Feedback talk:User/Gah My Name Cant Fi/Ward Against Projectiles

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Crap spell, mainly because you over nerfed it

First of all do you even know what are projectiles? Bow, Spear, Wands, Spirit Attacks and Projectile spell

See how tiny the list is, this is better off being something like - 15 Energy1 Activation time30 Recharge time Ward Spell. You create a Ward Against Projectile at your current location. For 1...15...18 seconds, non-Spirit allies in this area have a 50% chance to block projectiles. --The preceding unsigned comment was added by User:Talamare (talk).

(Edit conflict) Also projectile skills, such as Siege Turtle Attack or the other sieges. This would also give complete immunity to bows and spears, many elementalist skills, and some assassin skills. But I'll up its effectiveness a bit, if you really think it's UP. --Gah_ 15:49, 7 September 2009 (UTC)
Damn, this is going to be sooo abused in FA. - Reanimated X 17:57, 7 September 2009 (UTC)
Which is why it has such a high energy cost and a short duration. Really, it can only be used to prevent one turtle attack per cast. --Gah_ 19:04, 7 September 2009 (UTC)
Then, the only real use it will ever see will be in FA. - Reanimated X 07:48, 8 September 2009 (UTC)
and if that was true, they would change the turtles attack to not be affect by it, so it wouldnt even matter Talamare 00:48, 9 September 2009 (UTC)

I can see it useful for Pve (especially before the change - due to another comment), but maybe slightly over powered for Pvp, now if there were two different versions for each. I think it could work. It'd be useful and earth magic could be used a bit more, besides fire, air, and water. Ariyen 09:06, 12 September 2009 (UTC)

According to the description it affects only projectiles while you state that it would affect both projectiles and melee. - Reanimated X 20:43, 14 September 2009 (UTC)
I typed "as well" instead of "instead" on accident. Fixed. --Gah_ 20:45, 14 September 2009 (UTC)