Talk:Ebon Battle Standard of Honor
anyone think this might be the skill icon? --Lou-Saydus 01:28, 21 August 2007 (UTC)
- For now, we're not able to link skill descriptions with icons directly inside gw.dat. So there is no way to know if you are right. After looking at the icons again, all I can say is that I share your feeling about this one. Chriskang 08:40, 21 August 2007 (UTC)
- Yeah as I looked at the other icons, they all seemed to have some sort of combat in them. So I just thought this looked likely. --Lou-Saydus 17:21, 21 August 2007 (UTC)
i wonder how many battle standard can be active in the same area12.46.53.132 17:26, 27 August 2007 (UTC)
Hmm the words I have in mind are Bone Fiends. :D --Adul 04:46, 31 August 2007 (UTC)
This skill, at rank 2, Covert Agent, is: For 12 seconds, non-spirit allies in this area strike for +7 damage and an additional +6 against Charr. Unienaule 00:00, 1 September 2007 (UTC)
- At rank 3: For 13 seconds, +8, additional +6 vs. charr. BTW, yeah, it's the right icon. -- Mafaraxas 01:22, 1 September 2007 (UTC)
Bonus damage[edit]
First, I'm rank 5, where the bonus is +10, +7 vs. charr. To confirm that bonus damage applies to direct-damage spells as well, but doesn't affect armor-ignoring damage, I took Wastrel's Demise and Enervating Charge on my bar, at 0 Air Magic and 0 Domination. I cast Enervating Charge on a Mantid Digger - I dealt 6 damage outside the ward, and 16 in it. I then cast Wastrel's Demise on a Mantid Digger while it wasn't casting a spell, and it dealt 14 damage both in and outside the ward. -- Mafaraxas 07:18, 3 September 2007 (UTC)
- Another thing to test would be a skill like Griffon's Sweep which does armor ignoring damage to make sure it's not just in caster-line skills that armor-ignoring damage doesn't get the bonus. Someone want to test that? -- Mafaraxas 23:26, 6 September 2007 (UTC)
- Tested with Needling Shot and the bonus stacks with that attack's armor-ignoring damage.--Semantic 02:26, 16 September 2007 (UTC)
Why is it better then intensity? Buff Intensity!!
Minions ftw[edit]
nice combo, make my lvl 10 bone minions alot more threatening
- Yup, use honor + courage and your fiends will get a nice firepower and durability upgrade. --SkyHiRider 19:34, 11 September 2007 (UTC)
Zealot's Fire[edit]
I know it doesn't work with some skills, does it work with Zealot's Fire? It's quite indirect (an enchantment on you deals damage to foes in the area of target ally if you cast a skill on that ally), and the note says it works with direct-damage spells. Can anyone test? (Can't GW atm) --Sir Bertrand 15:05, 29 May 2008 (UTC)
- Works with Zealot's Fire.
- Will this work with Rit Spirits as well?24.213.186.130 19:03, 1 February 2011 (UTC)
- I think the "spirits are unaffected" part of the description pretty much answers that.--Random Weird Guy 18:33, 8 September 2011 (UTC)
- Will this work with Rit Spirits as well?24.213.186.130 19:03, 1 February 2011 (UTC)
order of operations[edit]
anyone what what the oder of operations is by chance?
ie: if you were to use shadow form + sliver armor, saying your damage normaly is 10 if you add this will it (using +5 for the mod) cause: 15 ( {20/2}+5 ) or 12.5 ( (20+5)/2 )
--Sumta 07:28, 3 July 2008 (UTC)
- haha thinking the same thing, gona try to test tonight if i can get my sin far enough tonight --Lifeblast
- Tested it. Shadow Form does indeed half the damage boost recieved from this rounded down. So at rank 10 you would get an addition 7 damage. --Lifeblast
- Thank you, looks like I know my build it will be.--Sumta 13:58, 4 July 2008 (UTC)
- haha thinking the same thing, gona try to test tonight if i can get my sin far enough tonight --Lifeblast
Traps[edit]
Is it worth mentioning that this spell affects traps that activate inside the ward? Because any trap that activates inside the ward will have its damage increased by the bonus amount, unless its damage ignores armor. Or is it counter-productive to list every skill type that this spell affects? This spell seems to affect all attacks and skills that deal damage affected by armor, but the article only says "spells" and "attacks." The skill itself is rather vague in describing its actual effect. I am changing the first note to include "skills" instead of only listing "spells" to more fully describe its actual effect. --MisterB 05:53, 23 October 2008 (UTC)
- If the damage bonus applies to traps in the ward while you're outside of the ward, it's noteworthy. Otherwise, meh. 66.190.15.232 06:17, 23 October 2008 (UTC)
- I've done some further testing, and the ward's location does not have any relation to the trap's location, only you. The bonus damage only applies if you are inside the ward when they activate, just like any other skill or attack. --MisterB 19:45, 23 October 2008 (UTC)
- Not sure if it's a bug, but I just noticed my traps aren't getting any extra damage regardless of whether I am in the ward upon activation or upon triggering. Could anyone else confirm? Kotoa 17:03, 26 June 2010 (UTC)
- you're using traps with armor-ignoring damage.
- I've done some further testing, and the ward's location does not have any relation to the trap's location, only you. The bonus damage only applies if you are inside the ward when they activate, just like any other skill or attack. --MisterB 19:45, 23 October 2008 (UTC)
Retribution, Holy Wrath[edit]
Does anyone know if this increases the amount of damage dealt by these bonds? And if so where would the ward have be placed? The one that cast the bonds of the bonds target? Arty 19:11, 16 November 2008 (UTC)
- Just tested retribution; I cast Retribution on myself and I can't see any increase in damage while in this ward or when under the effect of "By Ural's Hammer!" Darien Jarkeld 20:07, 5 March 2009 (UTC)
- That is a shame, i was wondering if it would work or not and never got around to testing it :( Just curious but how/where did you test it out? T1Cybernetic 21:33, 5 March 2009 (UTC)
- I almost always test these types of things on the Isle of the nameless. It is an environment that is pretty easy to control. In this case I specifically tested it against the Master of Hammers. Darien Jarkeld 15:02, 7 March 2009 (UTC)
- That is a shame, i was wondering if it would work or not and never got around to testing it :( Just curious but how/where did you test it out? T1Cybernetic 21:33, 5 March 2009 (UTC)
Stacking[edit]
Would be sick if this stacked with itself. Can anyone test?-Haseo 13:37, 5 April 2009 (UTC)
- No it does not, if you ment two people using it at the same spot giving you XX+*2, because thats like saying if there are two wells of blood overlapping at your location, they give you +12 regen which they dont. BUT if you use a ward and your rank 2, and somebody uses their ward at the same spot with a rank of 5, the ward will take the affect of the higher rank. --→Darklɘs McChaosmongɘr 16:10, 13 April 2009 (UTC)
- Ok, thanks.-Haseo 13:44, 16 April 2009 (UTC)
- We wouldn't want a bunch of Barragers with Great Dwarf Weapon and several of these pumping out major damage now would we?--98.196.20.166 21:29, 28 April 2009 (UTC)
- I would ;)Bit of an overkill though Flaming Hot Chilli 07:27, 18 June 2009 (UTC)
- Does it stack for minions? Halban 05:29, 6 December 2009 (UTC)
- You are a complete and utter degenerate cretin.
- Does it stack for minions? Halban 05:29, 6 December 2009 (UTC)
- I would ;)Bit of an overkill though Flaming Hot Chilli 07:27, 18 June 2009 (UTC)
- We wouldn't want a bunch of Barragers with Great Dwarf Weapon and several of these pumping out major damage now would we?--98.196.20.166 21:29, 28 April 2009 (UTC)
- Ok, thanks.-Haseo 13:44, 16 April 2009 (UTC)
Life steal?[edit]
if i used this skill with a skill that uses life steal will the extra damage be life steal as well?--124.186.139.143 06:43, 8 March 2010 (UTC)
Dont worry i found out for myself, it doesnt even give extra damage :(.--124.186.139.143 09:14, 8 March 2010 (UTC)
- What the twat do you mean "doesn't EVEN give extra damage"?! a) that's its only purpose, to add damage, and b) if you had even the most basic and rudimentary comprehension skills on the planet you would realise life stealing is not damage and so is not affected by damage modifiers. Hrm!
The bug note[edit]
No. Just no. It doesn't affect Death Blossom's AoE damage. --Naoroji 16:42, 19 April 2010 (UTC)
note regarding armor ignoring damage[edit]
The note says "This ward does not affect most forms of armor-ignoring damage" but I have not found that it affects any form of armor-ignoring damage. Why is the word "most" used? Which form of armor-ignoring damage does it affect? Please give an example. --War_Pig5 23:17, 20 March 2011 (UTC)
- Okay, I see above that in 2007 it did not affect needling shot. Are any other armor-ignoring damage skills affected? --War_Pig5 23:22, 20 March 2011 (UTC)
- Banishing Strike is one that benefits. 24.197.253.243 23:36, 20 March 2011 (UTC)
- deals holy damage now, so scrap that. Maybe a list of what spells it doesn't affect would be usefull (KILL MementoMori 12:52, 2 August 2011 (UTC))
- Banishing Strike is one that benefits. 24.197.253.243 23:36, 20 March 2011 (UTC)
(Reset indent) I noticed that Needling Shot's damage is increased, so I thought that maybe only untyped damage isn't increased. However, testing with Barbs, Grasping Was Kuurong and Heart of Holy Flame's initial damage (all armor-ignoring typed damage), this theory turned out to be false. I haven't found any armor-ignoring skill other than Needling Shot that has its damage increased. Do any of you know others? Tub 20:18, 30 November 2011 (UTC)
- Needling Shot, Power Shot and Distracting Shot are all increased. That's all armor-ignoring attack skills I could find. I'm beginning to see a pattern there. Tub 23:40, 30 November 2011 (UTC)