Feedback talk:User/Fox Mulder/Wanted bounty rewards

From Guild Wars Wiki
Jump to navigationJump to search

I don't know if you have seen that low rewards are given in quest were the boss is easy to reach and/or it's easy to kill. The other quest award the player with 15~22 war supplies.

On the sabway issue, I don't see any problem if you use at least a player or a henchie with healing spells. The only thing I hate from new mobs is that I never know at the beggining of the battle who has the res skill, but it only makes the fight a little bit longer until you interrupt or kill him. I can't say anything on discord builds cos I don't use them :P--Geoden 09:25, 15 June 2010 (UTC)

Still, it could be better than 4. Even if they are closer, 4 is just not enough for the difficulty of these quests. Also, look at the reward for Sarnia the Red-Handed vs Greves the Overbearing. I don't think you can get any closer than Greves, and Sarnia is WAY more difficult than Greves. Yet, the reward for Greves is 10, while the reward for Sarnia is 4. That is just definitely not balanced! I think Sarnia should be upped to 10, and anything else currently set at 4 should be upped to 7. --MushaUser Musha Sigc.png 19:29, 25 June 2010 (UTC)
ROFLOL discord and sabway can't handle the new enemies.. like that says alot. :P I actually liked these new enemies in hard mode, finally something that fights back. As for the rewards, yea the hardmode rewards are way too low. You're better off doing things in normal mode and forget about the one to three extra. I think it should simply be double the reward. While the difficulty level of the mobs is higher, which is great, the reward is so low that you don't even wanna try. Well on Hardmode that is. I don't see why, when hardmode is three times more difficult the reward is only 25% more. (213.17.21.103 15:56, 27 June 2010 (UTC))
Not sure what any of you are doing wrong. My sabway is still doing well. -- User Vanguard VanguardLogo.pnganguard 19:00, 29 July 2010 (UTC)