Talk:Chahbek Village (Zaishen quest)

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Initial Comments[edit]

lol --Trapinch 17:40, 29 May 2009 (UTC)

maybe they're trying to make up for people farming zcoins in PvP with an easy way to farm them in PvE (create char, get zcoin quest from Balthazar, do village, get 250 coins quest reward and use 50 to open storage, zone to Balth, cash in, dump 200 gold and 35 zcoins in storage, delete char, rinse, repeat). --Falseprophet 18:39, 29 May 2009 (UTC)
You will be unable to go to the temple of Balthazar right after creation. - 18:59, 29 May 2009 (UTC)
You can map to GToB upon reaching Kamadan. Seems to be a ~10 minute cycle per 25 zoins. 19:13, 29 May 2009 (UTC)
Can't get to GToB until you get to Consulate Docks, I believe. --Gah User Gah My Name Cant Fi Echomending.jpg Eat my uber regen. 20:25, 29 May 2009 (UTC)
That's alot more time consuming than thats worth, just aswell just do various quests over a series of quests. Or attempt pvp :) --Smithy-Star 20:43, 29 May 2009 (UTC)
You CAN go to GToB as soon as you reach the town. We've taken Zquests and used the appearance changer on NF natives who haven't done Jokanur. (And no, no running.) Still, to farm this quest you'd have to do Chahbek, go to GTOB, get the quest, and then do Chahbek again, which seems dull. --Star Weaver 20:50, 29 May 2009 (UTC)
Dull, perhaps. A repeatable quick way to get 25 coins? Deffinatly. My fastest time from character creation, to putting the 25 coins in storage and deleting the character is 6 minutes. The normal is about 7-8 minutes. So an hour of this got me about 150 coins, and I did it quite some times. -Malchior 08:12, 31 May 2009 (UTC)
lol, used the appearance changer on chars not yet at Jokanur? Waste of money? :P 22:04, 31 July 2009 (UTC)

Removed the note stating it's a core quest, but requires Guild Wars Nightfall. This applies to any Zaishen Challenge Quest located in Elona. Remiel 21:56, 14 December 2009 (UTC)

I know this is bringing back a (very) old concept, but I believe with the addition of embark beach this would now be a really easy way to farm z-coins in less than 4 minutes, there's a zaishen scout in the village outpost now, so you could get there right from lvl 1 16:21, 21 March 2011 (UTC)


This is seriously stupid. Nightfall's been done and over with already, where is the sense in the Zaishen rallying people to go as if it didn't happen the first time? Is this another "Your character is reliving the past" deal? Cause all I'm seeing is: a rehash of what we've been doing and getting since prophecies (Oh wow another Fiery Dragon Sword with an unchangeable vampiric mod!), and "Guildwars 1 is just a test". Instead of spending their super-update time making fresh content, they're building skeleton models, filling them out with what we already have to make sure it works, than copy-pasting the skeleton into GW2 where all the effort for new content is going. They've admitted it themselves, in an interview saying "woops we failed so we're just gonna sand-box GW1 and move our coffee mugs to the GW2 office and hope no one notices our lie when we say GW1 will always be supported". Remember the corruption of the Tombs? Remember the BMP? Remember the MOX quest? Remember new campaigns? Or how about the times when all you had to pay for was a campaign and Skill unlocks if you were lazy? New armor! We finally got that elite Glad's helmet. Draw-a-Weapon, wow, some people have great artistic talent and thanks to them, we have great new weapons. Now it's just painfully obvious that the "spark of creation" has been removed, and it's sad. I feel like we'll never have another SF, TOPK, or BMP and it's depressing. All we'll have is new "unique" items, minis, mundane holidays (everyday, lol fireworks), and "innovative" dynamic NPCs who ask us to go solo farm even MORE. I'm looking forward to GW2, I'm a fan don't get me wrong, it's just upsetting to see this game fall to the way-side with Anet's test-realm mentality. I look at Utopia and sigh. So much content that they were fervently cooking up and all of it is now thrown away or recycled in EOTN, but alot of it is still unique. Chronomancers, Summoners! Go look at concept art. Even stuff like the Menagerie which is the closest to fresh and exciting new content came to us with a nice little tag on it. And don't get me started on Z-Coins... Wtf, z-keys aren't worth all that work! Elite tomes aren't worth it, guild hall fireworks aren't worth it. Maybe the only thing worth all that work are the inventory packs, but it still feels like a puzzle piece forced into the wrong slot. I am seriously hoping I'm wrong about all of this; maybe the next Mass Content Update will be great like BMP or MOX or TOPK. Maybe we won't have to pull a 20 out of our wallets to change a text string next month. Maybe GW2 can wait a week or two while the people who braught us four great campaigns work on a little sugar for what enabled them to begin their work on the next MMO revolution; Guild Wars! A quest, a fresh holiday design, a new hero, PvE-only profession, anything. Bo staves are cool but it doesn't take long until you say "Oh it's just another Bo Staff with another AnyProfessionReq and green lettering". /tiredrantafterwork

(1) If you have a problem with reliving the past, what about Fort Ranik a while back? (2) Where is this "GW1 Is A Test" line from anyhow? --Star Weaver 20:54, 29 May 2009 (UTC)
No no, I like the reliving the past thing. The problem I have is that the zaishen have just suddenly started rallying people for random occurrences all over the world, which would be cool I guess except for the fact that they've never had a hand in, or been mentioned in any of these occurrences originally aside from TOPK. So this is just a blatant dynamic content exercise. And there was an official interview, I believe it was in the GW2 pc gamer magazine, where someone from Anet/NCSoft was asked why the idea for GW2 came up. They said GW1 couldn't handle what it would take to implement all of their ideas, and if they tried they would have to rebuild the engine from scratch. I don't know the source for sure, if you don't believe me you're free to go look it up.
That's pretty much why game sequels are made. "Now that we did this, we could make it better if we had done X, Y, and Z different from the beginning, plus we've always wanted to put in L and Q but we made features M and R in a way that makes it insanely hard to even think about adding that in the current game." That and better tech. It doesn't make the older games test versions any more than, e.g., Terminator was a test for Terminator 2. --Star Weaver 21:53, 29 May 2009 (UTC)
Nice rant. Unfortunately such things tend to happen in every game. The technical term for this in software development is called 'lifecycle'. New games are made, have their heyday in the marketplace, then eventually die off as new games replace them. Most die a slow death, taking years to finally kick the bucket. Now with online games, that death can take an EXTREMELY long time, depending on the player base, the loyalty of that base, manufacturer support and other stuff. Heck people still play UO and EQ, two online games from LAST CENTURY that have long since been dead and buried in the grave. If that tells you anything about the mentality of online players. Just make it a point during your online gaming to not get too attached to any one game, because its likely it will be dead in a number of years when its replacement comes out. Software companies gotta make money to survive, and new games are the best way to do it. Thankfully, GW will allow us to export many of our accomplishments in GW2, which is testament to ANet. The new Zaishen thing is just to keep players from getting bored and quitting the game, ANet does not want that as its VERY difficult to get a player to return once they quit (customer retention), so the content is to keep us interested until GW2 gets released, that's really all it was designed to do. Although once we get bored with this, its likely they'll come up with another time-waster update later this year to keep us playing some more, whatever it may be. Again just enjoy the game for what it is and don't get too attached. Flipper 21:47, 29 May 2009 (UTC)

TL;DR. Shush up and play the damn game. Or don't. Ta-da. ПALANA 00:26, 8 October 2009 (UTC)


is an odd number. --smøni 17:40, 31 July 2009 (UTC)

Indeed, was about to write the same thing. --SkyHiRider 18:02, 31 July 2009 (UTC)
No, 74 is an even number. Pony User talk:Pony Slaystation X 18:38, 31 July 2009 (UTC)
Doing this quest 9 times with net you 666 Zaishen Coins. --Curse YouCurse You(talk|contribs) 19:54, 31 July 2009 (UTC)
Nice one, Pony. --smøni 22:54, 31 July 2009 (UTC)
It's probably just 22.5 and 37.5 rounded down (1.5x15 and 2.5x15, respectively). -- NilePenguin 02:18, 14 November 2010 (UTC)

Am I the only one...[edit]

Am I the only one who thinks the note is weird? I mean, if you don't complete the mission, how can you complete it with all the recruits alive? Cynique 15:17, 10 November 2010 (UTC)

It's possibly a reference to the Prophecies missions, where you can finish the bonus objectives mid-mission. But I agree that it's weird in this context and wouldn't object to removing the note. Tub 15:23, 10 November 2010 (UTC)

Thank you Embark Beach[edit]

Thanks to Embark Beach it's now possible to farm this zaishen. Make a char, skip tutorial, talk to the zaishen scout, accept zaishen & go do it. 37 Copper for 10-15 minutes isn't all that bad. (edit: forgot to sign) Katorone 12:18, 22 March 2011 (UTC)

You could also can get 150 or 250 in an hour by doing the Zaishen Vanquish. Requires skill and a good group (either PUG or 7heroes), but if you can do it it's both more time efficient and yields additional rewards (gold, exp, vanq title, reputation). Unlike Chahbek Village, an easy vanquish quest doesn't appear just once every two months, either. Tub 13:06, 22 March 2011 (UTC)
You can do never fight alone + chahbek + primary training with a necro in about 8 minutes. Not counting the crap drops every run gives 37 copper coins, 325 gold, and a battle commendation. If you can stand the boredom of repeating this without slacking the coin yields are pretty good. Fast vanqs are a lot more fun but decent maps with reputation can take a long time to cycle around as well. 09:02, 30 May 2011 (UTC)
To evaluate farming methods, I usually compare to Rise as a baseline value, because it's easy, repeatable and it can be done with any character. It's by far not the most profitable farm, but the best one that fits those three criteria. Convert every drop or reward to gold (assuming NPC or trade prices) and you'll get gold/hour, which is easily comparable. Even assuming unrealistically high values for z-coins, Rise yields more than twice the gold, in addition to reputation points. Unless you refuse to trade and aim to get that equipment pack all by yourself, repeating this zquest in NM is not an efficient use of time (it isn't even a fun use of time). Doing it in HM yields twice the coins, but less gold, so that cannot break even with Rise, either - and wouldn't be repeatable, anyway. Tub 11:08, 30 May 2011 (UTC)
All that said, it's worth remembering that if you want a Perfect Salvage Kit for cheap (resource-wise), farming this to save up some Z-coins is better than doing Rise, because the price from the z-coin trader is just a few gold, instead of a fair amount of gold, a blob of resource, and a skill point ffs. Cynique 11:54, 30 May 2011 (UTC)
A perfect salvage kit costs 3 silver zcoins, which is roughly one-third of a Zaishen key. These go for about 6.5 platinum apiece right now, so if you REALLY want to save money, you do the zquest(s), sell the zkey, and buy a kit from the proceeds. -- Hong 12:40, 31 May 2011 (UTC)
That's entirely possible, although the price of a skill point is not well-defined. However, I was merely pointing out that there are things that doing Rise won't help with, not that this is necessarily the best way of achieving those things. And you're still advocating farming either balth faction or z-coins rather than doing Rise. Cynique 14:45, 31 May 2011 (UTC)