Talk:Exhausting Assault

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Just one question about this skill. I used this when i was playing with my assassin, and i was able to interrupt 2 spells with this skill. Did the opponent suffer the exhaustion effect twice? 83.146.214.230 22:35, 3 November 2007 (UTC)

If you interrupted two different spells like I believe you're trying to say, yes, each hit triggered the exhaustion, and you can be proud to say you made that spellcasters life a bit harder. 97.100.141.74 22:46, 3 November 2007 (UTC)
I agree :p Grats. — Skuld 22:46, 3 November 2007 (UTC)

combine with equinox for fun fun fun

Does not synergy with equinox. Arachanox 21:18, 15 June 2008 (UTC)

But works hell against Mantra of Resolve and Mantra of Concentration. Noctarch 21:02, 23 June 2008 (UTC)

This would also be nice against turtles in FA when paired with disrupting stab. Easily interupt turtle siege with two skills in a second or two Derikvyreflame 07:33, 19 August 2011 (UTC)

Exhausting Assault Skill Feedback[edit]

Go go go!! Maybe if we raid the page Izzy will see how UP'd this skill is. - WeHeartKatamari 22:17, 28 October 2008 (UTC)

What about... 5e. 1/4th. 10r... Interupts foes skill, Deals +5...10 damage. if foe was interupted, foe suffers Deep Wound. →J.J. berks (contrib) 02:02, 1 February 2009 (UTC)
or how about this: "target a foe. if this attack hits you apply deep wound, if it misses you apply deep wound, and whatever happens when you use this skill: there WILL be a deep wound." did we miss each other somewhere on the way between giving a skill a buff and simply applying deep wound to any skill that seems not to apply one already and therefore isnt zdrong enuff? 95.89.97.99 02:22, 6 May 2009 (UTC)
Maybe something like

5 Energy¼ Activation time10 Recharge time Attack Skill. If target foe is suffering from a Deep Wound, deals +10...27...31 damage, otherwise applies Bleeding and Deep Wound conditions (5...17...20 seconds). You are weakened (10...4...2 seconds) if this attack misses or is blocked. Must follow a Lead Attack. -- euphoracle | talk 15:17, 20 June 2009 (UTC)

On second thought, this is totally away from the point of the skill. -- euphoracle | talk 15:19, 20 June 2009 (UTC)

Don't know why people want this to change, sure it doesn't do + damage, but it's 1/2 cast dual attack, reasonable recharge, 2 interrupts ( only really need 1), and causes exhaution on interrupted spell. Pair this with a decent lead like dancing dagger, and you got anti caster hate every 8-10. Allowing the sin a more pressure roll when combine with another mini chain and an IMS. really an underrated skill .--70.48.52.12 00:41, 31 July 2009 (UTC)

i like using this with Beguiling Haze, proved to be quite a useful skill.

Somehow recently popular?[edit]

What suddenly brought this into the meta for sins early August and September? PvX is at it again??? 71.194.87.164 02:25, 14 September 2011 (UTC)