Glowing Ice/Skill history

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Historic content.png This page contains information about a Guild Wars skill that has been updated since its introduction. Some of the information on this page no longer applies to the game as it currently exists. For the current version of this skill, see Glowing Ice.

September 10, 2008 balance change[edit]

  • Functionality change to gain energy scaling with energy storage.

Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.

Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a Water Magic hex, you gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage.

Concise description
Spell. Deals 5...41...50 cold damage. You gain 5 Energy plus 1 Energy for every 2 ranks of Energy Storage if target foe is hexed with Water Magic.


Progression
0
5
1
8
2
11
3
14
4
17
5
20
6
23
7
26
8
29
9
32
10
35
11
38
12
41
13
44
14
47
15
50
16
53
17
56
18
59
19
62
20
65
21
68
Progression
Energy gain
0
5
1
5
2
6
3
6
4
7
5
7
6
8
7
8
8
9
9
9
10
10
11
10
12
11
13
11
14
12
15
12
16
13
17
13
18
14
19
14
20
15
21
15


August 21, 2008 balance change[edit]

  • Reduced energy gain at lower attribute ranks.

Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a water Hex, you gain 2...8...9 Energy.

Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a water Hex, you gain 2...8...9 Energy.

Concise description
Spell. Deals 5...41...50 cold damage. You gain 2...8...9 Energy if target foe is hexed with Water Magic.


Progression
Energy gain
0
5
2
1
8
2
2
11
3
3
14
3
4
17
4
5
20
4
6
23
5
7
26
5
8
29
6
9
32
6
10
35
7
11
38
7
12
41
8
13
44
8
14
47
9
15
50
9
16
53
9
17
56
10
18
59
10
19
62
11
20
65
11
21
68
12


Eye of the North release[edit]

Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a water Hex, you gain 5...8...9 Energy.

Spell. Target foe is struck for 5...41...50 cold damage. If that foe is under the effects of a water Hex, you gain 5...8...9 Energy.

Concise description
Spell. Deals 5...41...50 cold damage. You gain 5...8...9 Energy if target foe is hexed with Water Magic.


Progression
Energy gain
0
5
5
1
8
5
2
11
6
3
14
6
4
17
6
5
20
6
6
23
7
7
26
7
8
29
7
9
32
7
10
35
8
11
38
8
12
41
8
13
44
8
14
47
9
15
50
9
16
53
9
17
56
10
18
59
10
19
62
10
20
65
10
21
68
11