Talk:Leader's Zeal
Heroes don't use this skill at all. Nicky Silverstar 18:13, 5 September 2007 (UTC)
- They do now. --Deathwing 20:09, 17 November 2007 (UTC)
Skill sucks in RA since you will only have 3 friends. just = 1 energy gain. Halogod35 19:05, 5 April 2008 (UTC)
- it should count yourself making it 3 energy 76.26.189.65 02:51, 11 April 2008 (UTC)
I love using this skill on my Monk heroes. it makes a huge difference, especially in longer fights. also, because it's under motivation, it gives anyone using it the option of using a shield as well (assuming they put enough points into it of course) Deathwind 00:06, 19 June 2008 (UTC)
- Doubt that monk can get more than 8 energy per use from it...useless. --Spura 09:01, 19 June 2008 (UTC)
- Try using it on a Monk hero who has a Necromancer with Animate Bone Fiend in their group... Isolina Black 00:52, 29 June 2008 (UTC)
- If it was "ally in the area" (ward range), then it would be worthwhile skill(although not for paragon, he has better means of getting energy, for instance Energizing Chorus). --Spura 10:09, 30 June 2008 (UTC)
- It would work well enough for a human with a Minion Master in the group, though. +5 energy (-5 cost), 12 second recharge, with my normal attribute allotment for random secondary profession skills, and Motivation has a few others that coul be useful as well, perhaps... Also, it really doesn't take that much work to walk over to the Minions (especially Bone Fiends), or to where the spellcasters have huddled up, if you're a midliner or backliner. For frontliners, it'd work perfectly with most Minions, or with groups of several melee attackers... melee is most definitely my favorite way to easily bunch up allies. Isolina Black 12:06, 3 July 2008 (UTC)
- If it was "ally in the area" (ward range), then it would be worthwhile skill(although not for paragon, he has better means of getting energy, for instance Energizing Chorus). --Spura 10:09, 30 June 2008 (UTC)
- Try using it on a Monk hero who has a Necromancer with Animate Bone Fiend in their group... Isolina Black 00:52, 29 June 2008 (UTC)
Last time I checked, this works with spirits, making it not totally useless in RA, and it would be helpful if someone confirmed if this still works. --71.113.102.150 05:11, 1 July 2008 (UTC)
- As almost all Paragon skills that says allies, it will affect spirits and minions too, to give you an idea, attacking Spirits can trigger skills like Crippling Anthem since they do attack skills to engage the foe.--ShadowFog 04:12, 29 September 2008 (UTC)
It seems as if Miniatures are counted as allies as well, regarding this spell. 138.246.7.121 15:54, 18 January 2009 (UTC)
This skill is pretty decent if you think about it... at a decent motivation rank you'll get up to 11 energy... if you use it to its full potential on recharge, that's 6 energy gain per 12 seconds... over 1 pip regen with no cast time - so uninteruptable and cannot be removed.... and with that motivation rank you can use a r9 motivation shield and get +16 armor while you're at it, putting casters on the same armor level as a paragon under aggresive refrain. 125.238.8.99 21:48, 14 July 2010 (UTC)
- Yeah, now that I think about it I can second this. It's a tad more effective than Waste Not, Want Not for energy management at 10 Motivation, which is the breakpoint for this (WNWN's is 11, so you save there too), and Waste Not, Want Not is a popular choice for energy management on Monk heroes. This could easily substitute. However, there isn't anything that is even slightly comparable to the energy gain from Power Drain so you will still miss out on energy from not speccing into Inspiration with a Mesmer secondary.
That's not to say there's nothing you could bring instead however; You could always bring Lyric of Zeal aswell for a little extra free energy every 15 seconds or so (if you remember to carry on wanding/spearing stuff the entire time), assuming you are also using a signet. Signet of Rejuvenation is popular enough anyway and makes its way onto many bars, but you could also use Signet of Devotion or even Motivation's own Signet of Synergy to trigger it, as your Motivation rank would be high enough to make it worth consideration. Signet of Synergy is actually quite a nice heal when the condition is met to stabilise a bit of pressure damage, and as a targeted direct spike heal it could also be useful to a Protection Prayers monk that didn't fancy using their elite on Zealous Benediction. Signet of Synergy's total health gain per second is actually higher than that of Signet of Devotion if you meet the requirement, and has the advantage of only a 1 second cast time every 10 seconds instead of the 4 seconds it'd take to cast two lots of Signets of Devotion in that same 10 seconds.
Finally, as you mentioned...having 10 spec in Motivation would also easily enable you to meet the req for a max Motivation shield (and have one to spare incase of weakness), which is definetly a big bonus too. If you wanted to be really wacky, you could even spec a little into Spear Mastery if you wanted to actually do a small bit of damage on your auto-attack. That one isn't quite as practical as the former but would be fun.
Shame small party size makes this skill kinda redundant in Random Arena, but as far as PvE is concerned, think I might actually started using this on a few of my Monk heroes now, and see how it goes... 82.11.226.30 00:32, 21 January 2012 (UTC)
AI/Heroes seem to only use this skill while in combat. Even if the use would be a benefit, or a necessity to keep from running out of energy, from my use case the AI refuse to voluntarily use it while outside combat even at low energy. YunGrey 25 June, 2023