Projectile spell
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A projectile spell is a spell which produces a magical projectile that has a flight time and arc size.
Game Mechanics[edit]
Similar to projectile attacks, projectile spells can fail to hit its target if there is no clear line of sight or the target dodges.
- Unlike projectile attacks, projectile spells cannot be blocked.
- Blind increases the chance for projectile spells to stray from their intended target.
- Glyph of Swiftness affects the movement speed of projectile spells.
List of projectile spells[edit]
Icon | Name | Description | Prof. | Attribute | Campaign | |||||
---|---|---|---|---|---|---|---|---|---|---|
Advanced Snowball | Spell. Slow projectile: deals 75 damage. You gain 1 strike of adrenaline. | ½ | Core | |||||||
Alkar's Alchemical Acid | Spell. Projectile: deals 40...50 damage to target and adjacent foes. Deals 45...70 more damage and inflicts Cracked Armor condition (14...20 seconds) to Destroyers. | 10 | 1 | 10 | Deldrimor rank | Eye of the North | ||||
Candy Corn Strike | Signet. Projectile: deals 50 damage, and you gain 1 strike of adrenaline. Armor Ignoring. | ¼ | 1 | Prophecies | ||||||
Corsair's Net | Hex Spell. Quarter speed projectile: target and foes in the area move slower (10 seconds). | 10 | 2 | 20 | Nightfall | |||||
Crippling Dagger | Half Range Spell. Projectile: deals 15...51...60 earth damage. Inflicts Crippled condition (3...13...15 seconds) if target foe is moving. | 5 | 1 | 5 | Deadly Arts | Factions | ||||
Dancing Daggers | Half Range Spell. Three projectiles: each deals 5...29...35 earth damage. Counts as a lead attack. | 5 | 1 | 5 | Deadly Arts | Factions | ||||
Disrupting Dagger | Half Range Spell. Projectile: deals 10...30...35 earth damage. Interrupts a skill. | 5 | ¼ | 10 | Deadly Arts | Nightfall | ||||
Ebon Hawk | Spell. Projectile: deals 10...70...85 earth damage and inflicts Weakness condition (5...13...15 seconds). | 10 | 1 | 5 | Earth Magic | Nightfall | ||||
Fireball | Spell. Projectile: deals 7...91...112 fire damage to target and adjacent foes. | 10 | 1½ | 7 | Fire Magic | Core | ||||
Flare | Spell. Projectile: deals 20...56...65 fire damage. If Overcast, strikes adjacent. | 5 | 1 | Fire Magic | Core | |||||
Flurry of Ice | Spell. Throw a snowball at up to 4 foes adjacent to your target. These snowballs deal 50 damage if they hit. | ¾ | Core | |||||||
Fragmentation Grenade | Spell. Deals 300 Piercing damage and applies Bleeding (15 seconds) to target and adjacent foes. Deals 200 Piercing damage and applies Bleeding (10 seconds) to nearby foes. Deals 100 Piercing damage and applies Bleeding (5 seconds) to other foes in the area. | 5 | ½ | 8 | Core | |||||
Glowstone | Spell. Projectile: deals 5...41...50 earth damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is Weakened. | 5 | ¾ | 7 | Earth Magic | Nightfall | ||||
Ice Spear | Enchantment Spell. Projectile: deals 10...50...60 cold damage. Gain +1...3...4 Health regeneration for 5 seconds if Overcast. | 5 | 1 | Water Magic | Core | |||||
Improvised Fire Bomb | Spell. Projectile: Throw an improvised Fire Bomb at target enemy's location. When it explodes, all foes in the area take 300 damage and begin Burning for 10 seconds. | ½ | 8 | Winds of Change | ||||||
Lava Arrows | Spell. Projectile: deals 20...56...65 fire damage. Bonus effect: sends projectiles at 2 other foes near your target. | 5 | 1 | 2 | Fire Magic | Factions | ||||
Lightning Bolt | Spell. Projectile: deals 5...41...50 lightning damage. Deals 5...41...50 more lightning damage if target foe is moving. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Nightfall | ||||
Lightning Javelin | Spell. Projectile: Deals 15...43...50 lightning damage. Interrupts if your target is attacking. 25% armor penetration. Strikes all foes between you and your target. | 5 | 1 | 5 | Air Magic | Prophecies | ||||
Lightning Orb | Spell. Projectile: deals 10...82...100 lightning damage. 25% armor penetration. | 15 | 2 | 5 | Air Magic | Core | ||||
Mega Snowball | Spell. Very slow projectile: deals 75 damage and causes knock-down. | 4 | 1 | Core | ||||||
Phased Plasma Burst | Spell. Projectile. Target foe takes 100 damage. Nearby foes takes 50 damage. | 10 | 1 | 6 | Core | |||||
Phoenix | Spell. Projectile: deals 10...50...60 fire damage to target and nearby foes. Heals allies for 20...68...80 if you are Overcast. | 10 | 1½ | 7 | Fire Magic | Prophecies | ||||
Plasma Shot | Spell. Projectile. Target foe takes 75 damage. | 5 | ½ | 4 | Core | |||||
Rocket-Propelled Gobstopper | Spell. Fast projectile: deals 100 damage and causes knockdown. Hits all foes near target location. Armor Ignoring. | 4 | 1 | 5 | Prophecies | |||||
Shard Storm | Hex Spell. Projectile: deals 10...70...85 cold damage. Target foe moves 66% slower (2...5...6 seconds). | 10 | 1 | 10 | Water Magic | Prophecies | ||||
Shock Arrow | Spell. Rapid projectile: deals 5...41...50 lightning damage. Gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if you hit a foe suffering from Cracked Armor. 25% armor penetration. | 5 | 1 | 8 | Air Magic | Factions | ||||
Sky Net | Hex Spell. Launches a net. If it hits, your target is knocked down, and their movement speed is -66% for 10 seconds. | 10 | ½ | 20 | Core | |||||
Snaring Web | Hex Spell. Projectile: target and nearby foes are Crippled and activate skills 100% slower (15 seconds.) | 5 | 2 | 30 | Eye of the North | |||||
Snowball | Spell. Slow projectile: deals 50 damage. You gain 1 strike of adrenaline. | 1 | Core | |||||||
Spear of Light | Spell. Projectile: deals 26...50...56 holy damage. Deals 15...51...60 more damage if target foe is attacking. | 5 | 1 | 15 | Smiting Prayers | Factions | ||||
Stone Daggers | Spell. Two projectiles: each deals 8...28...33 earth damage. If Overcast, cause Bleeding for 1...4...5 second[s]. | 5 | 1 | Earth Magic | Core | |||||
Stoning | Spell. Projectile: deals 45...93...105 earth damage. Causes knock-down if target foe is Weakened. | 15 | 1 | 5 | Earth Magic | Core | ||||
Stun Grenade | Spell. Target and adjacent foes take 50 Blunt damage. Target and foes in the area are Dazed (5 seconds) and Blinded (10 seconds). | 5 | ½ | 15 | Core | |||||
Super-mega Snowball | Spell. Very slow projectile: knocks-down and deals 150 damage to all foes adjacent to target foe's initial location. | 4 | 1 | Core | ||||||
Tear Gas | Spell. Deals 50 fire damage to target and adjacent foes. Creates a Smoke Screen (10 seconds) that applies poison (10 seconds) and prevents spellcasting. | 10 | ½ | 20 | Core | |||||
Vial of Purified Water | Hex Spell. The purified waters of the vial affect one target (10 seconds). Harbingers become vulnerable to damage from all sources. | 2 | 15 | Nightfall | ||||||
Water Trident | Elite Spell. Fast Projectile: deals 10...74...90 cold damage and knocks-down moving foes. Shoots 2 additional projectiles at adjacent foes. | 5 | 1 | 3 | Water Magic | Prophecies |