Talk:Bonetti's Defense
Captured[edit]
Captured from Bonetti in Old Ascalon, just outside of Sardelac Sanitarium. --The preceding unsigned comment was added by 64.53.240.168 (talk • contribs) at 21:39 13 July 2007 (UTC).
- I like this skill. Too much adrenalin though. Raptaz 13:48, 6 December 2007 (UTC)
I really think this skill should be fixed to cancel on adrenal skill use not ANY skill...and I agree 5-6 adrenaline would more 'fair'... --The preceding unsigned comment was added by Billythehatt (talk • contribs) at 07:23, 16 February 2009 (UTC).
Possible Use[edit]
I use this on my A/W, it works great with that template. Charges up fast what with the double strikes and Death Blossom. It provides substantial survivability and energy management, two things crucial to playing a good assassin. Mix it with Flashing Blades or Blinding Powder and you've got a fairly powerful defense. KrelusDerian 02:55, 16 November 2007 (UTC)
Or you could use critical defenses and save 3 skill slots, including your elite. Learning how to compress your bar with optimal skills is crucial to playing a good assassin. Use Moebius Strike, Critical Eye, and Critical Defenses instead of those 3 and you have sufficient defense, a GOOD PvE elite to cycle death blossom, and no unnecessary slots wasted. Flashing Blades and Blinding Powder are bad, and Bonetti's Defense should only be on a "Tank" warrior (though dedicated tanks are bad unless you're in DoA). Critical Eye is good enough for e-management in that regard. Not to mention you can actually use other skills and it increases your DPS. Dagger Wagger 22:07, 12 January 2008 (UTC)
- Optimal skills are only optimal in specific situations. Critical Defenses won't do much good if the enemy uses Dulled Weapon or blinds you constantly, or has enchant removal instead of stance removal. Bonetti's defense gives energy as well as defense, so it makes sense that it could fit some assassin playstyles, especially if it is the type of assassin who has long recharge times between spikes, where using a skill to interrupt bonetti's wouldn't come into play and restoring energy after the spike would be beneficial. Of course, the energy only applies to melee attacks, so it won't apply for every situation, but like Krelus mentioned, an assassin can build 8 adrenaline quickly with two daggers so it's not costing you extra energy to use at the least. They are both good defensive skills, but for different situations/playstyles. - Elder Angelus 18:01, 1 May 2008 (UTC)
- Uhm, no. Optimal means optimal and not suboptimal. It is derived from the word meaning best. Why should a skill that's only suitable for a specific situation be any kind of optimal? Noctarch 10:56, 13 May 2008 (UTC)
- There are no skills that are optimal in every situation; the skill that is best in its niche is considered to be optimal. For a defensive skill for, say, a WC assassin (they spend 20 seconds doing nothing half the time), Bonetti's is better than crit defenses (especially since it's adrenal, since WC chains need just about the full 20s to regain energy).
- Still, it'd be pretty useless outside of RA. is for Raine, etc. 20:50, 9 January 2010 (UTC)
- Uhm, no. Optimal means optimal and not suboptimal. It is derived from the word meaning best. Why should a skill that's only suitable for a specific situation be any kind of optimal? Noctarch 10:56, 13 May 2008 (UTC)
Kinda Overdone?[edit]
Okay, seriously.. a warriors mana/energy pool is usually like 20 energy? Wow, 5 energy per melee attack thats kinda off. What they need to do is reduce the energy gain to like 2 or 3 and reduce the adrenal or something. Or possibly let you use non attack skills. Halogod35 09:07, 20 March 2008 (UTC)
- Well anyway it's useful on the sort-of-new Mo/W UW solo build, for energy regain at the end of a mob. Ninjas In The Sky 09:31, 1 April 2008 (UTC)
- but still it's for warriors. xD Halogod35 13:44, 17 April 2008 (UTC)
- No, not overpowered, if I'm correct, this is one of the only Warrior Energy mangment skills. --The preceding unsigned comment was added by 70.121.168.43 (talk • contribs) at 17:55, 6 August 2008 (UTC).
- Yea, this and Warrior's Endurance, Flourish, Auspicious Blow and to the least extend Counter Attack. Noctarch 07:16, 27 August 2008 (UTC)
- No, not overpowered, if I'm correct, this is one of the only Warrior Energy mangment skills. --The preceding unsigned comment was added by 70.121.168.43 (talk • contribs) at 17:55, 6 August 2008 (UTC).
- but still it's for warriors. xD Halogod35 13:44, 17 April 2008 (UTC)
- This is one of the few defensive stance skills that warriors have that has escaped the "Great Warrior Defensive Skill Lynching" of that dark dark ago not so long ago. *a tiny tear rolls down Auron Bushi cold unfeeling face revealing a tiny bit of humanity realizing that this small display of weakness has not gone unnoticed he quickly dawns his helm... unfortunately its a Elite Char Hide helm that conceals very little* I really like this skill fact that is cost adrenaline instead of NRG makes it viable for warriors and since all forms of adrenaline gain have Merciless counter skills it’s not overpowered either. Yeah the 5 NRG gain is... I don't want to say it’s too much, but unnecessary. Not saying it should be brought down to 3 points. But if it was we really couldn't complain. This skill is really the poster child for Tactics skill line IMO all Tactics skills should have a clearly defined defensive purpose in the manner this skill does. 68.26.244.221 18:37, 19 November 2008 (UTC)Auron Bushi
- The funny thing is, I thought the lynching was meant to hit Mo/W, and this is still an amazing skill for a Mo/W.Necromas 19:54, 18 July 2009 (UTC)
- This is one of the few defensive stance skills that warriors have that has escaped the "Great Warrior Defensive Skill Lynching" of that dark dark ago not so long ago. *a tiny tear rolls down Auron Bushi cold unfeeling face revealing a tiny bit of humanity realizing that this small display of weakness has not gone unnoticed he quickly dawns his helm... unfortunately its a Elite Char Hide helm that conceals very little* I really like this skill fact that is cost adrenaline instead of NRG makes it viable for warriors and since all forms of adrenaline gain have Merciless counter skills it’s not overpowered either. Yeah the 5 NRG gain is... I don't want to say it’s too much, but unnecessary. Not saying it should be brought down to 3 points. But if it was we really couldn't complain. This skill is really the poster child for Tactics skill line IMO all Tactics skills should have a clearly defined defensive purpose in the manner this skill does. 68.26.244.221 18:37, 19 November 2008 (UTC)Auron Bushi
Best Spam Stance EVER[edit]
Especially for farming. When everything is attacking you, and you cast Cyclone Axe or Hundred Blades, all of a sudden it recharges and you can cast it again. It works perfectly in unison with Gladiator's Defense for farming builds because Gladiator's Defense could do the damage and Bonetti's Defense could take in the hits. It especially works well with stuff like "For Great Justice!" or "To the Limit!", because it makes adrenaline gain much quicker. Bisurge 04:00, 19 June 2008 (UTC)
If you want Gladiator's Defense just get Shield Bash and "On your knees"... Dwarven Stability works too.. or both. --88.195.117.221 15:15, 12 November 2008 (UTC)
Trivia: Star Wars[edit]
I was just cleaning my house when I came upon an old Star Wars Episode I pop corn tin can thingy, and looking at it I saw the two jedi with interlocked swords. Maybe this could have been some kind of influence on the picture as well, but I did not want to add it directly to the page without some people reviewing this as well. (76.233.108.18 19:25, 6 February 2009 (UTC))
- There is alot of Star Wars Memrabilia with two Jedi with interlocking lightsabers, bound to come up somewhere. Flaming hot chilli 06:45, 28 February 2009 (UTC)
- OMGod watch any sword/lightsaber/fencing movie and say "uhh... its a reference". Dont tell the name of one of the jedis also begins with B (like bonetti) omg 95.119.51.239 10:15, 19 May 2009 (UTC)
- There is alot of Star Wars Memrabilia with two Jedi with interlocking lightsabers, bound to come up somewhere. Flaming hot chilli 06:45, 28 February 2009 (UTC)
Princess Bride[edit]
When Inigo Montoya and Wessly fight, they comment on each others defense, and one of the guesses is Bonetti's Defense. It has to be a reference to this... 99.141.213.38 17:53, 26 April 2009 (UTC)
- Sorry, just saw the Trivia. had never been there before --The preceding unsigned comment was added by 99.141.213.38 (talk • contribs) at 17:54, 26 April 2009 (UTC).
- Though the game is not, the setting of the Princess Bride is English (or probably quasi-English), not American. Therefore, Wesley would have been using Bonetti's Defence, not Bonetti's Defense, since nouns use a "C" where verbs use an "S" (and this is the Defence belong to or being of Bonetti, therefore it is a noun). As such the note ought really to be changed. 86.31.46.235 12:33, 2 September 2009 (UTC)
- Grammer being correct or not... this is a reference to The Princess Bride... there are a few otehr places where trivia to the movie are made... MrPaladin talk 12:37, 2 September 2009 (UTC)
- Just had to point out that after commenting on his usage of grammar, you had 2 spelling mistakes... kinda funny... not really... i'll go now... ... 24.107.107.6 22:23, 11 November 2009 (UTC)
- Grammer being correct or not... this is a reference to The Princess Bride... there are a few otehr places where trivia to the movie are made... MrPaladin talk 12:37, 2 September 2009 (UTC)
- Though the game is not, the setting of the Princess Bride is English (or probably quasi-English), not American. Therefore, Wesley would have been using Bonetti's Defence, not Bonetti's Defense, since nouns use a "C" where verbs use an "S" (and this is the Defence belong to or being of Bonetti, therefore it is a noun). As such the note ought really to be changed. 86.31.46.235 12:33, 2 September 2009 (UTC)