Talk:Bull's Charge

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So... does this end when you hit the enemy, or do you stay in the stance until it runs out/you use a skill?--Fallen 04:19, 22 December 2007 (UTC)

It only ends when the duration runs out or, as the description says, when you use a skill, so it doesn't end when you hit an enemy. I love this skill, it could use a buff though. Underwood 19:02, 12 January 2008 (UTC)
This needs a buff. It should at LEAST have the same recharge as Bulls Strike. 09:09, 24 January 2008 (UTC)
Why would you want it to be a permanent stance with as devastating as it is now? Name a stance besides charging strike that has perma IMS on a warrior? 19:27, 20 March 2008 (UTC)
sprint. gg :p Close Impact 16:50, 12 May 2008 (UTC)
Needs 12 sec recharge to see use imho 13:58, 7 March 2008 (UTC)
Needs an IAS instead of an IMS imho. 21:13, 3 April 2009 (UTC)
That would be incredibly stupid. If your opponent is running away you're going to have a hard time catching up unless you have some increased move speed which is exactly what this skill gives you. Of course, they could be snared and then you wouldn't need increased move speed but who tries to run while snared except for complete retards? This skill is amazing for taking out anything that tries to move, much less run. Pjwned 11:35, 9 April 2011 (UTC)

i see this skilled used ~as much as DBS. both are great skills but leave u vulnerable since u wanna have high strength and high weapon attribute to be able to also do some dmg due to lack of ability on using skills at the same time as these two stances. recently ive seen bulls charge used in ab against kiting monks and ele who run around and cap solo.--Justice 22:19, 25 March 2008 (UTC)

LOLAB. This owns face in gvg, almost as much as endurance. 10:45, 29 October 2008 (UTC)

BUFF! so how bout a primal rage deal, keep recharge the same, but add a 33% attack speed too? 00:19, 4 July 2009 (UTC)

That would be incredibly overpowered. There is a reason that every warrior in PvP uses this skill as it is. -- 00:31, 4 July 2009 (UTC)

Bull's Charge + "On Your Knees!"?[edit]

Ok what do we think about Bull's Charge + "On Your Knees!"?

Deadly combo or not so good?

So far from what I have seen you can just about have Bull's Charge up 100% of the time. Mister Tenderizer 13:59, 1 November 2008 (UTC)

User talk:Zerpha The Improver#Bull's Charge - Y0_ich_halt User Y0 ich halt sig.png 14:42, 1 November 2008 (UTC)
Coward is still 900x better than this skill.-- 19:38, 10 April 2009 (UTC)
I kind of disagree. One time in Jade Quarry I was attempting to leave my spawn by exiting and then ran into a Warrior with a couple of attack skills and this. At the time I didn't know what this skill did, so I kept running away and I kept getting knocked down which is when I kind of assumed what this skill did at that point. But with Coward you can't do that. With Coward you have to attack a couple for the knock down to be put in place, even then you probably need a stance that increases movement speed to keep knocking him down via continuous attacks. Than 16:16, 31 May 2009 (UTC)
Uh... Press escape when he gets close, let him hit you, then run again? Or just die? Since respawn is like 5 seconds? 18:01, 29 July 2009 (UTC)