Feedback talk:User/Messenger/Naming Items
I love this idea, it just makes so much sense. However (now I don't have any prpgramming experience), in my opinion a line of text connected to a weapon shouldn't be too hard, seeing how the character name was tied to custimized weapons in OGW. Derikvyreflame 20:33, 31 October 2011 (UTC)
- This sounds like a great idea.
- In theory, each item has a unique
ideaID so it is possible to attach a custom name tag (which would also appear when you announce the name to the party). That doesn't mean it would be easy to program or address how much computing power it might require. – Tennessee Ernie Ford (TEF) 20:49, 31 October 2011 (UTC)
- Hmm, okay. Well, regardless of the ease, or lack there-of, of programming, I think A-Net should try and put this idea in. If they want to make GW2 the best game they can, they should be pulling out all the stops.
- Now, if it would cause server problems or lag, then I take it back. However, I believe that displaying the name of the character on a customized weapon is only a few steps away from giving a weapon a unique name. If items work the same way as they did in OGW, then each weapon has an individual code, as seen from the variable cost, upgrade components, etc. It shouldn't be too incredibly difficult to add a variable name tag on top of that. (Edit: I didn't really mean 'code' in the sense, so if that is the wrong term, excuse me. ^^) Derikvyreflame 21:41, 31 October 2011 (UTC)
- I'm split on this suggestion. I like it in theory but I fear it wouldn't work too well in practice. Allow me to explain. For those of us who like to immerse ourselves within the RPG aspects of the game and not do anything to break that immersion, then this idea works just fine. We can all go around naming our weapons "Sting", "The Widowmaker", "Excalibur", "Soulstealer", etc.
- The problem arises when players who don't take the RPG immersion aspect seriously arrive on the scene. The last thing I want to see spammed to chat ad nauseum is, "Clodhopper the Stupid is wielding 'His Enormous Wang' ".
- Of course, if this idea is implemented exactly as suggested in which the unique name only appears to the weapon's owner, then problem solved. So long as it remains that way, then I'm all for it. But if it becomes a situation where the custom name can now be seen by everyone, then I don't support it. Guild Wars 3 perhaps 00:10, 4 November 2011 (UTC)
- You bring an incredibly valid point. However, you must remember that there is nothing stopping them from handtyping this and spamming regardless. But alas, that is just how some people are, and frankly the ability to globalize an item's name would merely promote it.
- But to be fair to both arguements, here is one last idea I have for the point about vulgarous names: Name filter. The filter takes out any vulgur words, as deemed by A-Net. While this would help, it would also be slightly opinionated for A-Net to decide what is right or wrong. Also, this could merely make people want to find loopholes around the system. This then leads to a sense of pride once they have successfully created a crude name for their weapon, and they begin to "display their cleverness" by spamming their "creativity."
- So I put my support in the local names, only appearing for the character himself. Although there is less room for showcasing your uniqueness, it would still hold advantages, such as being able to distinguish weapons from a glance, and it still makes trade interesting when you have a weapon with a unique name. You bring quite a bit to think about, GW3P Derikvyreflame 00:47, 4 November 2011 (UTC)
- Or, in addition to or instead of a custom weapon name filter, give players a toggle in their option panel to display or not display custom weapon names. Guild Wars 3 perhaps 01:12, 4 November 2011 (UTC)
- I like that idea! And they could also make it so that when you ping the weapon you're holding (if that's what happens in GW2), then it merely gives the general name of the weapon; for example, if you have a greatsword with a fiery hilt, which you named Blazefiend, when you ping your weapon, you would say something like "I am wielding a Fiery Greatsword." That way, we don't have needless, redundant spamming of names, and it also gives better information to your companions on what you are holding. Derikvyreflame 03:41, 4 November 2011 (UTC)
- Hell, why not. So long as it programming doesn't take away from more important things, and I will only be able to see my own weapons name and not others' items.--Will Greyhawk 01:38, 5 January 2012 (UTC)
(Indent reset) A good cosmetic idea. As for the filtering concerns, it should be as fine as naming templates (which I'm sure already have their own naming rules) : information stored among your customization files (cloud system and/or game installation), shown only to others when you ping your equipped weapon sets in the chat, visible in your own interface (tooltips), small one-time fee similar to how weapon could be character-customized in the original game (without the damage bonus). Oh and logically, it should make this weapon soulbound (account-restricted preferably) : I mean untradable, but still transmutable and upgradable. -- Leonim [talk·contribs] 09:35, 20 April 2012 (UTC)
- The only thing with templates (which I assume you mean from the OGW)is that if you login from a different computer, your items are not able to access their names. If all items have individual data's, would it not be easier to tie a script name to each one? Derikvyreflame 22:27, 20 April 2012 (UTC)
- Indeed but, as implied above, the cloud storage technology wasn't broadly in use at the time, now from consoles (Playstation Plus...) to PC (Steam...) and naturally handheld devices, your data (on our topic : profile, options or saved templates) is not forcefully tied to your hardware anymore.
- We know dematerialized game data will be made available on handhelds and web apps for the "extended experience" :
- world map (including live feed, pings and scribbling as shown two years ago) and WvW stats,
- both guild calendar and personal agenda,
- ingame contact list,
- live chat (including pasted templates or items),
- character's profile (not much is known but I guess including build, inventory and account stash).
- So, i'm not worried about our list of template codes being saved in the cloud and tied to the player's account... it just have to be mentionned/suggested if not already implemented. :) -- Leonim [talk·contribs] 18:02, 22 April 2012 (UTC)