Feedback talk:User/Jette/Nerf Hexway

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Sounds like a good idea C4K3 User C4K3 Signature.jpg Talk 08:52, 6 September 2009 (UTC)

LC was already nerfed, twice...84.194.39.76 18:54, 6 September 2009 (UTC)
If by "nerfed" you mean "reduced in power," then yes, it has been somewhat reduced in power, but it's reduction in power the same way reducing a nuclear fireball to a FOAB is reduction; from a neutral point of view it is far less destructive but if you're standing anywhere near it you'll still be vaporized. —Jette User Jette awesome.png 18:56, 6 September 2009 (UTC)
Read this, it has a section called "But X already got nerfed, so they don't need to nerf it again." C4K3 User C4K3 Signature.jpg Talk 19:03, 6 September 2009 (UTC)

Hexes need to be reworked, not number-nerfed. That will just take them out of the game rather than balancing them. EDIT: That is, most of em. Water Snares are fine in most cases and so are most Domination Magic bars that do not have stupid shit such as Empathy, Backfire and Visions of Regret. Dark Morphon 14:33, 10 September 2009 (UTC)

Yes, that's basically what I'm hoping for. —Jette User Jette awesome.png 20:20, 10 September 2009 (UTC)
In that case, thumbs up, I'm all for it. Dark Morphon 06:58, 11 September 2009 (UTC)
Hexes are fine. They combat the ability of melee classes to unleash ridiculous damage spikes or ridiculous chains that can kill you in seconds. If someone casts Empathy on you, either carry a hex-removal, ping it for your monk to remove, or find another tactic for its duration, or attack through it and hope you survive. It sounds like your problem is more or less with the PvP aspect of hex use though, but I think either way there are worse -ways out there, or have been, and attacking this one seems futile. 74.79.132.108 18:47, 19 April 2010 (UTC)