Feedback talk:User/JonTheMon/Weaken Necrosis
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What about Discord? --ilr 22:38, 2 September 2009 (UTC)
- Discord is elite? Necrosis is PvE only? Moo Kitty 22:42, 2 September 2009 (UTC)
- I sorta wanted to balance it against Discord, while still acknowledging that it's a PvE skill. So, in the scenario where both conditions are met, they are close to equivalent. However, Necrosis is much better than Discord because of its single condition for damage being dealt. To make them more equivalent, I wanted Necrosis to cost more if only one of the conditions is met. --JonTheMon 00:22, 3 September 2009 (UTC)
- Well that's my point actually... Discord is anything but balanced, even for an Elite. ...compare it to other conditional skills like Signet of Suffering, Signet of Toxic Shock, Signet of Deadly Corruption, Signet of Mystic Wrath, Mystic Sweep, Symbolic Strike. It blows them all out of the water to the point that every 3rd person I've teamed with lately is running 3 Nec heroes with Discord. Is that really were you want to be when talking about conditional damage? --ilr 23:03, 3 September 2009 (UTC)
- At that point, I'd probably want to also make a suggestion for changing Discord. So, in short, I want to tie the power of Necrosis to Discord, and if Discord gets nerfed, then nerf this a corresponding amount. --JonTheMon 23:49, 3 September 2009 (UTC)
- Oh ok, well that does indeed make sense then. By all means, proceed :). --ilr 02:56, 4 September 2009 (UTC)
- Signet of Toxic Shock, Signet of Deadly Corruption, Signet of Mystic Wrath, Mystic Sweep and Symbolic Strike are non-elite and non-Necro, thus ending the comparison with Discord. Signet of Suffering is a bad skill because it was nerfed pre-release due to fear of spikes. Other skills used for spiking are also weakened mostly because they were used before the PvE/PvP split and left weak afterwards. If you're complaining about Discord being too strong, perhaps instead of nerfing it to match already weakened skills, maybe the others should be buffed, even if only in PvE. I don't believe I've ever used Necrosis that much, although I will admit I run a Discord team for general PvE. Bathory talk 06:15, 20 September 2009 (UTC)
- Oh ok, well that does indeed make sense then. By all means, proceed :). --ilr 02:56, 4 September 2009 (UTC)
- At that point, I'd probably want to also make a suggestion for changing Discord. So, in short, I want to tie the power of Necrosis to Discord, and if Discord gets nerfed, then nerf this a corresponding amount. --JonTheMon 23:49, 3 September 2009 (UTC)
- Well that's my point actually... Discord is anything but balanced, even for an Elite. ...compare it to other conditional skills like Signet of Suffering, Signet of Toxic Shock, Signet of Deadly Corruption, Signet of Mystic Wrath, Mystic Sweep, Symbolic Strike. It blows them all out of the water to the point that every 3rd person I've teamed with lately is running 3 Nec heroes with Discord. Is that really were you want to be when talking about conditional damage? --ilr 23:03, 3 September 2009 (UTC)
- I sorta wanted to balance it against Discord, while still acknowledging that it's a PvE skill. So, in the scenario where both conditions are met, they are close to equivalent. However, Necrosis is much better than Discord because of its single condition for damage being dealt. To make them more equivalent, I wanted Necrosis to cost more if only one of the conditions is met. --JonTheMon 00:22, 3 September 2009 (UTC)
I'm well aware of hero team Discordway, but I have never seen humans running Necrosisway. Please explain how this is abused other than saying it's too easy to use. I find myself reaching for Insidious Parasite and Pain Inverter far before I open up with Necrosis, which is really only useful for finishing off foes. This is hardly offensive enough to nerf. Xiaquin 22:22, 21 September 2009 (UTC)
- Xiaquin, if you're referring to me, I just feel that Necrosis as a spammable, large packet of armor ignoring damage is too easy to use. I know it's a PvE skill, but a lot of others aren't quite as easy/powerful. Eternal Aura means you're using 2 slots for your form, shadow sanctuary is a protective skill, and even selfless just got the nerfbat. --JonTheMon 22:29, 21 September 2009 (UTC)
- Sorry for the lateness of the response. I feel the the skill, with a 3 second total cycle, is considerable time, especially in Hard Mode. Additionally, most Necromancer skills are easier to use and ignore armor. Lastly, Necrosis is not always the most effective way to approach an enemy, and is useless with a large aggro, when you should be reaching for hexes. As I stated, I find it most effective as a finish on nearly dead enemies, or a backup when energy is low. Requiring 10e for it would render it too costly, for its value, to even bother taking. Xiaquin 19:26, 10 October 2009 (UTC)
- Necrosis easily outclasses Discord for a zero-attribute spec, non-elite skill. I like JonTheMon's plan for upping the energy cost, while still allowing for cheap, skillful use. Durd 19:12, 15 October 2009 (UTC)
- Except you can't compare it to Discord, and if you do, you have to note that this suggestion actually makes it stricter to use than Discord, for less damage. The argument here is that the skill is satisfied too easily, and if I had to guess, it's abused by other professions. If that is the case, create some link to a Necromancer attribute, or something. Just don't nerf the skill so much that it isn't even worth the effort. Xiaquin 17:38, 20 October 2009 (UTC)
- Why can't you compare it to Discord? It's very comparable (the condition, damage, cost, and recharge). Necrosis as it is is much, much less strict than Discord. My suggestion makes them about the same level of strictness (granted, the "or enchanted" part isn't in mine, but that's not too big). My suggestion still makes it easier than Discord to do damage, it's just that with only one of the conditions it'll cost more. And I don't have a problem with it being abused by other professions, i have a problem with it also being abused by Necs. --JonTheMon 18:44, 20 October 2009 (UTC)
- Except you can't compare it to Discord, and if you do, you have to note that this suggestion actually makes it stricter to use than Discord, for less damage. The argument here is that the skill is satisfied too easily, and if I had to guess, it's abused by other professions. If that is the case, create some link to a Necromancer attribute, or something. Just don't nerf the skill so much that it isn't even worth the effort. Xiaquin 17:38, 20 October 2009 (UTC)
- Necrosis easily outclasses Discord for a zero-attribute spec, non-elite skill. I like JonTheMon's plan for upping the energy cost, while still allowing for cheap, skillful use. Durd 19:12, 15 October 2009 (UTC)
- Sorry for the lateness of the response. I feel the the skill, with a 3 second total cycle, is considerable time, especially in Hard Mode. Additionally, most Necromancer skills are easier to use and ignore armor. Lastly, Necrosis is not always the most effective way to approach an enemy, and is useless with a large aggro, when you should be reaching for hexes. As I stated, I find it most effective as a finish on nearly dead enemies, or a backup when energy is low. Requiring 10e for it would render it too costly, for its value, to even bother taking. Xiaquin 19:26, 10 October 2009 (UTC)