Feedback talk:User/Magic/Lightning Hammer
Lightning Hammer isn't a projectile. It can't be dodged or blocked by terrain and it hits as soon as it finishes casting, instead of a second or two later. ¬ Wizårdbõÿ777(talk) 21:50, 17 September 2009 (UTC)
- Hmm.. I guess I see your point. But I still like my idea. Mayhaps a split between pve and pvp? Magic Talk 21:59, 17 September 2009 (UTC)
- keep energy at 25, dont scale the kd, add exhaustion, lower recharge to 10, remove aoe Talamare 22:09, 17 September 2009 (UTC)
- 25e + exhaustion. Great. Another skill PvE players will avoid. ; \ Magic Talk 22:43, 17 September 2009 (UTC)
- i was saying it to make it better balanced for pvp... if you want to make it pve worthy, then lower energy cost to 5 and make the aoe like 'in the area' Talamare 22:50, 17 September 2009 (UTC)
- 25e + exhaustion. Great. Another skill PvE players will avoid. ; \ Magic Talk 22:43, 17 September 2009 (UTC)
- keep energy at 25, dont scale the kd, add exhaustion, lower recharge to 10, remove aoe Talamare 22:09, 17 September 2009 (UTC)
Even if this suggestion is a bit older: i have to say, i like Lightning Hammer and use it frequently when playing with Air Magic, don't know what's so bad about it honestly. Lou Wolfskin 22:58, 18 February 2010 (UTC)
KD[edit]
You can't have a 0 or 1 second knockdown (okay, I guess 0 means nothing). Just an FYI. And the way you've buffed the skill makes it a pretty damn amazing spike skill (almost better than Mind Shock. Really not good for pvp. ~Seef II <◈|۞> 03:11, 21 September 2009 (UTC)
- Yes, you can. is for Raine, etc. 12:11, 1 October 2009 (UTC)
Air Rodgort's[edit]
It would be beautiful in spikes. is for Raine, etc. 12:11, 1 October 2009 (UTC)
- I really like Knockdown on "Lightning HAMMER", 25 Energy cost would be nice, rest seem to be okay. --Kali Shin Shivara 17:42, 27 January 2010 (UTC)