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Wow. Thank you Fahna for filling in that section. gg--Drekmonger 03:36, 14 February 2007 (PST)

"with the exception of knockdowns" <-- what about death? Ok, i'm only half serious :D — Skuld 07:30, 14 February 2007 (PST)

Knockdowns, death, and skill disables (think Blackout) aren't interrupts as far as the game is concerned - that is, Mantra of Resolve won't stop them. The article could use a bit of clarification along that route. Savio 08:42, 14 February 2007 (PST)

I saw something similar to this get removed on body block area-having a huge list of skills on the page really hurts the readability. Is it possible to create subpages of Interrupt-Causing Skills, Interrupt Prevention Skills, etc? It's important info but throwing it all on there makes it unwieldy. This would go for a lot of other sections too-snare skills in the snare page, etc. --Trevor Reznik 09:12, 14 February 2007 (PST)

The body block area was more for redundacy then anything. I do not mind the current version of interrupts. --Narcism 09:21, 14 February 2007 (PST)
I just figure as long as it's seperated into distinct headings, someone can just open up "interrupts" and click whichever topic they're interested in seeing information about, regardless of how long the page is. And the icons are there to offset a skill list from a list of tips or something else people are encouraged to read casually. The main reason I didn't do a seperate page was that generally if I were going to do that I'd need to give more specific information and set it up in an oversized table, something I thought would actually hurt the readability of it as a quick-list.--Fanha 11:50, 14 February 2007 (PST)

Predictive interruption is useful and justifiable. I don't think this article should tell people not to do it. Cantos 17:07, 17 February 2007 (PST)

In what situation? The only case it's at all necessary is catching a 1/4 second cast, in which case if you're that good at interrupts, you aren't reading this page for tips on interrupting. For 99% or more of players, discouraging them to try to "predict" interrupts is going to improve their game significantly. For the rest, they should know who they are and know to ignore that tip.--Fanha 18:55, 17 February 2007 (PST)

Isn't that the same as telling people who don't know how to Warrior not to use Frenzy so they don't die a lot? Short term this is good advice, but long term it is bad advice. You really should learn to Frenzy and to predictively interrupt. Cantos 03:21, 18 February 2007 (PST)

I thought I'd add in a clause that quickly defines what an action is, and went on to discuss what the conditions are to trigger an interrupt successfully. I'm not 100% sure it looks good sitting there as the second paragraph. I've had a few discussions with people thinking "Warmongers + Psychic Instability should cause frequent knockdowns... right?". Also removed the part where it says that you need to successfully interrupt in order for the hex to work, for Web of Disruption. - (Terra Xin 10:16, 30 April 2007 (EDT))

Doesn't apply anymore. See updates on Psychic Instability for details. --Eyekwah 10:27, 23 April 2008 (UTC)

Psychic Instability isn't in there. Can someone make a home for it?(metaphor).--ShadowFog 03:31, 22 October 2008 (UTC)

Done. totte 07:04, 22 October 2008 (UTC)

Iterrupt Trigger Skills?[edit]

Well, besides Persistence of Memory, it does not look like there are Skills that trigger with iterrupts. What i searched for were skills that do not help getting an interrupt through longer activation times or similiar, but skills that trigger on successfull interrupts, e.g. Health gain every time. —ZerphatalkThe Improver 15:16, 8 December 2007 (UTC)

Frustration does both. — Raine Valen User Raine R.gif 18:37, 6 Jan 2011 (UTC)

Spectral Agony[edit]

Spectral Agony should be added to the list of spells to help interrupts. If, through some divine intervention, you don't die from it while being uninfused, you cast spells 80% slower. Therefore, any interrupting monsters in the mob can easily shut you down so long as, again, Spectral Agony doesn't kill you first. Silavor UserSilavorSigIcon.png 15:22, 16 June 2008 (UTC)

Sorting the skills[edit]

I think it would be great to sort the skills in a more structured fashion (in addition to the current profession grouping). Either alphabetically within each profession, or maybe even add attribute information. If people thinks this is a good idea I can go ahead and make a suggestion before implementing any big changes. --Totte 07:11, 22 October 2008 (UTC)

Ranger and Unconditional Damage[edit]

"This is less of a concern with Ranger interrupts, since they inflict unconditional damage". Do they? That's news to me! Unless you mean Punishing Shot that is... Combatter 09:19, 29 July 2009 (UTC)

i guess he means damage not bonus damage.....anyways, shouldnt this article mention that you can interrupt best as a ranger if you dont autoattack? autoattacking messes up interrupt timing so badly because after a certain animation point it will not stop autoattacking but first finish the autoattack and THEN interrupt, not when you press the key.

Attacking + interupt skills[edit]

If your auto attacking and you see a skill you want interupted and use a spell interupt like say power spike, is it less likely you will get the interupt? I can almost NEVER get an interupt I want on a skill that has below a 2 second cast time. Just wondering if its possible my auto attacking that slows the interupts reaction time. ty. Justice 03:02, 11 January 2010 (UTC)

Attacking can delay interrupts, yes. You won't launch the int until your attack hits; it's the same concept as quarterstepping. — Raine Valen User Raine R.gif 18:39, 6 Jan 2011 (UTC)

Resists interrupts[edit]

There are some bosses that are hard to interrupt (see unwaking waters) and some bosses who's AI changes if they get interrupted (see a time for heros)... I think both should be of note... 13:00, 29 April 2010 (UTC)

Keystone Signet missing[edit]

Keystone signet needs to be added along with Panic for example which also causes AOE interrupts. Also, it needs clarification whether skills like Panic and Keystone Signet interrupt any action, any skill, or everything. 16:06, 8 July 2011 (UTC)