Feedback talk:User/The Sins We Die By/Avatar of Melandru
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Meh, overkill. I'd be happy with it if they just reduced the cost by 5 :p --ilr 23:21, 6 November 2009 (UTC)
- Im all for the 15 energy cost. There is synergy with Armor of Sanctity, Crippling Sweep and Wearying Strike, so I thats indeed overkill. Alternative option: dropping the bonus max-health in favor of health-regeneration, as in 'Growth' theme of nature and frees up need for Mystic Regeneration. --Falconeye 03:51, 12 November 2009 (UTC)
- I think the only issue I have with it is the energy cost, even though I still use it every so often. This edit is too much power, and you said it yourself: power creep. D'you really want to start more of that? Suggest a balanced edit instead of overcompensating for imbalance. As for the PvE edit, no skills are balanced to "educate" players in different play-styles, that's just silly. And the suggestion is just as much power creep as the PvP idea. Two conditions per attack for over a minute? Pfft. AND you decreased the energy cost on both, AND you added a 100-health gain. What we want is balance, not tipping the scale all the way in the other direction. --[ Kyoshi ]::[ Talk ] 04:14, 12 November 2009 (UTC)
- 100 health on ending isn't a big deal really. Point is, the proposed changes don't solve anything. It's like buffing the end heal on shielding hands:People don't use the skill as a heal, they use it as a prot. Likewise, people use AoM for condition immunity, not some silly 100 health gain on end. Really, people insist on balancing skills when they are clueless about balance and why skills are used. Pika Fan 04:37, 12 November 2009 (UTC)
JUST A HINT : DON't F'en BUFF AVATAR OF MELANDRU LIKE THAT Lilondra 14:18, 14 November 2009 (UTC)