Talk:Aura Slicer

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Hmm[edit]

Anyone else notice that the professions that benefit from Cracked Armor cannot inflict it themselves? The classes that can inflict it do not have any skills that rely on it. --Deathwing 12:43, 21 July 2007 (UTC)

Yeah, that's really annoying. Maybe they can change some of the current skills and add more options for Cracked Armor. Cracked Armor seems like a pretty powerful condition though. skaspaakssa 14:49, 21 July 2007 (UTC)
I think that's the point...70.64.104.35 18:54, 21 July 2007 (UTC)
I really love the fact that you have to team work to get the full efficency of your attacks.
But that further pulls away from PuGs, something that is already pretty damn low. Not saying I mind, I just doubt all of the "Does 5...20 damage, if foe has cracked armor you deal 5...30 damage" attacks will get much use. --Deathwing 23:09, 21 July 2007 (UTC)
You could always use your secondary profession to inflict the Cracked Armor yourself. I don't think this is the most useful skill ever, though - it's a bit too specific for me.Erasculio 22:00, 22 July 2007 (UTC)
Rending Sweep looks more attractive than this. --Ufelder 07:20, 23 July 2007 (UTC)

Compare to Rending Sweep. Applying any given hex is much easier for a team or individual to do, especially compared to applying cracked armor. Only viable self-reliance application would be Sundering Weapon, and it matches the recharge, assuming the condition is applied before the attack. Reducing the recharge might help, but you'd need to reduce both recharges on this skill and Sundering Weapon. A possible solution would be to bind it to the Scythe as a Scythe Attack, and have it remove 2 enchantments.--Skye Marin 04:26, 27 July 2007 (UTC)

Unless you have an ally inflict it for you, this skill will take a bare minimum of 10 energy to use, 5 for the attack, 5 for Cracked Armor. Seems like Grenth's Aura plus an enchant-removal attack like Irresistible Sweep would give you more bang for your buck, and for only 5 more energy (less if you count Mysticism). And as Skye Marin said, hexes are easier to keep on. Rending Sweep requires any hex, not a specific one, and hexes are always, always always easier to keep on a target, and in the case of Cracked Armor, just as easy to apply. Maybe this skill could cause Cracked Armor if it's not already applied, or maybe remove an enchantment anyway (since when does magic rely on someone's armor being in perfect condition?), but only deal the bonus damage if the target is cracked. If it's the second, it'd probably need a longer (12 seconds?) recharge to be fair, or a simple 10-energy cost. --Jette 23:09, 14 August 2007 (UTC)

I actually somethimes use it on a D/E with Ride the Lightning,Conjure Lightning and Shell Shock and some scythe attacks it works pretty well actually

Keep yer eyes open[edit]

Look at the nature of this skill, it is an Attack, thus I can see this skill being used very nicely on a P/D wielding a spear or a W/D for some sweet debuff. It can even be used by a Ranger.

Imagine a ranger-spike with debuffing arrows (omgomg). :'( *turns imagination off*

All skills for now that are not in their weapons attribute are asumed to be only usable by the weapon, because their being lazy =P. Look at any other of the attack skills, their all "Attacks". --71.184.113.36 15:26, 25 July 2007 (UTC)


This is a Scythe attack, my scrip didn't make them any different, I've updated it. ~Izzy @-'---- 19:00, 25 July 2007 (UTC)

Still not good?[edit]

Jagged stike and server artery say hi. --Ckal Ktak 20:18, 23 August 2009 (UTC)

Allows scythe dervishes to inflict bleeding without Wounding Strike... Woo? -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 20:19, 23 August 2009 (UTC)
You know, that's the one thing I've really wanted to do with my derv from day 1, never mind crippling or deep wounds. I mean, who cares about that? --Ckal Ktak 20:22, 23 August 2009 (UTC)
omg u can cover dw from reaper's sweep Vili 点 User talk:Vili 20:23, 23 August 2009 (UTC)
Yeah, this should be elite so you can't combo with Reaper's Sweep. -~=Sparky User Sparky, the Tainted charr sig.PNG (talk) 20:40, 23 August 2009 (UTC)

Seriously though, while the +damage on this skill is good, and providing a cover condition can be useful, the recharge is not. can we bring it down to 4 seconds? --Ckal Ktak 11:07, 24 August 2009 (UTC)

spammable bleeding is overpowered Vili 点 User talk:Vili 05:23, 25 August 2009 (UTC)
^--Underwood 23:22, 1 September 2009 (UTC)
I'm getting the trolling mixed up with the stupidity up in here. —Jette User Jette awesome.png 03:05, 2 September 2009 (UTC)
They're different!? Why didn't anyone tell me? --Ckal Ktak Technobabble.jpg 14:06, 2 September 2009 (UTC)

Epic![edit]

Its very hard for me to find a reason NOT to bring this skill now! Its just so good! its become my default skill for when I have nothing else to put on my Dervish bar.--Yozuk 02:13, 7 April 2011 (UTC)

Cover[edit]

Which condition covers the other? --Combatter 17:48, 23 June 2011 (UTC)