Kiting and Anti-Kiting Skills
Instead of listing these skills in paragraph form as we have now, how about we just have two lists showing some common (ie not all) things people use to help and to hinder kiters. --Vindexus 13:41, 11 February 2007 (PST)
Whatever you think reads best will be fine. If someone has a better idea, they'll come along and "fix" it. Article is already more readable with the section breaks you added, and I can imagine it being better with the bullet point lists instead of paragraphs.--Drekmonger 14:49, 11 February 2007 (PST)
Swap redirect with Kiting?
It seems like Kiting would be the more logical name for an article, given that article titles are generally nouns, and kite is the verb form (and not even the infinitive). Perhaps move this article to Kiting and make Kite a direct to it? (Aiiane - talk - contribs) 21:02, 28 May 2007 (UTC)
A way to Pre-kite
If you are been followed by a toucher or melee, I've tried this many times and always work, or know that you are gonna be attacked up close, and have no options against it and/or want to be near your teammates, gain some distance from the foe, run around in a perfect circle to kite damage. The only way to counter this tactic, is to snare, gain more speed than foe running in circle or with the mouse, cut a corner and land next where you think the foe is going to pass.--ShadowFog 13:31, 6 February 2008 (UTC)
Ranged vs Ranged
I noticed the use of "ranged melee characters" and "ranged spells" in the article, both conveying a different meaning. The first one mentions Warriors/Dervishes/Assassins, etc fighting at close range, while the other mentions spells hitting from a distance. Range defines "the distance to which a projectile is or may be sent by a weapon" or "the distance of the target from the weapon", which tells me that a ranged melee character is rather a ranged physical character and that is usually a Ranger or a Paragon. I believe that is more correct and more clear to just call the "ranged melee characters" something like "close range melee characters." Krothal 11:56, 6 May 2008 (UTC)
- Pruned the article. "Ranged melee" doesn't really make sense, as the two are mutually exclusive. -Auron 12:12, 6 May 2008 (UTC)
Under the "Kiting and Fleeing" section of this page, the "fleeing" link actually links to the Flee skill page. Is there an actual article describing the mechaincs for fleeing, or does one need to be made? --tero 19:28, 25 September 2008 (UTC) Yes, still can't find any information on how much the percentage of crits is increased while in fleeing state.
wtf...? Since when is "kiting" referred to as such because movement is unpredictable like a kite's? That's not how it always has been. It was simply called that because you are pulling the enemy behind you like a kite, usually referring to AI enemies who will follow you with very little foresight and thereby are easily kited. I believe the term "kiting" in RPGs was invented with Diablo, and the term "kite" as it was used then seems to never be used in Guild Wars, favouring "pull" instead which I think is a stupid term. I don't know where the information comes from on this page but I am in strong disagreement with almost everything.
- Yeah, I'm not real fond of this particular article either. I had added a comment that PvE foes kite in a clockwise pattern, since I thought that would be a useful detail for new players to know, but someone helpfully deleted it.--220.127.116.11 20:17, 20 January 2012 (UTC)