Talk:Leech

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Locations[edit]

Leeching in FoW and UW? I mustn't be that experienced in those areas to ask - what do they gain by leeching there? (Terra Xin 01:46, 9 September 2007 (UTC))

Drops without doing anything. When players have sweeped 1 area, players perhaps leave and leech just collect drops.

Leeching? I report those that: bring a survivalist build, after our team has died, instead of resigning, they tend to...well survive without doing any battle.--ShadowFog 13:39, 25 March 2008 (UTC)

I dont know if the term leech is appropriate for UW and fow but I am more concerned about people triggering every quest available at once to make fun of pugs by forcing them to resign (they cant be traped or reported since we dont know who took the quests). And since ANet is fine with this, who are we to tell it should be prevented ? Yseron - 86.209.65.9 13:33, 24 August 2008 (UTC)

People leech in the Jade Quarry during bonus weekends. Crazy Odin 13:41, 9 September 2008 (UTC)

Someone wrote something about drops... I dont think that holds any "water".--ShadowFog 04:29, 29 September 2008 (UTC)

Riven Earth Leeching[edit]

Leeching a problem in Riven Earth? Isn't that the entire point of raptor farming? 68.78.141.9 02:28, 14 November 2008 (UTC)

Re-writing. Revelation talk 05:48, 10 January 2009 (UTC)
Frankly I have always objected to people being called Leeches in Riven Earth. The premise behind them coming along is to increase the number of drops by increasing the number of players in the team. As of yet, I have not seen any substantial evidence one way or the other on this matter, but the common belief is that they do increase the drops. At this point, based on contribution, I would say the leech is the farmer, gaining chances for drops ranging from lockpicks to the elusive Elemental Sword, while themselves only giving a few dozen faction to the other players. Due to drop rates in reality though, neither side is truly a parasite on the other, and its more a beneficial symbiotic relationship. Guildwarsrunner 05:56, 10 January 2009 (UTC)
That.. is beautiful, I couldn't have worded it better myself. nicely done. Revelation talk 06:22, 10 January 2009 (UTC)
The fact that the "leechers" in raptor farming just stand idle and do nothing kind of makes them leechers. Them being there is more of a good luck charm than doing anything actively to help the farmer. Paddymew 20:25, 19 August 2009 (UTC)

The Ultimate Anti-leech[edit]

A: So, i got into PvP battles, to be specific, Jade Quarry. I have came across with multiple kind of leechers, yes, leechers are more than one kind (lol). There are the ones who don't move or talk (standard one), the ones who move around but do nothing, the ones that call people names or flame everyone in the arena (doesn't matter which team), and the ones that i don't even call leech, since they leave after join, and there's probably more. So, i was thinking about something that can fix, maybe not overall but the majority of the leech that we can find in Guild Wars. My idea is, at the moment, just for PvP, since it's the more affected. So, a possible solution is: Kick System. Unlike PvE where people can do runs, in PvP the more allies the better, there's no point to kick someone just because "we want". This would work like this: if the majority of the players report someone as leecher, the system will auto-kick the player, simple as that.

B: The second solution would be: Points/Rank Reset. This system would reset anyone who leeches in PvP, their rank/points that are involved in the current PvP mode (Balthazar, Luxon, Kurzick Faction, etc). This would work like this: if the whole team (excluding the one who is leeching), reports the leecher, the system auto-resets the leecher's rank. If in a Team of 8 there are 2 Leechers, it's simple, like already said if the majority of players vote in Player Y as a leecher it gets reset, and could also get kicked, if player Z is also leeching and gets report by the majority, same, reset, etc, etc.

--Inflame 17:28, 20 January 2009 (UTC)

Sucks to get your ranks reset if your computer locks and you can't move for one match once. Misery 17:30, 20 January 2009 (UTC)
I didn't know people could call names and write /yawn when someone reports them when the PC locks up, interesting. Any better excuse? --Inflame 19:43, 20 January 2009 (UTC)
"There are the ones who don't move or talk." They /yawn and call names? Or were those kind supposed to be excluded from your system? I've been reported as a leech before when my connection was crappy or whatnot, it would suck to have my rank reset for that. I've been in AB matches where 3 or 4 players on each side couldn't move because of server-side issues; wouldn't that suck for them? Or what if someone's with a sync group and they just don't like you, so they get their buddies to report you? Grievers would have a field day! User Raine R.gif Raine - talk 21:28, 20 January 2009 (UTC)
I'm sorry, but when a player gets disconnected a Green message appears saying "X has lost communication......", i lost connection lots of times, mostly in PvE and couldn't get back, not even got a chance to restore connection as the game says "code 007" or something like that and closes the connection, anyway, why are you only looking at the option B? Better excuse please? --Inflame 21:42, 20 January 2009 (UTC)
No, the green message usually appears, and never appears if a player is lagged at the start. Even on top of that, a player can be lagged out for a long period of time without that warning appearing; it's very possible to be reported if you're DCd for five minutes without any kind of notification (I've gone fifteen minutes before the "Would you like to reconnect?" dialogue appears, though that's uncommon). That completely aside, what if something happens off-game? What if your dog gets hit by a car and you have to AFK? Oh, sweet, you lose months worth of rank, too! And being kicked from the server is relevant to getting your points reset... how? If you get kicked and your rank gets reset, it's just going to suck for you when you log back in. Also, I'm only talking about suggestion B because suggestion A won't help anything; having a player on your team not doing anything and not having a player on your team aren't very different; what's the point of kicking them? You're still a player short. You could suggest "Dishonor", but look at how well that's working out. I still believe that such a system as what you propose would be an enormous problem. User Raine R.gif Raine - talk 21:57, 20 January 2009 (UTC)
How many dogs do you have? o.O Ok, you're right the reset system may suck, but the suggestion A (Kick System) wouldn't hurt, anyway nothing of this would be necessary IF Anet would take action against Leechers, do they even do anything with the report system? Don't think so, as i see the same leecher everyday doing the same lots of times. IF you have to go afk for some time, exit the game, simple as that, if you go for like 5 minutes and you get kicked, what's the problem? I don't mind to get kicked, no matter if i need to go to the bathroom, the phone rings, or someone knocks on the door, etc. --Inflame 01:43, 21 January 2009 (UTC)
Why not just a dialogue box after three minutes of inactivity: "You will be disconnected in <timer, starting at 30> seconds. Please type in the following randomly-generated phrase to continue playing: <randomly generated phrase>". Except that would kick people who were actually lagged out, too. Which really wouldn't be a problem. That person wouldn't be able to reconnect to the server without inputting the phrase (which a bot shouldn't be able to do), so it would keep leechers off the servers for a while. That would mean, at the very least, that someone would have to be sitting with at their comp with GW open to leech. Which would just be silly. User Raine R.gif Raine - talk 02:11, 21 January 2009 (UTC)
Hmm, seems nice your idea, that would work like Windows Screensaver/Power Saver. Didn't tough of that. Very nice idea indeed.
Edit: However it won't work on those who just move around to avoid reports, just move from a place to another. :/ --Inflame 22:42, 21 January 2009 (UTC)

And then reality strikes - you aren't ever going to get 7 people to report the last person. It's rare enough to get more than half. Oh, and if there are two leechers, neither of them will get kicked. -Auron 02:22, 21 January 2009 (UTC)

Did you know that majority means that 5/8 wins? --Inflame 02:47, 21 January 2009 (UTC)
I agree with Auron. I have never seen even half of the people report the leechers, even in FA and JQ. Erasculio 02:48, 21 January 2009 (UTC)
Ditto. I used to report but since Im running a risk of myself get kicked out of PvP(irony) and those leechers will stay anyhow, I just don't report anymore. /resign.--ShadowFog 04:29, 21 January 2009 (UTC)
Edit: I was thinking, why not monitor faction rank and zaishen keys purchased on all accounts and if gone dishonorable more then 3 times within 24 hours have a long temp ban according to how much of both they have. As far as I know they are the main two reasons to farm faction. I do think that it would be fair if "more experienced players" = higher rank/zaishen keys bought received longer bans because they would know/understand why it was done. We would need a decent threshold that would be needed to increase each length of temp ban but i'm pretty sure it would solve the problem. Considering zaishen keys go for 5plat each they could very well be gold farmers.Magixx 08:58, 29 January 2009 (UTC)Magixx 08:56 29 January 2009 (UTC)
So if a person suddenly finds himself extremely laggy due to issues with the internet connection, he gets banned because he isn't moving. Not really a solution, seeing that more than 20% of all people who "aren't there" in some way or another just have really slow internet connections. It would be like saying "If you play Guild Wars PvP via a modem, you get banned." And even though I've got a pretty good internet connection, it still has issues sometimes. Paddymew 20:36, 19 August 2009 (UTC)

Referring to solution B above: This can be a workable solution if Anet were to decide to tackle it, with some adjustments. Tracking the number of times a player is reported for leeching would need to be instituted for one. Next, the rank reset can be limited to the starting faction for their current rank (removing the rank leveling reason, Balth faction could also be removed). The idea of being dishonored when reporting too often cannot be removed, because this needs to be there to keep people from going overboard with reporting. Im afraid its a necessary evil. I cannot agree with the idea of not reporting. I have played this game for two years, report leechers all the time, and have only gotten Dishonor once. If you know what to look for before you report, it's not going to happen to you. Filofax1us 11:13, 5 January 2010 (UTC)

Leeching BAN![edit]

I play the Jade Quarry alot.... and there are usually leechers, and of late it has been getting extremely out of control....

I propose that after accumulating enough dishonorable points for 5 sessions of dishonorable (Among the time of 2 days), you should be sentenced to 72 hours of BAN!

I also propose there should be this amount among the course of two days.... if you're dishonorable 5 times for every two days, you really are a chronic leecher.

This eliminates the possibility of someone being banned for just going to the restroom, but makes it to where the real leechers get sentenced.

{{skill icon|Abyssal}} 18:25, 12 April 2009 (UTC)


I would like to add that I also play in Jade Quarry a lot, mostly to max the titles; and although the present Dishonourable system appears to work for a short time - it is for a short time only. If a player persists in the dishonorable style of leeching, a stiffer and more appropriate method should also be adopted. My idea goes a little like this, instead of players waiting to find out if a player is a leecher, then after so many reports within a short time; they should be given the title 'Leecher of the Kurzicks/Luzons' underneath their character name. This title will not be able to removed until they have proved that they are no longer a leecher in Random Arena / Alliance Battles / Jade Quarry.

I admit that some players would love to have this title, however for the persistant leecher; it would be a ball & chain around their characters.

I also agree that some players sometimes miss the fact that a player has lost connection and are quick to /report, however in most games I've played; the majority of players will simply run round a character who is blatantly leeching also some two or three times before reporting - if at all.

The only other way to monitor this situation, would require Faction GM's; who after picking up on prolific leechers can be empowered to administer stiffer punishments. These Factions' GM's, must remain invisible/unknowns and as such with the thought of their presence; should also discourage the art of leeching.

--Cheeky Wizard 00:15, 27 May 2009 (UTC)

I like to play in jade quarry but there seems to be a lot of botts and leechers. And there the same ones most of the time. Is there anything being done about it? Because I've been playing for one and half years and this person (Pony Slayer) that leechs all the time. If there is suposed to be a ban. Why isn't there anything being done about it? - - 69.139.13.97

I JQ all the time, and have reported many of leech, and on top of that took screenshots of the people that are leeching, either in game or in town with the hex. Did this over 3 days. Sent Anet/NCSoft the pictures, and it seems to me that they will not even look at the evidence. And another thing is that they told me is to entry here, that they read the wiki, going to have to call bullshit on that. It don't take a rocket scientist to see the ones that repeatedly leech in JQ. This is from "GM Lemoncobra" - "While we do our best to investigate every reported violation, we cannot take action unless we have proof beyond a reasonable doubt." Looks like these people have. But "they" have no proof. Pfft.

In a nutshell.[edit]

The reporting system sucks i'm sorry. wanna know why people don't report? (myself included.) Because reporting gives you dishonor unless the 'majority' also report with you... I used to report all the time, then I got dishonorable status, and wiki'd it and sure enough the only thing I did wrong was try to stop some leechers. lesson learned. on top of that it's not even all that bad, go play a quest or mission and there ya go status removed. it should be for like a day (but not under the current system).

Re-freaking-diculous. In fact I Reported someone today after some encouragement from teammates to report a leecher in JQ. three of us reported. two of us got dishonorable status. so now, I am officially convinced, I will not report until the system is fixed. I think the system should be harsher, I don't care if you go to the bathroom, do it before the match or after. you can hold it ffs. 70.135.104.185 00:09, 16 August 2009 (UTC)

lol'd at your ending, but I agree with you that the dishonour system could be made better in many ways. Currently, it equals nobody going to the police because "If the majority of the local group of strangers you were with when you were robbed didn't see the thief's face, you get thrown in prison instead." Paddymew 20:39, 19 August 2009 (UTC)


Capping[edit]

I'm not sure about the RivenEarth thing, I believe that leeching there is widely accepted because people are actively agreeing to do it. What I disagree with though is something called "capping" in pvp. I was in AB tonight and as we started to go out and battle the whole kurzick team yelled " DON'T FIGHT, CAP" which basicly meant go to a res shrine and stand there. Isn't that sort of the definition of leeching?

I think A-net should have game moderators. People who actively play the game, but can keep a watchful eye out for cheaters. It's not just cheating though, have any of the A-net people logged in and went to the pvp areas? There seems to be a completely different type of cheat for every area, and you are expected by the players to actively participate in this.. Red Resign day is an example.. Still it goes much further than that. I actively refuse to pvp, because of the way people act in pvp areas. Tonight I was trying because of the enhanced faction points available this weekend, but never again. I have been in RA and been verbally abused because I didn't use a build that I downloaded from pvx wiki. It's ludicrous and reporting does nothing. The report feature is a joke, everyone knows it. I've seen a lot of people say " go ahead report me, a-net never pays attention anyway" It's terrible, and it does a dis-service to the whole game.

I wish there were administrators you could go to with this sort of thing, or at least people who actually read the reports. It doesn't seem like there are. It seems more like if you type report a certain number of times you get the dishonourable title yourself. Just my thoughts Storm Redhawk --The preceding unsigned comment was added by User:Drkvamp (talk).

"What I disagree with though is something called "capping" in pvp. I was in AB tonight and as we started to go out and battle the whole kurzick team yelled " DON'T FIGHT, CAP" which basicly meant go to a res shrine and stand there." No. When they say "cap" it means to continue to capture shrines, not just take one and defend it. For example, clear the Northwest Resurrection Shrine, move onto the West Equipment Station, then continue to move on while the rest of the players have mindless, yet fun, face-offs. As for game moderators, try suggesting it on Feedback space. ~Celestia 12:29, 4 March 2010 (UTC)

Celestia- I have become much more accustomed to pvp now, and understand capping much better. I look back at this post and think it is kind of stupid. However, there is a big problem with leechers/leavers in jq. User:Drkvamp

Name and Shame[edit]

I wish they would allow you to name and shame all the leecher in the game. --Veeber 15:25, 8 September 2011 (UTC)

Do heroes act as leechers for the purposes of increasing drop rates?[edit]

re: #Riven Earth Leeching

In terms of this farm and the vaettir farm, do heroes work as leechers to increase drop rate?74.173.107.209 15:06, 26 April 2012 (UTC)

The larger the party size (upon entering a zone), the greater the number of drops affected by loot scaling. So, parking 7 heroes near the portal and going out and killing stuff should increase common drops (gold and trophies) and have no impact on fancy drops (ecto, gold items, greens, ...). – Tennessee Ernie Ford (TEF) 02:29, 27 April 2012 (UTC)
Maybe late and not in a best place, but anyway. Unfortunately, party with heroes doesn't work exactly in the same way as a party of real players. Here is my explanation. It's known that all the items which would assigned to the heroes or henchmen are never dropped on the ground and cannot even be noticed. Some bugs when a particular item may be assigned to the NPC ally like a Merchant from summoning stone, only confirm this fact. So, if all heroes are actively participating in farming, total drop would increase because of party size, but the amount of visually dropped items is less because it's only a part of total drop. When heroes are not participating and are far from the farming place (greyed names), you cannot get their part of drop anyway, because it's not dropped on the ground and cannot be then re-assigned from inactive party members to the farmer. With real people, situation is different: no matter whether leechers are nearby or not, all items are dropped and nothing is hidden. If leechers are far, items either become re-assigned from inactive members to the farmer, or may remain assigned to others for a while and then may be picked up by everybody (usually by farmer).
In theory, the best farming group should be formed from 8 separate accounts belonging to one player. Fortunately, I'm not so concentrated on farming to have so many accounts :) --Slavic 19:57, 16 June 2012 (UTC)