Talk:Forceful Blow

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Functionality suggestion[edit]

This skill should cause cracked armour also. Plus, is the self knockdown effected by the stonefist insignia? Halogod35 22:37, 17 April 2008 (UTC)

They should change the functionality to "if this attack is blocked, target foe is knocked down. If this attack misses, you are knocked down." Really, swinging your hammer so hard you knock yourself down on a miss would make more sense than falling down if you make contact. I'm not sure it's entirely possible, I mean, how the block and miss/fail are coded, but it would be a much better skill if it was changed to make physical sense.... FleshAndFaith 23:39, 30 April 2008 (UTC)
Would be interesting if both of you were knocked down if it was blocked, hehe. - Elder Angelus 19:59, 15 May 2008 (UTC)

Okay, so like this: "Elite Hammer Attack. If Forceful Blow hits, you strike for +10...34...40 damage and your target suffers from Cracked armour and is Weakened for 5...17...20 seconds. If it is blocked, target foe is knocked down. If it misses, you are knocked down." Halogod35 15:15, 19 May 2008 (UTC)

No cracked armor, just change the physics to "...If this attack is blocked, target foe is knocked down, if this attack misses, you are knocked down." FleshAndFaith 20:19, 23 May 2008 (UTC)
Agreed. — Eloc 03:12, 24 May 2008 (UTC)
The reason this skill is like the way it is, it was originally designed if it was EVADED you'd like miss and fall over. This skill did nothing on block. But when evade mechanic was removed, all evades were replaced with block. So that's why this skill has the stupidest thing on it. -- Halogod35 User Halogod35 Sig.jpg 14:15, 23 June 2009 (UTC)
I like that they removed 'Evade', but I still maintain that this should be reworked to be a lot cooler and physically sound. It would be very easy to rework too. Keep everything the same except, "If this attack is blocked, your target is knocked down. If this attack results in a miss, you are knocked down." The only problem is, Is a Block considered a Miss by game mechanics? FleshAndFaith 01:05, 24 October 2009 (UTC)

Skill change:7 Adrenaline.Elite Hammer Attack. If Forceful Blow hits, your target is knocked down and suffers from Cracked Armour for 5...17 seconds. (Copy of Devastating Hammer only it does Cracked Armour not Weakness.) {[User:Mister Tenderizer|Mister Tenderizer]] 06:15, 5 September 2008 (UTC)

^lol, OP synergies with body blow. Ups. I'm a month late. 10:17, 25 October 2008 (UTC)


combine this with Balth Pendulam. awesome synengy. -- 18:46, 7 July 2008 (UTC)
And both are elite ... so do you know what you are talking about ?Farlong 09:49, 20 July 2008 (UTC)

Um, its called teamwork. Psychiatric Consultant Shadowsong.jpg 18:59, 31 July 2008 (UTC)

Um, it's also called won't fucking work. Balthazar's Pendulum has always countered KD from foes. Not from your own skills. RitualRitualistDoll 15:30, 14 August 2008 (UTC)


no, really, it's just not to use this skill when the target is under friggin Guardian or Lightning Reflexes.. This is quite cheap damage tho. Also, getting blocked counts as missing as far as I know. Blocking should trigger Price of Failure. -- 09:34, 25 October 2008 (UTC)

that was mine --Chaos Messenger 09:34, 25 October 2008 (UTC)

This + "I meant to do that" is gud, 01:58, 27 December 2008 (UTC)

Dont discount its low adren cost, and its easy lead into Heavy Blow. And the damage! So you get knocked down if it's blocked, so what? I can almost guarantee that sin isnt smart enough to jump into his chain from that.

Removed Disputed[edit]

Forceful Blow (large).jpg

If this isn't the dragon on the shoulder of warrior elite canthan armor.. then I'm confused. --File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 16:29, 14 February 2010 (UTC)

Also should it be mentioned that it has excellent synergy with "Dodge This!"--File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 16:37, 14 February 2010 (UTC)

Why "Dodge This!" won't work[edit]

Simply put, it's an adrenaline skill that affects the next attack. So you use Dodge This, but then you have to attack again to build up the adrenaline for Forceful Blow. However, DT affects that attack instead of Forceful. User Felix Omni Signature.pngelix Omni 22:15, 15 February 2010 (UTC)

my bar has "To the limit!" on it. [ Dodge this! -> TTL! -> Forceful ] probably why it never KDs me. Otherwise you're probably right.--File:User Chieftain Alex Chieftain Signature.pngChieftain Alex 22:09, 20 February 2010 (UTC)

Well I guess I'm the first one to say this[edit]

HOLYCRAPTHISSKILLPWNZNOW /1monthlate --J0ttem™ 12:33, 3 April 2010 (UTC)

It's fun, yes, but I've had a hard time working out a chain with it that I like. I do enjoy it though, but to be honest I think Enraged Smash outshines this one. Makes those non-elite kd's that make you lose all adrenaline, or wild blow, not be as bad. Still, does it replace Devestating Hammer? 04:59, 18 April 2010 (UTC)
In term of KD-lock builds, no, but it's amazing on a DPS-based build like this one.--J0ttem™ 20:16, 18 April 2010 (UTC)

Why Anet....Why a nerf...[edit]

Of all the skills to nerf, of all the BUILDS that need to be nerfed (like...Imbagon), they nerf a skill that doesn't need to be nerfed... --The preceding unsigned comment was added by (talk) at 17:27, 2012 June 24 (UTC).

I was looking at Hammer skills on my hero Goren and noticed the nerf too. It used to be +40 damage at 15 hammer mastery, reduced to +30...Why??? ugh, this is stupid. 02:46, 6 December 2012 (UTC)