Feedback talk:User/Seventh Rider/PvE Skill Tomes
Sounds like a nice idea.
But how are we going to obtain those tomes?
Going into HM in their respective areas, or buy them at their Consumable Trader after reaching at least the third tier in the right title?
-- 84.245.20.230 20:13, 5 September 2009 (UTC)
It's a good idea. I know someone's gonna be "LooL, PEE V E iz 2 EZ NOAH!" but some of the "quests" to get these skills have been on the broken side since their inception and only got worse as the Mobs in those quests got their skills Buffed, like the Rabid Bear & that darn Griffon. And M.Bison, he's always been hell on wheels for some classes (while being a bit too easy for others). And then there's other Quests where Anet just plain Cheated by linking spawns together so they can't even be pulled apart. --ilr 21:32, 5 September 2009 (UTC)
- I have yet to be able to beat the Glacial Griffon on anything but my permasin, and even that took like ten whole minutes to do.-- anguard 21:35, 5 September 2009 (UTC)
- Right, Case in point: In order to beat him on your other Characters, you'd probably need to change their Secodnaries... that's 500g right there. Then buy 4 or 5 skills just to get a head start... that's 5,000g... then spend about 3000g more on other skills once you narrowed it down to a workable build that still takes a half dozen tries before it works. Suddenly you just spent half the day and more money than you'd pay for an Elite Tome just to get unstoppable which isn't that great of a skill unless you combine it with Enduring Harmony :p --ilr 21:50, 5 September 2009 (UTC)
- As long as they are kept customized to the character which acquires them or at least made untradeable these skill tomes (elite versions are nearly pointless) may be practical and not game breaking. Ɲoɕʈɋɽɕɧ 01:52, 6 September 2009 (UTC)
- (Edit conflict) I beat the glacial griffon with just Conjure Nightmare and Conjure Phantasm. Took like 3-5 minutes. As for the tomes, considering that you have to earn rep anyway to make the skill effective, it seems rather silly to have PvE skill tomes. Most of the quests are pretty easy, and there are guides for those that are harder. I'd have to disagree with this suggestion, simply because it is so easy to get the skills as it is, and there are changes I'd much rather see introduced first (i.e., a weapon upgrade trader). I'm not really against it so much, but I don't think this should be one of the first suggestions implemented, at any rate. --Gah_ 01:53, 6 September 2009 (UTC)
- Agreed. You have to level the tracks anyway so you'd more than likely just end up doing the quests. If you can't do the quests you don't deserve the skill, simple as that as cruel as it may sound. Racthoh 06:50, 6 September 2009 (UTC)
- Right, Case in point: In order to beat him on your other Characters, you'd probably need to change their Secodnaries... that's 500g right there. Then buy 4 or 5 skills just to get a head start... that's 5,000g... then spend about 3000g more on other skills once you narrowed it down to a workable build that still takes a half dozen tries before it works. Suddenly you just spent half the day and more money than you'd pay for an Elite Tome just to get unstoppable which isn't that great of a skill unless you combine it with Enduring Harmony :p --ilr 21:50, 5 September 2009 (UTC)
- That's kind of the point. You HAVE done the quest, just don't want to do it ten times, and run ten different characters through Eye of the North. Just like you've captured Healing Hands, but don't want to run through all of Prophecies just to do it again. (assuming you could find a good use for healing hands :P) Some PvE skills are still useful with low ranks, especially the ones where the rank determines the duration and not the effect. For instance, if you're running a spike, "By Ural's Hammer" doesn't have to last the full ten seconds to be useful. Seventh Rider
- In the case of the ones obtaines with quests, having the skill proves you made the quest. In the case of the ones obtained with Hero skills points, you have the hero skill points, USE THEM, you don't have them, GET THEM. In the case of the ones obtained by going through the plot, you are not meant to have them until you get there. In the case of the Faction ones, you get double points for the title when getting them, be smart and take advantage of that. You don't unlock PvE skills, you directly get them. You don't get the Elite Canthan armor or the Primeval Armor without getting through the game, you don't get certain heroes without playing for some time. Some things await later in the game. There is no need to have level 1 characters. With all PvE skills ready. MithTalk 01:51, 8 September 2009 (UTC)
- "You don't get the Elite Canthan armor or the Primeval Armor without getting through the game, you don't get certain heroes without playing for some time." And some elite skills aren't available until you reach end game as well, but elite tomes exist. And max armor isn't supposed to be had in Nightfall until you get past the first three missions, but you can ferry there. Your whole argument is "You don't unlock PvE skills, you directly get them.", however that point is moot considering that's exactly what the suggestion is looking to change. Seventh Rider
- And that would change their very nature: Rewards to aid in gameplay for going though the game. Such a change would be like having more than 8 skills slots, or going over level 20, or directly creating PvE characters with level 20. There are some things you don't change no matter how much a few want them. For Nightfall and Factions skills, their acquisition is so easy and fast that is almost a joke asking for them to be easier to acquire. And for the ones linked to quests, well, you MUST made the quest. They are there to be made. Anet developers spend the time of making them, and your reward for playing is the current character owning the skills, not just the skill itself. MithTalk 23:43, 8 September 2009 (UTC)
- Despite that the Skills are unlocked account wide, doesn't mean that each character can automatically get them. Still each character has to learn them. So, my thing is that the way to get skills should stay and not be changed to 'affect' the account wide thing, but each character. I think it does make it fun for the character and to change such would take the enjoyment out and make guild wars not be like it is. To me, this is one of the MANY things that makes it BETTER than any game I can think off that's online, etc. Ariyen 20:40, 9 September 2009 (UTC)
- Well, PvE-only skills are NOT unlocked, they are directly learnt. The first example is the Signet of Capture, the first time you get one, it won't appear in all trainers, it will stay fixed and appear only in some (although in this particular case I'd rather have this skill not appearing in any trainer until the character makes the SoC quest, and in all of them after that). Some of them can't even be learned permanently like Vial of Purified Water. MithTalk 19:12, 10 September 2009 (UTC)