. Deals +1...16...20 damage. Deals 1...16...20 damage and inflicts Bleeding condition (25 seconds) if blocked. | 5 | 4 | Swordsmanship | Core | |||||
Sever Artery | Sword Attack. Inflicts Bleeding condition (5...21...25 seconds). | 4 | Swordsmanship | Core | ||||||
Sharpen Daggers | Enchantment Spell. (5...25...30 seconds.) Your dagger attacks inflict the Bleeding condition (5...13...15 seconds). | 5 | 1 | 20 | Critical Strikes | Factions | ||||
Signet of Agony | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 8 | Blood Magic | Core | ||||
Signet of Agony (PvP) | Signet. Deals 10...58...70 damage to foes near you. You begin Bleeding (25 seconds). | 10% | ¾ | 20 | Blood Magic | Core | ||||
Signet of Suffering | Elite Signet. You Bleed for 6 seconds. Applies Bleeding (2...13...16 seconds) to the target of your next Necromancer skill. | 4 | Blood Magic | Nightfall | ||||||
Stone Daggers | Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. | 5 | 1 | Earth Magic | Core | |||||
Strike as One | Elite Shout. Your animal companion instantly moves to your target and inflicts Bleeding (5...13...15 seconds) with its next attack. The next time you hit with an attack, you inflict Crippled condition (5...13...15 seconds). | 5 | 10 | Beast Mastery | Nightfall | |||||
Twisting Fangs | Dual Attack. Deals +10...18...20 damage. Inflicts Bleeding and Deep Wound conditions (5...17...20 seconds). Must follow an off-hand attack. | 10 | 15 | Critical Strikes | Factions | |||||
Ulcerous Lungs | Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant. | 15 | 2 | 10 | Curses | Nightfall | ||||
Wounding Strike | Elite Scythe Attack. Deals +5...17...20 damage and inflicts Bleeding condition (5...17...20 seconds). Remove 1 Dervish enchantment. Removal Effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 3 | Scythe Mastery | Nightfall | |||||
Wounding Strike (PvP) | Elite Scythe Attack. Inflicts Bleeding condition (5...17...20 seconds). Removes 1 Dervish enchantment. Removal effect: inflicts Deep Wound condition (5...17...20 seconds). | 5 | 3 | Scythe Mastery | Nightfall |
Related skills[edit]
Skills that benefit from bleeding[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Lacerate | Elite Nature Ritual. Creates a level 1...8...10 spirit (30...126...150 second lifespan). Bleeding creatures in range have -2 Health degeneration. End effect: Inflicts Bleeding condition (5...21...25 seconds) on creatures in range that have less than 90% health. Does not affect spirits. | 10 | 3 | 15 | Beast Mastery | Factions | ||||
Ulcerous Lungs | Hex Spell. Also hexes foes near your target (10...22...25 seconds). Causes -4 Health degeneration to any of these foes that are Bleeding. Inflicts Bleeding (3...13...15 seconds) whenever these foes use a shout or chant. | 15 | 2 | 10 | Curses | Nightfall |
Skills with bleeding-dependent effects[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Gash | Sword Attack. Deals +5...17...20 damage and inflicts Deep Wound condition (5...17...20 seconds) if your target is Bleeding. | 6 | Swordsmanship | Core | ||||||
Maiming Spear | Spear Attack. Inflicts Crippled condition (5...17...20 seconds) if target foe is Bleeding. | 5 | 5 | Spear Mastery | Eye of the North | |||||
Signet of Infection | Signet. Inflicts Diseased condition 13...20 seconds if target foe is Bleeding. | 1 | 10 | Ebon Vanguard rank | Eye of the North |
Notes[edit]
- If the affected character is also suffering from either disease or poison, or from a health degeneration hex, his health bar will be either green or purple, respectively, rather than pink.
- Bleeding is often caused by attacks. It can be used as a pressure and/or cover condition. There are a few skills that require it on a target for additional effects.
- Bleeding in itself isn't usually a big problem, but can play an important role in condition pressure-builds. Be cautious against builds that utilize skills exploiting a condition as a prerequisite, as it is relatively easy to inflict and often lasts for a rather long time.
See also[edit]
Conditions |
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Bleeding • Blind • Burning • Cracked Armor • Crippled • Dazed • Deep Wound • Disease • Poison • Weakness |