User:Tub/Sandbox/Skill progression

From Guild Wars Wiki
Jump to navigationJump to search

Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.

Infuse Health

ID unset
  • 10 Energy
  • 0.25¼ Activation
Profession
Monk
Attribute
Healing Prayers
Type
Spell
Campaign
Core




We need this infobox
to be really long.
Core

Spell. Lose half your current Health. Target other ally is healed for 100...129...136% of the amount you lost.


Progression
Healing Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% Healing 100 102 105 107 110 112 114 117 119 122 124 126 129 131 134 136 138 141 143 146 148 150
Progression
Healing Prayers 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% Healing 100 102 105 107 110 112 114 117 119 122 124 126 129 131 134 136 138 141 143 146 148 150

Description[edit]

{{Skill progression
| attribute =
| minrank =
| maxrank =
| varN name =
| varN at0  =
| varN at15 =
| varN factor = 
| varN values =
}}

This template is used to generate a skill progression table.

Parameters[edit]

attribute
Mandatory. The name of the attribute or title which the skill is tied to.
minrank
Optional. The lowest attribute value displayed, usually 0. Autodetected from the attribute parameter if unspecified.
maxrank
Optional. The highest attribute value displayed, usually 20 or 21. Autodetected from the attribute parameter if unspecified.
varN name
The description of the variable N, including wiki-links.
varN at0
The value of the variable N at attribute rank 0.
varN at15
The value of the variable N at attribute rank 15. For title skills, value when the title is maxed.
varN factor
For derived values. Defaults to 1. (See Energy Surge for an example)
varN values
Comma separated values for anything not following standard formulas, starting at rank 0. Mutually exclusive with at0/at15/factor. (See Auspicious Incantation for an example)

Where N is a number between 1 and 9.

Examples[edit]

Simple skill[edit]

Old template first, then this template.

Progression
0
5
1
1
6
1
2
6
2
3
7
2
4
7
3
5
8
3
6
9
3
7
9
4
8
10
4
9
10
5
10
11
5
11
12
5
12
12
6
13
13
6
14
13
7
15
14
7
16
15
7
17
15
8
18
16
8
19
16
9
20
17
9
21
18
9
Progression
Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 5 6 6 7 7 8 9 9 10 10 11 12 12 13 13 14 15 15 16 16 17 18
Energy 1 1 2 2 3 3 3 4 4 5 5 5 6 6 7 7 7 8 8 9 9 9

Title skill[edit]

Old template first, then this template.

Progression
Additional damage
0
40
45
14
1
42
50
15
2
44
55
16
3
46
60
18
4
48
65
19
5
50
70
20
6
50
70
20
7
50
70
20
8
50
70
20
9
50
70
20
10
50
70
20
Progression
Deldrimor rank 0 1 2 3 4 5 6 7 8 9 10
Damage 40 42 44 46 48 50 50 50 50 50 50
Additional damage 45 50 55 60 65 70 70 70 70 70 70
Cracked Armor duration 14 15 16 18 19 20 20 20 20 20 20

Skills with derived data[edit]

These couldn't be supported before, but are now.

Spirit Siphon Spirit Siphon

Progression
Channeling Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
% Energy 15 17 20 22 24 27 29 31 34 36 38 41 43 45 48 50 52 55 57 59 62 64
Energy gain1 4 5 5 6 7 8 8 9 10 11 11 12 13 14 14 15 16 16 17 18 19 19
Energy gain1 4.65 5.27 6.2 6.82 7.44 8.37 8.99 9.61 10.54 11.16 11.78 12.71 13.33 13.95 14.88 15.5 16.12 17.05 17.67 18.29 19.22 19.84
Energy gain1 4 5 6 7 7 8 9 9 10 11 11 12 13 14 14 15 16
1 From a spirit with 31 (full) energy.
The three lines are a) interpolated as in the old template, b) calculated, c) tested. Rounding seems to be weird on this one.

Wastrel's Demise Wastrel's Demise

Progression
Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13 14
+Damage 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13 14
Total Damage 15 30 30 45 45 60 75 75 90 90 105 120 120 135 135 150 165 165 180 180 195 210

or maybe:

Progression
Domination Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
1st damage 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13 14
2nd damage 2 4 4 6 6 8 10 10 12 12 14 16 16 18 18 20 22 22 24 24 26 28
3rd damage 3 6 6 9 9 12 15 15 18 18 21 24 24 27 27 30 33 33 36 36 39 42
4th damage 4 8 8 12 12 16 20 20 24 24 28 32 32 36 36 40 44 44 48 48 52 56
5th damage 5 10 10 15 15 20 25 25 30 30 35 40 40 45 45 50 55 55 60 60 65 70
Total damage 15 30 30 45 45 60 75 75 90 90 105 120 120 135 135 150 165 165 180 180 195 210

Rising Bile Rising Bile

Progression
Death Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Damage 1 1 2 2 2 3 3 3 4 4 4 5 5 5 6 6 6 7 7 7 8 8
Maximum Damage 20 20 40 40 40 60 60 60 80 80 80 100 100 100 120 120 120 140 140 140 160 160

Signet of Illusions Signet of Illusions

Progression
Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Spells 1 1 1 1 2 2 2 2 2 2 2 2 3 3 3 3 3 3 3 4 4 4

Effective ranks (depending on your illusion attribute when casting the spell)

Progression
Illusion Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effective attribute rank 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effective title rank1 0 1 2 3 4 5 6 7 8 9 10 11 12 13
Effective title rank2 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

1 For spells linked to Asura, Deldrimor, Ebon Vanguard, Norn, or Sunspear ranks.
2 For spells linked to Friend of the Kurzicks / Luxons ranks.
On empty cells, the effective rank falls between that of two adjacent title ranks.

Auspicious Incantation Auspicious Incantation

Progression
Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Disabled duration 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 3 3
% of energy cost 110 116 122 128 134 140 146 152 158 164 170 176 182 188 194 200 206 212 218 224 230 236
Gain from 5e spells 6 6 6 6 7 7 7 8 8 8 8 9 9 9 10 10 10
Gain from 10e spells 11 12 12 13 13 14 15 15 16 16 17 18 18 19 19 20 21
Gain from 15e spells 16 17 18 19 20 21 22 23 24 25 25 26 27 28 29 30 31
Gain from 25e spells 28 29 30 32 33 35 36 38 40 41 42 44 46 47 48 50 52

Lightbringer skills[edit]

These couldn't be supported before, but are now.

Lightbringer Lightbringer

Progression
Lightbringer rank 1 2 3 4 5 6 7 8
Damage reduction 1 2 3 4 5 6 7 8
+Damage% 5 10 15 20 25 30 35 40

Lightbringer's Gaze Lightbringer's Gaze

Progression
Lightbringer rank 2 3 4 5 6 7 8
Foes struck 3 4 5 6 7 8 9

Lightbringer Signet Lightbringer Signet

Progression
Lightbringer rank 3 4 5 6 7 8
Adrenaline gain 4 4 4 4 5 5
Energy gain 19 20 21 22 23 25

See also[edit]