Talk:Guide to playing as a ranger

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Adding organization to these guides[edit]

After comparing all of the great ideas in the sections in these Profession guides, I've tried to bring together a single format for all of them to use. The information has not been changed, but in some cases it has been reorganized so that readers will know what to expect across all guides.

Because of this, many guides will have incomplete sections. I believe this is worth it to have the great sections cover all of the guides and have more complete organization.

I’m adding this explanation to all of the guides’ Talk pages so everyone can see it regardless of which guide they see first.--Declan 20:28, 28 November 2007 (UTC)

Section Comments[edit]

Choice of Secondary Professions List[edit]

Do we really want to have numbers beside them. It makes them seem like they are in order of best to worst. Maybe just bullets instead? A table of sorts with the mentioned styles above popped underneath for quick reference like:

Touch Ranger

with duplicates okay indicating that secondary can still play that style. Bad idea? Might be nice for all guides to follow this like Declan said above. Prof alf 14:58, 25 December 2007 (UTC)

Does anyone have a good build for a conjure ranger?(all conjures to please)Luke Karr 01:40, 2 April 2008 (UTC)

They should have more on what ranger\mesmer's should do for strategyTall Ash 21:16, 5 April 2008 (UTC)Tall Ash

Magebane Shot.jpg
Magebane Shot
Savage Shot.jpg
Savage Shot
Distracting Shot.jpg
Distracting Shot
Power Spike.jpg
Power Spike
Signet of Disruption.jpg
Signet of Disruption
Lightning Reflexes.jpg
Lightning Reflexes
Ether Feast.jpg
Ether Feast
Resurrection Signet.jpg
Resurrection Signet 14:50, 22 March 2009 (UTC)

Lol, I used to run something like that a long time ago
Punishing Shot.jpg
Punishing Shot
Savage Shot.jpg
Savage Shot
Distracting Shot.jpg
Distracting Shot
Cry of Frustration.jpg
Cry of Frustration
Read the Wind.jpg
Read the Wind
Troll Unguent.jpg
Troll Unguent
Lightning Reflexes.jpg
Lightning Reflexes
Resurrection Signet.jpg
Resurrection Signet

. Once an enemy monk lost all of his remaining health from CoF. lol {{subst:unsigned|}

Copyright violation[edit]

Someone copied and pasted Hahnsoo's Guild Wars Ranger Guide from GameFaqs, which is a violation of the guide's copyright terms. Should we wipe the edit from the article history? -- Gordon Ecker 03:55, 18 January 2008 (UTC)

Ya, and warn the person who put it there if that has not already happened. — Eloc 04:11, 18 January 2008 (UTC)
Yeah, I've already warned the user, although I think I may have been a bit too abrasive. -- Gordon Ecker 04:27, 18 January 2008 (UTC)
I don't think you were as he already has a history of some vandalism and has already been warned. So far it seems he's vandalized pages two-three times and copyright infringement. — Eloc 09:43, 18 January 2008 (UTC)
I would say yes, copyvios should be deleted then selectively restored if necessary. Safer that way I think. -- sig 10:48, 18 January 2008 (UTC)
Yea, I agree, delete that revision. - anja talk 12:47, 18 January 2008 (UTC)
Personally I don't agree. If GameFAQs complain then by all means delete from the history. I am of the opinion that we should only delete from the history when absolutely necessary. LordBiro 17:38, 18 January 2008 (UTC)

LordBiro the guides almost always have a thing that the author of the guide writes "Only these certain sites are allowed to use my guide" so you shouldn't copy and paste it if they say that. -Ninja Dragon 06:17, 26 January 2008 (UTC)

Dont take it seriously when it comes from me[edit]

Have you ever tried to block an attack while on your knees and having both hands occupied to set a trap ? They block with their arse ? I cant imagine someone performing an action that would normally take a while in mid battle, the time he would finish he would have been kicked in the head ( or the butt ) a thousand times. But I also have to admit that some video games, like GW, would be boring if it could not deviate from real life constraints. Yseron - 21:03, 27 June 2008 (UTC)

Errr and the fact that we have a profession that can shoot fireballs and another which can turn into gods doesn't strike you as somewhat odd. -- Salome User salome sig.png 21:10, 27 June 2008 (UTC)
Yet the example I have choosen is the one that make me smile the most. And you know what ? Dont take it seriously when it comes from me, I also have to admit that some video games, like GW, would be boring if... Yseron - 21:16, 27 June 2008 (UTC)


ummm what part of spamming is hard to master? 10:05, 9 August 2008 (UTC)

The toughest part is not getting carpal tunnel or RSI. --The preceding unsigned comment was added by User: (talk).

Scythe Ranger[edit]

Scythe ranger is very easy to matser. However i found that using a pet as well can be more effective. instead of escape i used heal as one as my main elite skill, it gives some good health and Otyugh's Cry so your pet cant be blocked if your attacks are failing to hit. If your attacks are failing badly then scythe rangers absalutely suck! Some noob Tried to use sythe ranger on me.. but i countered with Lightening reflexes... and he got owned basicy. --The preceding unsigned comment was added by User: (talk).

Section Cleanup[edit]

I made several changes to clean up the Weapons section and make it more presentable and easier to read. Previously, it was cluttered with long-breath sentences with too many commas. Information pertaining to elevation was explained twice. Corrected strangely worded/arguable phrases like "...feasible range and accuracy" and "...having a shortened range [makes] interrupts cast faster." It's more concise and flows better now. If you feel the need to revert a change, please just MAKE the change that you desire - don't revert the entire thing. --Ninjatek 15:27, 19 February 2009 (UTC)

Well done, it was really needed. I've been disturbed on the fact that some parts of the play styles section repeated itself. But today was the day I merged them togheter. Hope you'll like it (Kendil 18:46, 19 February 2009 (UTC))

PROOF that 90% of ranger skills seriously need a buff[edit]

  • Despite the flexibility available, bow-based Rangers have a very rigid optimal build:
There should NEVER be one optimal build in any area.
Optional.jpgDistracting Shot.jpgSavage Shot.jpgMending Touch.jpgNatural Stride.jpgApply Poison.jpgTroll Unguent.jpgResurrection Signet.jpg
So everyone's going to run the same build. Apparently Anet doesn't care that interrupts are broken since everything else is getting nerfed into the garbage.
The optional slot is for an elite bow attack. This skill set offers unparalleled survivability in PvP along with the ability to spread poison rapidly and the potentially game-altering power of Distracting Shot. It is important to note that while this build looks fairly homogeneous, the chosen elite skill will alter the play-style required by a large degree.
How many useful ones are left?

--The preceding unsigned comment was added by User: (talk).

Agreed. I don't take the "rigid optimal build" and have a lot of fun coming up with and tweaking my own builds but it is a pretty sad state of affairs that anyone learning how to play a ranger from the guide will be made to feel like they must take the listed 7 skills in to PvP Combatter 00:28, 11 September 2009 (UTC)
Also the use of Mending Touch is highly disputable seeing Antidote Signet. Ɲoɕʈɋɽɕɧ 00:31, 11 September 2009 (UTC)
You mean, after completely ignoring the fact that mend touch is clearly and completely superior? Oh ok. Pika Fan 00:48, 11 September 2009 (UTC)
It isn't completely superior. It's more likely not to remove the unwanted conditions than Antidote Signet is. The only real advantages are a small heal and the fact you can use it on other peoples which most don't even do. Ɲoɕʈɋɽɕɧ 00:52, 11 September 2009 (UTC)
And casting faster, better chance of removing deep wound.... 00:55, 11 September 2009 (UTC)
Sorry to burst that theorycrafting bubble of yours, but the fact is rangers do touch whoever they split with on a regular basis, and the heal saves lives. Condition stacking meta is gone, there is no such situation as "more likely not to remove the unwanted conditions than Antidote Signet is". Mend touch is simply superior in every respect, except energy cost, which, surprise! Rangers don't need energy. Pika Fan 01:03, 11 September 2009 (UTC)
Maybe those skills just need a nerf instead. Who uses rangers with bows these days, anyway? R/A is the current hot thing. Vili 点 User talk:Vili 02:13, 11 September 2009 (UTC)
This is focused on a single type of playing. Ɲoɕʈɋɽɕɧ 01:09, 11 September 2009 (UTC)
This is focused on the most important type of playing. Corrected. Pika Fan 01:22, 11 September 2009 (UTC)
This so-called most important type of playing is well-known to be not very newbie friendly. And since this is a section for players new to a ranger, it might not be the wisest to graft meta based or personal-likes based insights on this articles readers. Ɲoɕʈɋɽɕɧ 01:34, 11 September 2009 (UTC)
Not sure how many other players use rangers with bows, but all of my ranger characters use bows primarily, and I even have some ranger secondary characters that I play as a bow ranger type more often than not.

PvP + Oath shot[edit]

Wat. NuVII User NuclearVII signature 3.jpg 18:56, 23 October 2009 (UTC)

Does this actually work or not?[edit]

This isn't really so much a discussion of something already posted, but more of a question.

It isn't clear on the specific skill descriptions, or any other wiki page I have been able to find, but do you need to keep both skills Comfort Animal and Charm Animal on your skill bar once the pet has been charmed? I know obviously you would need to have Charm Animal in your skills to replace a pet later on in the game. But once you charm a pet, and get back to town, can you take Charm Animal off and leave comfort animal on, and still be able to keep your animal?

This, I would presume, would also apply to any Heros you have who happen to have pets as well.

You just need to take comfort now (in PvE). -Auron 18:15, 24 October 2009 (UTC)
I don't play PvP, so that isn't an issue, but can you dump charm animal as a skill on your bar, so you can use it for another skill, and still be able to keep your pet in explorable areas?
read skill description. personn5User Personn5 sig.jpg 18:24, 24 October 2009 (UTC)
And my response. "You only need comfort animal" isn't very vague. -Auron 18:27, 24 October 2009 (UTC)