Talk:Arc Lightning

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So Arc Lightning has the potential to do more damage to a random enemy you DIDN'T target? For some reason, this appeals to me greatly. --Cjad the Nord 01:39, 13 June 2008 (UTC)

Yay, I hope this skill is actually worth taking along now that it's had a nice damage buff =]

Question: Does the conditional damage affect the target in case there isn't any other ally of him/ her nearby? SamoK 08:01, 24 June 2008 (UTC)
No, --Ckal Ktak 14:32, 18 September 2008 (UTC)
This spell would be very good if it dealt more damage, but in reality it isn't very effective.~Xiaoling
So far the only use for this I've found is using Master of Magic. (forgot to Sign) Chao 15:31, 3 March 2009 (UTC)

Total Damage[edit]

Made Total Damage|Killer demonUser Killer demon User-Killer demon.jpg 12:48, 31 January 2010 (UTC)

Ignore that^^|Killer demonUser Killer demon User-Killer demon.jpg 14:22, 31 January 2010 (UTC)

Master of Magic[edit]

Call me crazy, but could one possibly take a jumble of elementalist conditional skills and use them in one build w/ master of magic effectively? This of course would be a fun pve monkey build, but if i ever made it this skill would definitely be in there. I can tell you're pondering whether to make a comment calling me crazy or not... XD --The Wind Sage 05:27, 4 May 2010 (UTC)

Nah, not really. I can perfectly understand the feeling. The problem is that usually even if you want to get more tab synergy in with MoM, you still have the problem of e-management and bar space. In the end, unless you want to train a weak hero or something, MoM ends up almost always as a weaker option to some other elite, even if you're going two elements, and even potentially if you're going three (in that case, I'm assuming you're just speccing some 4-5 fire for Glyph of Immolation and have a dual bar) - VileLasagna 00:14, 4 November 2010 (UTC)

Damage Values[edit]

It seems they should be switched. Thoughts? Ravencroft0 18:24, 8 October 2012 (UTC)

Old comment but the way the damage is oriented on this skill (target takes lower amount of damage, nearby foes takes higher) is actually appropriate. Air Magic has enough high damage, single target attacks as it is. The reason Arc Lightning deals a relatively low amount of damage to its target is to emphasize its role an AoE damage skill. And at a 5 energy cost with no overcast and only an 8 second recharge, it's quite good at that. Further, the condition it relies on to deal its AoE damage, that condition being overcast, might as well be unconditional considering the ease at which an Elementalist can acquire overcast as well as an inability for opponents to stop it. Soldier198 (talk) 23:24, 30 August 2020 (UTC)
This is perhaps one of the best explanations I've ever seen. User DrogoBoffin sig icon.png Drogo Boffin 00:02, 31 August 2020 (UTC)