Talk:"You Move Like a Dwarf!"

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But that's racist! —ǥȓɩηɔɧ/ 05:26, 12 August 2007 (UTC)

But it's "target foe" that affects a "they"! Armond 20:56, 12 August 2007 (UTC)
I wrote [sic] in the original skill description but someone removed it :-( Anyway, the wording is extracted from Gw.dat and will probably be corrected before release. The functionnality however should stay the same. Chriskang 21:11, 12 August 2007 (UTC)
Using they for a single person is done all the time (and is a hell of a lot better than repeating "target foe" or saying "him or her" constantly), and this is most definitely not the first time GW has done it. There's no reason for the "sic." Capcom 04:26, 13 August 2007 (UTC)
I went through all profession specific skills, and whenever "they" is used, it's a skill that affects multiple foes. There's also one instance of using the masculine as generic: Bane Signet. Even though it's pretty anal, I think the [sic] should stay unless there's precedent where they use the "generic" they. --Heelz 04:34, 13 August 2007 (UTC)
If only there was a Category:Skills that affect a target... Anyway, if you can show me examples of other target skills that affect a "they", that's one thing, but if you can show me an instance in which "target foe is knocked down, when they get up they are..." is correct grammar (which is the real reason we use [sic]), I'll back down. Armond 14:02, 13 August 2007 (UTC)
Don't care to look through a bunch, but Suicide Health and Suicide Energy use they singular. Also, look at this[1]. I use singular they all the time, and I would like to think I'm pretty well-educated in the English language. Using simply "he" is sexist, using "he or she" is just lame, and repeating "target foe" would be way too repetitive. Capcom 21:24, 13 August 2007 (UTC)
racial prejudice between the diffrend gw:en folks, lol Zerpha The Improver 18:08, 24 August 2007 (UTC)

Reference to Monkey Islands famous "You fight like a cow?"

emily said it wasn't a reference to anything ~ KurdUser Kurd sig.png 12:12, 19 August 2007 (UTC)
It's a reference to the shortness of dwarves. Jesus Christ what's wrong with you easter egg-hunters? -Omigawa--The preceding unsigned comment was added by User: .

Anyone who reads terry pratchet will now its not racist, it is however both sizest and speciest. Masterofthat 04:55, 27 August 2007 (UTC)

Combining this with "a touch of guile" freezes the game vs Factions end boss shiro, i'll test on dopleganger tonight but this should be addressed since i would hate for someone to try it on the nightfal version of shiro and ruin the entire mission for everyone

Huh? As far as I know, Shiro cannot be knocked down. "You Move Like a Dwarf!" won't work on him. Lightblade 09:33, 28 October 2007 (UTC)

skill info box[edit]

I can't show the image on my character's skillbar on my wiki page. Can this be fixed somehow? Sjeng 08:32, 19 September 2008 (UTC) edit: never mind, the description is very case sensitive. the "a" wasn't a capital...


works great with melandru's shot and cruel spear.

Yea, you knocked-down a foe to cripple him with a second skill though you already did. Ɲoɕʈɋɽɕɧ 11:55, 31 October 2008 (UTC)


i wanted to run a pve version of shock axe, so i ran YMLAD Axe. 10:51, 11 January 2009 (UTC)

Am I the only one who finds this skill hilarious!? My necro mate yelled it at General Doriah during Dzagonur Bastion, and I couldn't help but laugh at this giant hammer-wielding warrior boss limping around pathetically, trying desperately to reach my party after being told he moves like a short guy with a beard... XD Astralphoenix777 04:17, 29 July 2009 (UTC)
I find it more hilarious to use this skill on the stone summit and have it actually work. 17:56, 11 August 2009 (UTC)
I half expect them to have a counter-shout of, "Thanks, Captain Obvious!" when you do. I mean come on, they ARE dwarves. What are they supposed to move like, chimpanzees? Guildwarsrunner 05:05, 21 March 2011 (UTC)

Synergy note[edit]

basically the note says that it has synergy with skills that require a kd or cripple. But it says it in a way that indicates u need an instant KD or cripple skill to have synergy. Just going to remove/rewrite note to something a lil less "dur-ish"--Justice 15:21, 11 January 2009 (UTC)

Syngery with a Crippling Upgrade?[edit]

The Headline says it all, does this syngerize (not sure if that's how u say it) with a Crippling Upgrade on say an axe for example? French777 18:14, 17 November 2009 (UTC)

Yes. -- FreedomBoundUser Freedom Bound Sig.png 18:18, 17 November 2009 (UTC)
DoH! My bad, didn't check the talk page, sorry French777 21:33, 17 November 2009 (UTC)


Does any1 know how this works with Vocal was slogan

It shouldn't since the shout has no length. --Frosty User Frosty Frostcharge sig.jpg 23:51, 11 June 2010 (UTC)

The state of PVE-only skills[edit]

Many pve-only skills basically made a myriad of normal skills useless in comparison. In this case, almost every crippling and knockdown skill is worse in comparison. Plus, YMLAD can be used as instant interrupt against mobs that aren't kd-immune. Not to mention that nice, armor-ignoring direct damage. After all these years, I would've thought they'd nerf these PVE-only skills or at least try to balance them. Is ANet killing old skills on purpose? 03:15, 12 April 2011 (UTC)

Asuran Scan was recently nerfed. They keep some tabs on them I suppose. --Moto Saxon 03:36, 12 April 2011 (UTC)
You had me nodding my head up until is ANet killing old skills on purpose. Skills like YMLAD have been around since before I started playing; this wasn't a recent decision.  — Tennessee Ernie Ford (TEF) 05:22, 12 April 2011 (UTC)
By old skills, I meant the original skills from the 3 campaigns, before any pve-pvp skill splits. EOTN's skills are the most recent addition to GW's skills. I thought they would've been rebalanced during my absence, which began shortly after GW:EN release. You see, some of us have been playing GW since 2004.
Regardless, I believe my argument is solid. Many skills are rendered obsolete by PVE-only skills, which sadly contradicts the original idea of Guild Wars - unique skills with unique purpose, no overpowered skills, no cheap copy skills with different numbers. This used to be true during Prophecies. After that, things gradually got worse. But it's reassuring to know that ANet nerfs pve-only skills when they are abused in farming/SC. This discussion page might be the wrong place for this general topic, but I had really expected to see YMLAD nerfed. 04:50, 13 April 2011 (UTC)
My point is that whatever ANet was, or wasn't, trying to do took place over two years ago. I'm not disagreeing with you that PvE-only skills are OP'd.  — Tennessee Ernie Ford (TEF) 05:04, 13 April 2011 (UTC)
ANet often takes years to fix unbalanced skills, unless they heavily affect game world economy or PVP. But at this point we might as well conclude that PVE-only skills are killing old skills on purpose. I hope they avoid power creep in GW2! Sidenote: Signing as an IP seems to work normally today. 19:31, 13 April 2011 (UTC)
"ANet often takes years to fix unbalanced skills, unless they heavily affect game world economy or PVP.", yeah Shadow Form took three or so years to fix...Crimmastermind 06:51, 10 September 2011 (UTC)

Stonefist Insignia?[edit]

Just wondering if stonefist insignia increases the knockdown length on this. I'm assuming it does but sometimes you get some really quirky behavior with some skills so you never know with this sort of thing. I also checked the talk page for the insignia (and even the page for knockdowns) and there's no mention of it in case somebody suggests that. Pjwned 03:35, 19 May 2011 (UTC)

It does. ZencowUser Ox rider Sig.png 10:09, 19 May 2011 (UTC)