Feedback talk:User/Raine Valen/Skill suggestions/Warrior/Axe Mastery
The old swift chop[edit]
12 sec activation time! swiftest move around.Shoulda kept it like that >.> 24.233.254.51 04:39, 30 June 2010 (UTC)
Eviscerate[edit]
And this obvious bit of power creep is good for balance... Why, again? Morphy 14:33, 22 July 2010 (UTC)
- Because your fat! Misery 14:42, 22 July 2010 (UTC)
- Stop spreading lies. Morphy 16:44, 22 July 2010 (UTC)
- Because you're reading it in a vacuum. — Raine Valen 18:25, 22 Jul 2010 (UTC)
- Chances are that Anet will do that too, if they read it at all. I get what you are doing (non-conditional DW skills with +damage as elites, conditional DW skills or DW skills without +damage as nonelites) outside if that complete picture, it does not make that much sense. Koda Kumi 19:08, 22 July 2010 (UTC)
- It's not just that.
- One of the other things I'm doing it dropping direct caster damage almost completely from everything except eles. There'll still be Shatter Enchantment, but that'll really be about the extent of it.
- On the other hand, a lot of prots are getting buffed, so pressure will be harder.
- The intention is to squeeze caster damage out physicals' pressure niche. They'll have plenty of other jobs that'll increase pressure, like enchantment removal, disruption, and shutdown, in addition to pressuring energy pools by inflicting hexes and conditions that need to be removed. But blowing shit up? Not so much.
- Warriors, though, are supposed to blow shit up. Directly. Because of the buffs to prot that were necessary to redefine offensive caster roles, physicals also received an indirect nerf - this was not intended, but a necessary side effect.
- So, in order to correct this, physicals will need to be buffed. Almost every skill here (with the exception of dismember), in Strength (with the exception of Body Blow), and in Tactics has been directly buffed or functionally altered to be in line with warriors' intended niche.
- It might not make sense if you look at it on a small scale (hence, this section exists), but, on a grand scale, I think you'll find that everyone's job has been made significantly harder: that is the essence of promoting skilled play. — Raine Valen 19:28, 22 Jul 2010 (UTC)
- Zzzz, if you're nerfing caster damage you don't have to buff physical damage. Morphy 08:41, 23 July 2010 (UTC)
- Physicals aren't being buffed because caster damage is being nerfed. The two aren't directly related in any way. — Raine Valen 8:44, 23 Jul 2010 (UTC)
- Zzzz, if you're nerfing caster damage you don't have to buff physical damage. Morphy 08:41, 23 July 2010 (UTC)
- Chances are that Anet will do that too, if they read it at all. I get what you are doing (non-conditional DW skills with +damage as elites, conditional DW skills or DW skills without +damage as nonelites) outside if that complete picture, it does not make that much sense. Koda Kumi 19:08, 22 July 2010 (UTC)
Some remarks[edit]
for one, the two penetrating skills are duplicates - they have the same effect, want it or not (no harm intended). second, Triple Chop should do what it says, land three hits, so if you're linking its power to a KDed enemy, then give it an activation time that allows you to do (normal KD is 2 secs, i recall, so, combined with aftercast for bull's, a 1/2 s act is plenty for hitting 3 times.) Gotta say i love swift chop, but it's kinda OP - the axe has so much ease applying DW (it's its trademark after all) that its unfair allowing it to spam two attacks +10 every second if the enemy is DWed - make it 3/4 and remove the bonus damage, and it's fully fair. Deadfalk 07:50, 19 June 2011 (UTC)
General Feedback[edit]
Axe twist -
Cleave - still Meh. Would never see use. Much like the current incarnation.
Cyclone axe Why?
Critical Chop Last thing RA needs is a bunch of gimmicky A/W crit axe shitters.
Decapitate Seven pounds of fucking awesome with a side of kick ass and some Fuck you sauce.
Dismember Mostly because it feels wrong to have a non elite doing shit that an elite can only fantasize about while masturbating.
Eviscerate See Decapitate.
E Strike & Because Reapers sweep is strong and giving it to an axe is stronger.
Furious Axe because anything is better than the current gawdawful incarnation.
Keen Chop because warriors need more utility.
Lacerating Chop pointless.
Pentrating Blow Because Axe bars are boring and need more variety
Penetrating Chop - Meh, I wouldn't use it but then Again I suck at pressure.
Swift Chop Because Renewing smash is awesome and this game needs more of it.
Triple Chop Because a Viable skill is cooler than a non viable one.
--BriarThe Spider 08:30, 19 June 2011 (UTC)