Feedback talk:User/Discuss/Locust's Fury

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First time doing this, I welcome flame and suggestions. -/- Discuss 01:41, 7 December 2009 (UTC)

Assassins should not have an IAS in pvp. With a 50% IAS, you could easily kill a foe in under 4 seconds. Gray text is invisible. User Felix Omni Signature.pngelix Omni 03:12, 7 December 2009 (UTC)
So retardedly OP -_- Ups nvm, reading the end bit is fun Life Guardian 03:17, 7 December 2009 (UTC)
I dont know if I should change it so they're not grey, but its hilarious to read the comments with strike-through in them -/- Discuss 03:30, 7 December 2009 (UTC)
lulz, people just read the first part and automatically go OMFGWTFQQ, tho i'll admit i did that to, thats why it's funny :D. anyways #2 would be find, tho 33% is a bit fast with the added double strike% and insane pressure if you combind it Mop or other things like that.--BobbyT User Talk: BobbyT 03:33, 7 December 2009 (UTC)
Well I made it a skill, maybe it should be a stance so it can be removed? -/- Discuss 03:37, 7 December 2009 (UTC)
Remove the attack adjacent foes bit and lower the block chance =\ Life Guardian 05:02, 7 December 2009 (UTC)
What if I keep the adjacent but 1..2 foes, lower block to 50% but for all attacks instead of just attack skills? -/- Discuss 05:25, 7 December 2009 (UTC)
You know, for what it's worth, I like the first suggestion quite a bit. Not the most synergistic elite for an Assassin, but still far more useful than the version that exists now--at least when PvP is concerned. Tounaku 05:00, 8 December 2009 (UTC)
4 second duration and 10 energy ? maybe someone could make some wierd gimmick build from this skill with on your knees other than that seems pretty useless. Raemon 08:18, 8 December 2009 (UTC)
Well attacking at a fast rate with crit strikes at 13 (im not going to do the numbers)then taking in account you're double striking, you could get back most if not all that energy. We're allowed to change feedback skills after we put them out there? I probably missed that section while reading the rules. -/-Crap >.< lol also I made this based off the energy i use, and didnt take into account the normal energy that sins have un-augmented. I run mine at 30 :P.-/- Discuss 13:55, 8 December 2009 (UTC)
This is now a nonelite Heket's Rampage. And that skill already sucks :P Koda User Koda Kumi UT.jpeg Kumi 21:59, 10 December 2009 (UTC)
But but but but but but but but but but but, this would be like the "only" non pve ias skill for sins. oh and and and and double strikes, couple it with like like a conjure and you be like, pew pew double pew dude you be all slashed or punctured up :o -/-no all those pipes were not needed, wtb conjure earth cause that'd be ka but op-/- Discuss 22:53, 10 December 2009 (UTC)
Way of the Assassin--BobbyT User Talk: BobbyT 23:22, 10 December 2009 (UTC)
Wow I feel more then halfway stupid now >.< -/-Discuss 05:23, 11 December 2009 (UTC)
If sins need ias they usually just go A/W and take flurry. Raemon 05:55, 11 December 2009 (UTC)
first suggestion is OP
twice as fast + 50% of DS = 0.33-0.66 attack speed (depending on how often you DS)
Assume you get lucky, and have conjure on as well = 3 attacks per second at, at least 35 damage for 115 dps
I can assume daggers will hit for about 20 damage, which makes it 55 dmg for 165 dps
Throw in barbs and vampiric we get 204 dps - most players would die within 3 seconds from 1 enemy -Talamare- feedback 12:45, 11 December 2009 (UTC)
You know, I'd really like to see this work like Impossible Odds. -- User Halogod35 Sig.png Halogod35 13:43, 11 December 2009 (UTC)
you know what, that would be a good idea, You have +50% chance to double strike and hit adjacent/nearby foes while wielding daggers, might not be much in pvp, but i think this would have a home in pve--BobbyT User Talk: BobbyT 20:15, 11 December 2009 (UTC)
Talamare, in which situation would you put that in though? gvg, ha, ra, ect..? cause ra you cant control if you have a necro primary/secondary on the team with barbs, gvg/ha would be like a fragile and/or very gimmicky set up, and with a 30s recharge you would only be able to do an insta kill on one person per charge if going with a conjure, you cant use "on your knees!" to go and kill the another person with barbs on them right away. Its 10 energy which is a little under half of an assassin's normal energy. In a spike, you have to use energy to get to your target, keep them snared or kd so they wont kite, you'll gain the energy back after you're done, possibly. But if what you are saying would be a major issue, if this suggestion/feedback thingy is used, the energy could be increased or add on that you are incapable to land a critical hit, or they lower cast time on Stone Sheath to bring that into play also -/-then again in my head i argue with myself on how it wont work and how it will work and it becomes a mess when i try to type it out..-/- Discuss 21:25, 11 December 2009 (UTC)
Halogod, oh crap i didnt know Shiro used a skill like that o-o I'm far from finishing factions so I havent really read up on the shiro fight... -/-jumping back and forth between factions and nightfall on different characters-/- Discuss 21:29, 11 December 2009 (UTC)
Both skill suggestions you created are next to useless because they prevent you from being an assassin. Koda User Koda Kumi UT.jpeg Kumi 16:47, 13 December 2009 (UTC)
Oh gasp, whats an attack chain with a long net recharge? would you like to just stand there looking pretty with mediocre damage? or stand there looking pretty with mediocre damage while attacking super fast :D -/- Discuss 18:04, 13 December 2009 (UTC)
I would gtfo :P Koda User Koda Kumi UT.jpeg Kumi 18:12, 13 December 2009 (UTC)
Oh shnap, we got jokes and an elitist type that doesnt have room for variations and exploring new builds, whom wants to stick to the meta instead of try to make a new meta for when the new skills update comes out, if they ever will -.- -/- WTB SKILL UPDATE SOON anet... and not soon in valve time-/- Discuss 22:23, 13 December 2009 (UTC)

What about tying the life stealing into dagger attacks? Maybe something like: Locust's Fury Locust's Fury 5 Energy0 Activation time20 Recharge time Elite Stance. For 1...6...7 seconds, you attack 5...17...20% faster with daggers and have -2 energy degeneration. Whenever you use a dagger attack skill while in this stance, you deal 0...24...30 less damage and steal up to 1...2...2 health from your target for every rank you have in Dagger Mastery.

This way, it gives the Assassin some survivability, an IAS, and a clear-cut way to get damage in. Balance factors include the fact that it can't be maintained for even half of its recharge time, some attack skill spam prevention thanks to a decreased energy regeneration rate, and its life stealing is tied to Dagger Mastery. The reason for this is to prevent random Assassins pumping points into Crit Strikes and something else while leaving Dagger Mastery with nothing, yet still being able to run around stealing life at ridiculous speeds. Life stealing equal to the amount of damage that more or less would have been done would force Assassins to actually be proper Assassins while using this skill. Tounaku 11:23, 14 December 2009 (UTC)

<<instead of try to make a new meta for when the new skills update comes out>>
I just do not want to see a meta where dagger-wielding assassins can win by not using attack skills. Koda User Koda Kumi UT.jpeg Kumi 17:54, 15 December 2009 (UTC)
I think you misunderstand. I don't mean for it to be a bar with only this as your only offensive skill, that would be... idiotic. Both recharges are lengthy, I never intended for you to never be able to use attack skills if this was on your bar. Also there are pure caster sins, in pve and in pvp (moreso pve then I've seen in pvp, like a 1 to 10 ratio or something) and half and half caster sins. Buuut, I see that my argument is fecal by me saying, "try to make a new meta", yea what I said was dumb. -/- I mean come on, this skill wouldnt disallow you from using attack skills ever, if you included it in your build! What do you have to say B-Rage and, and friends. The extensive amount of warrior skills that if you do t-h-i-s it ends the skill, and most of them have sorta annoyingly long recharges and very short durations. I use the word extensive, loosely -/- Discuss 16:36, 16 December 2009 (UTC)