Feedback talk:User/SAL/"None Shall Pass!" PvE change

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I don't see this skill being balanced. It's either going to be useless or ridiculously OP. Life Guardian 06:49, 11 December 2009 (UTC)

It's generality of "foes [...] gain you as their target" is lulz for enemy monks within earshot. While I understand your intent, perhaps make it a bit more descriptive about what exactly "target" means? =P --Curin Derwin 06:57, 11 December 2009 (UTC)
Enemies all acquire a party target, even Monks, because they'll attack constantly regardless of their skillbar (try hexing any PvE enemy monk in the game with empathy for proof). This skill would simply switch the enemies' hostile target to you. As mentioned, it wouldn't interfere in the AI's ability to re-target. And enemy Monks are obviously able to heal their allies while maintaining an enemy target, since they already do this. So it wouldn't interfere with enemy monks' healing their allies at all. If target switching did cause this kind of problem for the AI, then Varesh would be shutting down her own monks' healing abilities by using Enemies Must Die! --SAL 07:05, 11 December 2009 (UTC)

Only thing wrong with the skill is the high energy and recharge. Its function is correct its just not active enough to attract any serious use. I like taking devonna with because she uses this skill though. Justice 07:10, 11 December 2009 (UTC)

I really like this idea. This is the perfect skill for warriors or tanks in general and is something GW is seriously lacking in PvE. Getting foes to target you in this game relies on exploitation of game mechanics and AI pathing - it often leaves high armour classes kind of meaningless when enemies will run past you anyway. I would suggest changing the skill to have some kind of duration restriction though. There is a skill which works similar to this already, Enemies Must Die!. I think this skill proposal is awesome and would love to see it implemented. "Save Yourselves!" is kind of like this, I think it increases the user's priority on the enemy targets list due to the lowest armour (80/100 + shield and weapon mods vs 160). Torma 09:51, 6 January 2010 (UTC)


Great idea Arctic105 00:47, 28 January 2010 (UTC)

I don't like something like this, there is no elite area in the whole game anymore, why make it more easier? oO Just another farm crap... --Kali Shin Shivara 16:39, 1 February 2010 (UTC)