Inspiration Magic
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Inspiration Magic is a Mesmer secondary attribute.
“No inherent effect. Many Mesmer skills, especially spells that generate energy and reduce damage, become more effective with higher Inspiration Magic.
— in-game description
Notes[edit]
- It is commonly used for its energy regaining skills to support some other attribute line (e.g. Domination or Illusion).
- Also contains the Mesmer's only three self heals, Ether Feast, Mantra of Signets and Drain Enchantment.
Inspiration Magic skills[edit]
Icon | Name | Description | Campaign | |||||
---|---|---|---|---|---|---|---|---|
Auspicious Incantation | Enchantment Spell. (20 seconds.) Your next spell gives you 110...182...200% of its Energy cost. That spell takes 10...6...5 seconds longer to recharge. | 5 | 1 | 25 | Factions | |||
Channeling | Enchantment Spell. (8...46...56 seconds.) You gain 1 Energy for each foe in the area whenever you cast a spell. | 5 | 1 | 15 | Prophecies | |||
Discharge Enchantment | Spell. Removes one enchantment from target foe. 20...44...50% faster recharge if that foe was hexed. | 10 | 1 | 15 | Nightfall | |||
Drain Delusions | Spell. Removes one Mesmer hex from target foe. Causes 1...4...5 Energy loss. You gain 4 Energy for each point lost. No effect unless a hex was removed. | 5 | ¼ | 12 | Nightfall | |||
Drain Enchantment | Spell. Removes an enchantment from target foe. Removal effect: you gain 8...15...17 Energy and 40...104...120 Health. | 5 | 2 | 20 | Core | |||
Elemental Resistance | Stance. (30...78...90 seconds.) You have +40 armor against elemental damage. You have -24...14...12 armor against physical damage. | 10 | 20 | Prophecies | ||||
Energy Drain | Elite Spell. Causes 2...8...9 Energy loss. You gain 3 Energy for each point of Energy lost. | 5 | 1 | 30 | Core | |||
Energy Tap | Spell. Causes 4...6...7 Energy loss. You gain 2 Energy for each point of Energy lost. | 5 | 2 | 30 | Core | |||
Ether Feast | Spell. Causes 3 Energy loss. You gain 20...56...65 Health for each point of Energy lost. | 5 | 1 | 8 | Core | |||
Ether Lord | Hex Spell. You lose all Energy. Target foe has -1...3...3 Energy degeneration and you have +1...3...3 Energy regeneration (5...9...10 seconds). | 5 | 2 | 20 | Prophecies | |||
Ether Phantom | Hex Spell. (10 seconds.) Causes -1 Energy degeneration. Causes 1...4...5 Energy loss if this hex ends early. | 5 | 1 | 10 | Nightfall | |||
Ether Signet | Signet. You gain 10...18...20 Energy. No effect unless you have less than 5...9...10 Energy. | 1 | 45 | Factions | ||||
Extend Conditions | Elite Spell. Spread all conditions from target foe to foes near your target. Those [sic] durations of those conditions are increased by 5...81...100% (maximum 30 seconds). | 5 | ¼ | 5 | Nightfall | |||
Feedback | Spell. Removes one enchantment. Removal effect: target foe loses 4...9...10 Energy. | 10 | 2 | 30 | Factions | |||
Hex Eater Signet | Touch Signet. Removes a hex from target and 2...4...5 adjacent allies. Removal effect: you gain 1...3...4 Energy for each hex removed. | 1 | 25 | Factions | ||||
Inspired Enchantment | Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). | 10 | 1 | Prophecies | ||||
Inspired Hex | Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). | 5 | 1 | Prophecies | ||||
Leech Signet | Signet. Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell. | ¼ | 30 | Core | ||||
Lyssa's Aura | Elite Enchantment Spell. (10 seconds.) You have +0...4...5 Energy regeneration. Renewal: every time you cast a spell on an enemy. | 5 | 1 | 30 | Factions | |||
Mantra of Concentration | Stance. (1...31...38 seconds.) The next time you would be interrupted, you are not interrupted. | 5 | 30 | Prophecies | ||||
Mantra of Earth | Stance. (30...78...90 seconds.) Reduces earth damage you take by 26...45...50%. You gain 2 Energy when you take earth damage. | 10 | 20 | Core | ||||
Mantra of Flame | Stance. (30...78...90 seconds.) Reduces fire damage you take by 26...45...50%. You gain 2 Energy when you take fire damage. | 10 | 20 | Core | ||||
Mantra of Frost | Stance. (30...78...90 seconds.) Reduces cold damage you take by 26...45...50%. You gain 2 Energy when you take cold damage. | 10 | 20 | Core | ||||
Mantra of Inscriptions | Stance. (5...21...25 seconds.) Signets you successfully activate while in this stance recharge 10...34...40% faster. | 10 | 20 | Core | ||||
Mantra of Inscriptions (Saul D'Alessio) | Stance. (17...18 seconds.) Signets you successfully activate while in this stance recharge 28...30% faster. | 10 | 20 | Bonus Mission Pack | ||||
Mantra of Lightning | Stance. (30...78...90 seconds.) Reduces lightning damage you take by 26...45...50%. You gain 2 Energy when you take lightning damage. | 10 | 20 | Core | ||||
Mantra of Persistence | Stance. (5...21...25 seconds.) Illusion hexes you cast last 10...34...40% longer. | 5 | 15 | Core | ||||
Mantra of Recall | Elite Enchantment Spell. (20 seconds.) End effect: you gain 10...22...25 Energy. | 10 | 1 | 30 | Prophecies | |||
Mantra of Resolve | Stance. (30...78...90 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Core | ||||
Mantra of Resolve (PvP) | Stance. (5 seconds.) Prevents interrupts against you. Prevention cost: lose 10...5...4 Energy or Mantra of Resolve ends. | 10 | 20 | Core | ||||
Mantra of Signets | Stance. (10...34...40 seconds.) You have +3 armor for each signet. You gain 5...49...60 health each time you use a signet. | 5 | 20 | Prophecies | ||||
Mantra of Signets (PvP) | Stance. (10...34...40 seconds.) You gain 5...49...60 Health each time you use a signet. | 5 | 20 | Prophecies | ||||
Physical Resistance | Stance. (30...78...90 seconds.) You have +40 armor against physical damage. You have -24...14...12 armor against elemental damage. | 10 | 20 | Prophecies | ||||
Power Drain | Spell. Interrupts a spell or chant. Interruption effect: you gain 1...25...31 Energy. | 5 | ¼ | 20 | Core | |||
Power Leech | Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energy whenever target foe casts a spell (10 seconds). | 5 | ¼ | 20 | Factions | |||
Revealed Enchantment | Spell. Removes an enchantment from target foe. Removal effects: you gain 3...13...15 Energy; this spell is replaced with that enchantment (20 seconds). | 10 | 1 | Factions | ||||
Revealed Hex | Spell. Removes a hex from target ally. Removal effects: you gain 4...9...10 Energy; this spell is replaced with that hex (20 seconds). | 5 | 1 | Factions | ||||
Signet of Humility | Signet. Disables elite skill (1...13...16 second[s]). Disables your non-Mesmer skills (10 seconds). | 3 | 20 | Core | ||||
Signet of Recall | Signet. (10 seconds.) You have -4 Energy regeneration. End effect: you gain 13...19...20 Energy. | 1 | 20 | Eye of the North | ||||
Spirit Shackles | Hex Spell. (5...17...20). Target foe loses 5 Energy whenever it attacks. | 10 | 3 | 8 | Core | |||
Spirit of Failure | Hex Spell. (30 seconds.) Target foe has 25% chance to miss. You gain 1...3...3 Energy whenever this foe misses. | 15 | 3 | 20 | Prophecies | |||
Tease | Elite Spell. Interrupts a skill. Interruption effect: also interrupts other foes in the area, and you steal 0...4...5 Energy from all foes in the area. | 5 | ¼ | 15 | Nightfall | |||
Waste Not, Want Not | Spell. You gain 8...12...13 Energy if target foe is not attacking or casting a spell. | 5 | ¼ | 15 | Eye of the North |