Talk:Heal as One

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Auron B(not that one)....Woot! enough said.

Are we sure this doesn't just resurrect and heal up to radar range? The radar extends a bit beyond the range of the compass (or the compass 'edge' covers up a bit of the radar) ... I'm guessing that's probably the case, as that's the way pet resses act. --onoes! Mafaraxas 04:23, 3 November 2007 (UTC)

Ok, Izzy I hope you are reading this. Please stop favoring other attributes over some, *cough* stop letting beast mastery and smiting prayers suck *cough*. It's really unfair that this skill is even an elite. it is already conditional, and not a very strong heal. COMFORT ANIMAL, should have this effect. Heal as One should be more like this: For 10 seconds you and your pet have +3...6..9 health regeneration and +5..10..15 armor. Also resurrects your pet with half health if it is dead. All in favor? Say I!

--Media Control 01:00, 11 July 2008 (UTC)

All the W/Rs in AB would splooge if they made it like that. --click moar Mafaraxas 22:55, 11 July 2008 (UTC)
Lol, you're completely right, Downgrade the numbers I stated up there a bit, but that funcion would kick the current functions ass.--Media Control 04:32, 12 July 2008 (UTC)
Heal As One: Elite Skill: Activation: 1 second. Recharge: 15 seconds. For 10 seconds you and your pet gain +5...10..15 armor and gain gain 2...5...7 health regeneration. Also resurrects your pet if it is dead. How about that? Has a 5 second downtime so its not completely overpowered, but not as sucky and worthless as the current Heal as One.--Media Control 04:37, 12 July 2008 (UTC)
Heal As One: Elite Skills: Activation: 1 second. Recharge: 15 seconds. For 10 seconds you and your pet have +1...5...6 Health Regeneration and have +10...42...50 armor. This effect ends if your pet dies. Resurrects your pet at 75% health if your pet is dead. Less health regeneration for more armor is very fair, IMO, and more resurrection HP is also fair. Bisurge 01:25, 17 July 2008 (UTC)
With an effect like that, you might as well rename the skill to Shielding Bond or something. I don't see a lot wrong with HaO. It provides you with a heal outside Wilderness Survival, lets you get rid of Comfort Animal at the same time and uses much less energy. The condition is next to non-existant; you will just overheal if you used it over 75% and only one needs to be under 75%, not both. The perceived weakness is simply because most non-healer builds prefer to use offensive elite skills and the fact the skill is healing two things at once. If anything had to be changed, drop the recharge to 4 seconds to make it semi-spammable. Feragore 10:44, 21 July 2008 (UTC)
No thats more of my problem, I think that comfort animal should have HaO's effect, because the way it is now, Comfort animal clutters the skill bar, which isnt fair for people who like pet builds--Media Control 00:41, 22 July 2008 (UTC)
YES. Let's buff a type of ranger that is difficult to shut down, that has no energy problems and two sources of damage! It's a great idea! Except...wait. Nothing is wrong with this. Stop complaining. I suppose you think having to cast Word of Healing makes it underpowered for an elite too, right? 03:58, 12 August 2008 (UTC)
Well this should probally be moved to Comfort Animal cuz really thats the skill I have a problem with. I find that comfort animal clogs up the beast masters skill bar. And it's not very fair that a beast master HAS to use HaO for a decent heal and to save space.--User Media Control Ravenous Bite 2.png Media Control talk 21:27, 21 August 2008 (UTC)
Comfort Animal sucks. Get over it. For the same energy cost, 1/4 more cast time and 2 seconds less recharge, it heals for 3/4 of Heal Other, and you can only heal your pet. Sure, it can revive your pet, but the fact that it rezes your pet @ 1/2 health means you have to spam this skill again to get it back to good health.Crimmastermind 03:44, 3 December 2008 (UTC)

Why is this skill's sound a flushing toilet? -- Xerxez 20:01, 15 May 2009 (UTC)

Sounds like stones grinding together to me, or something similar to that. 23:27, 22 May 2009 (UTC)
Either way, I don't think the sound is appropriate for the skill. - Mocceb 15:20, 4 October 2011 (UTC)

August Update[edit]

So Comfort Animal allows you to bring your pet but the elite version of it doesn't. Doesn't make any since to me, any one care to comment. -- 00:32, 7 August 2009 (UTC)

It's just an oversight. --click moar Mafaraxas 00:46, 7 August 2009 (UTC)
Agreed. This needs to be fixed. Although it might involve making a PvE/PvP split of this skill --Combatter 01:33, 7 August 2009 (UTC)
Yeah, they should update this skill too. --SkyHiRider 08:10, 7 August 2009 (UTC)
Well it's been over a month and still no update. :S Combatter 01:47, 9 September 2009 (UTC)
This month's skill update has been pushed back a week. personn5User Personn5 sig.jpg 02:16, 9 September 2009 (UTC)
Still no change. Do arenanet even do monthly skill updates anymore? --Combatter 17:25, 10 January 2010 (UTC)

yeah, lets make it so the skill NO ONE uses brings the pet so theres no change to a beast masters bar skill wise, if Heal as oen did it beast masters owuld be even better(still dont see why they nerfed them ages ago)--Lord Randy 23:50, 15 September 2009 (UTC)

2/25/2010 Update[edit]

-thud- That sound was my PvE pet Ranger fainting ^_^. What a crazy skill this is now. Its like carrying a vet med kit for your pet around with you all the time. Scary part is... Enraged Lunge PvE being so good also... its still gonna be hard to pass that up for this new HaO PvE skill. - SabreWolf 04:20, 26 February 2010 (UTC)

Love this skill to death, i checked it out with master of damage and i got 6 more DPS than i did with enraged lunge :)-- 07:10, 26 February 2010 (UTC)

Wow, solid DPS, solid HoT, solid burst heal for you and your pet, frees the comfort slot, cheap and spammable but also with a decent duration. My PvE ranger is very pleased, been loving enraged lunge but it gets annoying when monks seem to forget about your pet and comfort isn't enough to keep em alive. 21:03, 27 February 2010 (UTC)

I checked this skill out with the master of damage and it had a higher dps with this skill on than with enraged lunge, no other skills were changed. i cant remember the exact number but it was over 80 dps, you can see the build on my page--Crazy guy 01:59, 6 April 2010 (UTC)
Are you sure it takes in account the deep wound in it's calculations?

So the 'steals #-#" replaces its actual attack, or adds to it? || DarkMugen 19:53, 21 May 2010 (UTC)

Adds Sonic Sunday User Da Sonic Sig2.png 22:50, 4 July 2010 (UTC)

This skill is if only they improve animal companion reaction time so that they don't always start attacking a new fodder target only after my team has almost spike it to death. -Wrei110.175.241.56 16:24, 5 July 2011 (UTC)


After some testing I have noticed that Heroes will only use Heal as one to heal the pet. You have to manually operate the skill if you want to use it to add the life stealing element.

Awwwwwwwwwww man I hope they do an update to make them maintain it. Necromas 20:44, 1 April 2010 (UTC)
(I know its 10 years later) I tested this skill on my ranger hero team. And they try to keep this skill up at all times in battle. ([[Beer_Geert]) 00:05, 11 june 2020

Melandru's assault[edit]

Looks like it's bugged not to trigger on Melandru's Assault... Which is probably a good thing for balance :) 17:52, 8 June 2018 (UTC)

This is a result of the bug noted on the skill's page. Namely that Melandru's Assault doesn't technically cause the pet to attack the nearby targets, but rather does direct damage to nearby foes. Loggy (talk) 18:49, 8 June 2018 (UTC)