User:Tub
Who am I?[edit]
I played through pre-searing on a demo account when Guild Wars was new, but didn't like the game because it wasn't Diablo 2. Finally started playing Guild Wars around september 2009, because I was fed up with Diablo 2 and all its mods. End of Story.
In real life, I study computer science and earn some money as a game designer/developer for a german browser game.
What am I doing on this wiki?[edit]
I'm a powergamer at heart. I love fiddling with builds, strategies and game mechanics, maybe more than actually playing the game.
So when I see something on the wiki that's missing, inaccurate or presented in a poorly structured way, I can't help but do some research, then edit.
What can I do for this wiki?[edit]
I'm not a native english speaker, but more often than not my writings don't get reverted and replaced with something better. That's something, I guess.
I can find my way around programming related stuff, including templates, DPL queries and whatnot. I find it easier to express concepts in computer language than in human speak.
Projects[edit]
External tools I maintain[edit]
- http://www.authmann.de/guildwars/nicholas/ - Nicholas Hunt Coordination
- a little tool I wrote. Maybe the community will use it to search for Nicholas the Traveler in a more coordinated way. Maybe not.
- http://www.authmann.de/guildwars/presents/
- A tool for easier entering of drop data. See idea and initial discussion and community discussion/approval.
Unfinished Projects[edit]
- User:Tub/Sandbox/Skill progression
- an update of {{Skill progression}} for modern browsers, that'll also allow us to display correct data on all articles. Unfortunately it made some usability tradeoffs, which met a lot of resistance from the unfavored side of the tradeoff, with no regards to the other nice things it'll bring. Status quo is king, I guess.
- User:Tub/Sandbox
- A parsing/statistic generation tool for data on GWW - see discussion. Now I have a bunch of articles with statistics on my computer, but no way to upload them to the wiki or anywhere else.
Finished projects[edit]
- User:Tub/Sandbox/Material categorization
- auto-categorization for {{Item infobox}} and {{Weapon infobox}}. See Template_talk:Item_infobox#salvage_auto-cats for discussion. - has now been mainspaced on {{Material categorization}} by Chieftain Alex.
- */Drop rate
- calculate totals in drop tables. Added to Royal Gifts, Imperial Guard Lockboxes and Gifts of the Traveler.
- {{Location disambiguation 2}}
- An automagical version of {{Location disambiguation}}. Developed here.
- User:Tub/Sandbox/Dynamic_map_label
- for Guild Wars Wiki:Projects/Interactive Maps, add shadows to {{Dynamic map label}} for easier readability
- ParserFunctions upgrade
- not my project, I just prepared a proposal for something ANet wanted to do anyway. Oh well. ParserFunctions are now updated, StringFunctions are enabled on the wiki. Yay!
- Template_talk:Skill_infobox#self-targeting_skills:_no_such_thing
- purged the term "self-targeting" from this wiki, since game mechanics suggest that "untargeted" is a better term.
- Guild_Wars_Wiki_talk:Community_portal/Archive_17#Documenting_Guild_Wars_Beyond
- lots of template updates to allow WiK, WoC, events etc to be specified as the "campaign" parameter in several infoboxes (i.e. User:Tub/Sandbox/Quest Infobox). Should be done, although some infoboxes haven't been updated since it didn't seem to make sense at the time.
- Nicholas the Traveler/Research
- I've been involved in a few template fixes, nothing major.
- Overhaul Mallyx the Unyielding (quest)
- when I got here, all quest articles about DoA were inconsistent, incomplete and largely useless. We spent lots of time in DoA with a 2-man-6-hero-team until we figured it out, and I made sure to update everything on the wiki.
Research projects[edit]
I've done research on these subjects. The respective articles should explain what I know, but if you're curious about other details, feel free to bug me. Maybe I know.
- anything Mesmer
- Natural Resistance
- Healing - modifiers and their workings, healing against spirits etc.
- Flash Enchantment Spells - they had a few bugs when introduced, but seem to work fine now.