Talk:Glowing Ice

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Meh IMO. Boring skill, water version of Glowing Gaze and Glowstone. 2/10 on creativity, 6/10 on usefulness. --Deathwing 03:20, 21 July 2007 (UTC)

Requiring a water hex on a water bar is far less restrictive than weakness on earth or burning on fire tho. --24.179.151.252 04:10, 21 July 2007 (UTC)
Of course, less restrictive, but still boring nonetheless. It's not the type of skill I was hoping for to make Water Magic more viable or whatever. It's not a bad skill as such, but its not fantastic either. Just meh. --Deathwing 04:13, 21 July 2007 (UTC)
If all the skills were fantastic, then all skill would be the same, and none would be fantastic. What you call "boring" skills are a needed base. --YukoIshii 14:00, 5 August 2007 (UTC)
You make it sound like you're implying water isn't viable. --Edru viransu 04:14, 21 July 2007 (UTC)
Water is viable, but how many "GLF 3 Water Eles" do you see in PvE? It work's don't get me wrong, but yeah. More PvP oriented. --Deathwing 04:15, 21 July 2007 (UTC)
Well, that's due more to flaws in the design of GW PvE, in which pretty much the only things that are very desirable are dealing damage and surviving long enough to deal that damage. --Edru viransu 04:20, 21 July 2007
Now we're just missing an alternative energy management for Air Magic. Lightblade 22:58, 23 July 2007 (UTC)
Air doesn't really need more e-management. It has brutal, and very useful non-elites, so running dual attune is very viable. Not saying Water needs a whole lot of e-management. I've never really had problems with it, minus Shatterstone+Vapor Blade spam. --Deathwing 23:37, 23 July 2007 (UTC)

If you use a water magic hex as a snare for meteor shower or SF build then this would be a lot easier to use than glowing gaze.Knight of Dark Soul 09:58, 21 July 2007 (UTC)

In balanced and AoE HA builds a snare is often required and most of water spells are over 10 energy so the snare cannot snare as much as he realy needs to in some cases, this just helps keep the blue bar up and i can see it becomming an important asset to the meta snare Quazark Zeklar UserQuazark Zeklar lifebond.jpg 10:36, 21 July 2007 (UTC)
Ah, very nice. Should make water far less energy intensive. However I doubt it can replace GoLE though, and there really isn't much room on Water bars as is. Is this your way of saying "sorry I nerfed Blurred Vision so hard" ? :P Fro 12:10, 21 July 2007 (UTC)
Looking at this again, it does seems to be pretty good. The average gains while attuned are comparable to GoLE. It's better for skills that don't hit 15 energy but worse for skills above that, all the while having a different kind of flexibility (short window/long recharge vs. smaller initial gains/conditional). Which leads me to a Ward of Weakness question... Fro 20:49, 25 July 2007 (UTC)
If you cast Shatterstone->Freezing Gust->Glowing Ice in a chain, will Shatterstone be up long enough for you to get the energy on a non-kiting target?--Skye Marin 22:01, 27 July 2007 (UTC)
Not without fastcasts. --24.179.151.252 08:00, 28 July 2007 (UTC)

How to fix it[edit]

Give it a 4 sec recharge and we might see some more non-blurred hydromancers. Leave everything else how it is. --Lou-Saydus 19:01, 25 July 2007 (UTC)

How to fix what? The skill is fine as is, it's just the same as Glowing Gaze, Essence Strike, etc. and the condition is very easy to meet for an hydro. At 4s recharge, with Water Attunement, you'd have this skill netting you up to 7E/5s, which is over 4 pips of regen. Absolutely ridiculous for a non-elite, it's more than a 16 blood OoB. Patccmoi 07:23, 26 July 2007 (UTC)
yet another example that sarcasm dosnt work on the the internet. Anyways, im just saying this needs a boost, water hexes are usually short in duration and not horribly cheap. yes i know neither is burning, but MoR has a long duration and can easily pay for itself and other spells when used with glowing gaze. Ever wonder why you never see glowing gaze on anything but sf? --Lou-Saydus 17:11, 26 July 2007 (UTC)
That's because most of the other burn skills are inefficient or clunky to use. Incendiary Bonds isn't reliable since it can be removed and thus stopped (same goes for MoR. It's now on a 15 second recharge). Smoldering Embers, while a good skill in it's own right, has a damage component that is horribly conditional (if anything it's more activity control than anything else. The burning should punish deviation for longer I think like for 6-8 seconds. I digress...). Mind Burn is too under-powered to take up the elite slot. Burning Speed is ridiculous as a burning tool (even though it's fun as hell to use). Rodgort's Invocation is badass(tm) but not exactly your garden variety spell due to cost and cast. Elemental Flame sucks. As does Bed of Coals.
The only spell that is 'good' at burning for 'free' is Immolate funnily enough. Does the job, no nonsense, and is perfect for use with Glowing Gaze thanks to a 1 second cast and a 3 second recharge. Much like how Freezing Gust is perfect for Glowing Ice. Fro 18:44, 26 July 2007 (UTC)

Useless[edit]

Glyph of Lesser energy + Water Attune > This, by far. --ZenRgy 09:32, 14 August 2007 (UTC)

You can use this with Water Attune too... -- NecromancerArkhar 16:59, 22 August 2007 (UTC)
I'd rather use glyph, more utility, on a water bar you don't need an extra energy skill, water ele bars are packed enough as they are. --ZenRgy 15:11, 27 August 2007 (UTC)

So a glowing gaze for water magic? I like it :)

Seriously like it... Water Magic is so energy intensive; without GoLE *and* this skill you'll run out of mana quicker than snot... And the req is easy to meet -- plenty of water hexes. 24.29.15.144 18:26, 8 December 2010 (UTC)
I uhm, know that this is almost a year late, but I just wanted to chime in and say that I've been using water magic builds for 3-4 years now and have had very little energy problems. Glowing Ice does a good job all by itself of keeping you topped off. I've never understood the complaints of water magic hemorrhaging energy as it's something I've never encountered. 24.13.211.110 00:26, 13 November 2011 (UTC)

9 energy[edit]

Why does this give 9 energy at 16 water magic while Glowing Gaze and Glowstone give 10? --Macros 00:29, 10 September 2007 (UTC)

Because both Glowing Gaze and Glowstone start with 1 Energy at attribute level 0, whereas this skill starts at 5. Since the progression is linear, you only end up with 9@16. - Xelonir 08:35, 10 September 2007 (UTC)


Just like to point out, whoever wrote this article-- 'Have a same like picture as Stoning.' that's really terrible grammar, 'It has a similar picture to stoning', 'It's picture is like that of stoning', i mean pleeeassseeee