Mysticism
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Mysticism is the primary attribute of Dervishes.
“Each rank in Mysticism reduces the cost of your Dervish enchantments by 4%. In PvE, you have +1 armor per rank of Mysticism while you are enchanted.
— in-game description
Inherent effect[edit]
Attribute | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Energy cost | 100% | 96% | 92% | 88% | 84% | 80% | 76% | 72% | 68% | 64% | 60% | 56% | 52% | 48% | 44% | 40% | 36% | 32% | 28% | 24% | 20% |
Base cost 5 | 5 | 5 | 5 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
Base cost 10 | 10 | 10 | 9 | 9 | 8 | 8 | 8 | 7 | 7 | 6 | 6 | 6 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 2 | 2 |
Base cost 15 | 15 | 14 | 14 | 13 | 13 | 12 | 11 | 11 | 10 | 10 | 9 | 8 | 8 | 7 | 7 | 6 | 5 | 5 | 4 | 4 | 3 |
+ Armor | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
Game mechanics[edit]
- All five Dervish Forms are also Mysticism skills.
- Many Mysticism skills are related to teardown and feeder enchantments, adrenaline and energy management, party support and healing (particularly self healing), the burning and disease conditions, and holy damage.
- The armor bonus stacks; it does not count towards the armor cap.
- The Dervish of the Mystic blessing increases Mysticism by 1, even if your character's primary profession is not Dervish.
Mysticism skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Arcane Zeal | Elite Enchantment Spell. (10 seconds.) You gain 1 Energy (maximum 1...6...7) for each enchantment on you whenever you cast a spell. | 10 | 1 | 5 | Nightfall | |||
Aura Slicer | Melee Attack. (5...13...15 seconds.)Inflicts [sic] Bleeding condition. Also inflicts Cracked Armor (1...8...10 second[s]) if you are enchanted. | 4 | Eye of the North | |||||
Avatar of Balthazar | Elite Form. (10...74...90 seconds.) You gain +20 armor against physical damage, you gain adrenaline 25% faster, your attacks deal holy damage, you inflict Burning (1...3...3 second[s]) on nearby foes whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Nightfall | |||
Avatar of Dwayna | Elite Form. (10...74...90 seconds.) You deal holy damage. Whenever you use a Dervish attack skill, you lose 1 hex. Heal allies in earshot for 5...41...50 Health when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Nightfall | |||
Avatar of Dwayna (PvP) | Elite Form. (10...74...90 seconds.) Deal holy damage. You lose 1 hex whenever you use a Dervish attack skill. Heal yourself for 5...41...50 Health whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Nightfall | |||
Avatar of Grenth | Elite Form. (10...74...90 seconds.) Your scythe attacks deal dark damage and steal 0...10...12 Health. You are immune to Disease. Apply Disease to all adjacent foes (3 seconds) when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Nightfall | |||
Avatar of Lyssa | Elite Form. (10...74...90 seconds.) Your Dervish enchantments recharge 50% faster and deal chaos damage with attacks. Steal 1 Energy from nearby foes when you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Nightfall | |||
Avatar of Melandru | Elite Form. (10...74...90 seconds.) You have +150 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 1 condition from all party members in earshot whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Nightfall | |||
Avatar of Melandru (PvP) | Elite Form. (10...74...90 seconds.) You have +100 maximum Health, +30 elemental armor, and your attacks deal earth damage. Cure 2 conditions from yourself whenever you lose a Dervish enchantment. This skill is disabled for 45 seconds. | 5 | 2 | 20 | Nightfall | |||
Balthazar's Rage | Flash Enchantment Spell. (20 seconds.) Initial Effect: Inflicts burning (1...3...3 second[s]) on nearby foes. End effect: gain 1...2...2 strike[s] of adrenaline if any foes are within earshot. | 10 | 10 | Nightfall | ||||
Banishing Strike | Melee Attack. Deals 10...50...60 holy damage. Deals double damage to summoned creatures. | 5 | 1 | 3 | Nightfall | |||
Banishing Strike (PvP) | Melee Attack. Deals 10...50...60 holy damage. Deals double damage to summoned creatures. | 5 | 3 | Nightfall | ||||
Eremite's Zeal | Enchantment Spell. (10 seconds.) Initial effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. End effect: you gain 1...3...3 Energy (maximum 8) for each foe in earshot. | 5 | ¼ | 15 | Nightfall | |||
Extend Enchantments | Skill. (10 seconds.) Your next Dervish enchantment lasts 10...122...150% longer. | 5 | 10 | Nightfall | ||||
Faithful Intervention | Enchantment Spell. You gain 30...126...150 Health the next time damage drops your Health below 50%. | 5 | 2 | 20 | Nightfall | |||
Heart of Fury | Stance. (2...8...10 seconds.) You attack 25% faster. | 4 | Nightfall | |||||
Heart of Fury (PvP) | Stance. (2...8...10 seconds.) You attack 25% faster. | 4 | 6 | Nightfall | ||||
Heart of Holy Flame | Flash Enchantment Spell. (30 seconds.) Your attacks deal holy damage. Initial effect: deals 5...25...30 holy damage to nearby foes. End effect: inflicts Burning condition (2...4...5 seconds) on nearby foes. | 10 | 10 | Nightfall | ||||
Imbue Health | Spell. Heals for 5...41...50% of your current Health (maximum 300). Cannot self-target. | 10 | ¼ | 10 | Nightfall | |||
Intimidating Aura | Enchantment Spell. (60 seconds.) You have +40...88...100 max Health and take -1...8...10 damage from foes with less Health than you. | 10 | ¾ | 20 | Nightfall | |||
Meditation | Enchantment Spell. (20 seconds.) Lose all adrenaline. Gain 1...3...4 Energy whenever an enchantment on you ends. | 10 | ¼ | 20 | Nightfall | |||
Mystic Corruption | Flash Enchantment Spell. (20 seconds.) Initial Effect: all adjacent foes are Diseased (1...2...2 second[s].) Double duration if you are already enchanted. End Effect: party members in earshot lose Disease. | 10 | 10 | Nightfall | ||||
Mystic Sweep | Melee Attack. Deals +3...10...12 damage. Deals an additional +3...10...12 damage if you are enchanted. | 5 | 1 | 6 | Nightfall | |||
Mystic Vigor | Enchantment Spell. (20 seconds.) You gain 3...13...15 Health (maximum 25) for each enchantment on you whenever you hit with an attack. | 5 | ¼ | 15 | Nightfall | |||
Pious Fury | Stance. (1...6...7 second[s].)You [sic] attack 25% faster and remove 1 of your Dervish enchantments. Removal effect: this stance lasts twice as long. | 5 | 10 | Eye of the North | ||||
Pious Fury (PvP) | Stance. (1...4...5 second[s].)You [sic] attack 25% faster and remove 1 of your Dervish enchantments. Removal effect: this stance lasts twice as long. | 5 | 15 | Eye of the North | ||||
Pious Haste | Stance. (1...6...7 second[s].) Lose 1 Dervish enchantment and move 25% faster. Removal Effect: Run 50% faster instead. | 5 | 12 | Nightfall | ||||
Pious Renewal | Elite Flash Enchantment Spell. (8 seconds.) End Effect: recharges itself and you gain 0...4...5 Energy and 0...24...30 Health. | 5 | 8 | Nightfall | ||||
Rending Touch | Touch Spell. Deals 15...55...65 cold damage. Lose 1 Dervish enchantment. Removal effect: target foe loses 1 enchantment and you gain 1 strike of adrenaline. | 5 | ¾ | 12 | Nightfall | |||
Vow of Revolution | Elite Enchantment Spell. (3...9...10 seconds.) Gain +1...4...5 energy regeneration. Renewal: whenever you use a non-Dervish skill. PvE Skill | 10 | 1 | 20 | Core | |||
Vow of Silence | Elite Enchantment Spell. (5...9...10 seconds.) Spells cannot target you. You cannot cast spells. | 5 | ¼ | 10 | Nightfall | |||
Watchful Intervention | Enchantment Spell. (60 seconds.) Heals for 50...170...200 the next time damage drops target ally's Health below 25%. | 10 | 1 | 15 | Nightfall | |||
Zealous Renewal | Flash Enchantment Spell. (5...21...25 seconds.) Initial effect: deals 5...25...30 holy damage to nearby foes. You have -1 Energy regeneration and gain 1 Energy when you hit. Gain 1...4...5 Energy if this enchantment ends early. | 5 | 10 | Nightfall |