Talk:Leech Signet
Skill trainer[edit]
leech signet cannot be obtained from the skill trainer in Eye of the North
Hero use[edit]
Does anyone know if this is used to its full potiential by heros, or is just spammed on skills/attacks in general?
- Everything, but they're smart enough to use it on spells more. -- Halogod35 01:51, 12 June 2009 (UTC)
- I belive they use it only on spells. My gwen wasn's smart enough to interupt glint with it sheself. 95.84.152.247 07:51, 6 September 2009 (UTC)
Does this work similar to frustration in it's ability to interrupt?[edit]
Energy gain aside (if you are stopping a foe's spell cast), can this signet interrupt any skill like frustration can? -- For instance, will it hard stop any action as it says it does? I would use frustration, but I can't afford to put points into the other mesmer skill category based on a character build i am using. Other than long recharge time, i hope this can dead stop pretty much everything as implied by the word "any" -- for instance even overriding stances that prevent interruption. thank you cecil 19:57, 6 October 2009 (UTC)
- It can interrupt any action as it states, but it will not bypass anything that prevents interrupts. --67.240.83.137 20:26, 6 October 2009 (UTC)
buff[edit]
pretty nicely balanced imo. Roflmaomgz 17:33, 22 May 2010 (UTC)
vs. Power Drain[edit]
Is it just me, or is this one just better than Power Drain? I compared the energy gain (so for power drain minus the cost), and you gain more energy if you interrupt a spell. Also, Leech signet doesn't cost anything if you miss your interrupt. Then of course there's the advantage of being able to interrupt anything, and not having the bad side effects from spells (like Mistrust or Backfire). Any thoughts on this? (KILL MementoMori 12:45, 23 May 2011 (UTC))
- You get more energy from Power Drain at 8 Inspiration and above. Power Drain also benefits from HCT/HSR mods and skills that require spells, such as Mind Wrack. --Irgendwer 13:02, 23 May 2011 (UTC)
- Power Drain can't interrupt Claim Resource. This can. That's honestly all that matters. 161.184.140.160 13:26, 23 May 2011 (UTC)
- Assuming all you ever play is HA. --Irgendwer 13:41, 23 May 2011 (UTC)
- Power Drain can't interrupt Resurrection Signet, Death Pact Signet, Earth Shaker, Devastating Hammer, Signet of Rejuvenation, Signet of Suffering, Signet of Humility, Glyph of Lesser Energy, Life, Avatar of Grenth, Avatar of Balthazar, Song of Concentration, Signet of Return...
- This can. 161.184.140.160 14:15, 23 May 2011 (UTC)
- By similar reasoning, I could argue that the only interrupt you'll ever need is Distracting Shot. --Irgendwer 14:32, 23 May 2011 (UTC)
- Assuming all you ever play is HA. --Irgendwer 13:41, 23 May 2011 (UTC)
- You don't have >8 inspiration, switching sets for the slight chance of a skill you don't use on recharge to get 10 secs cut off is typical hard cape-leech pvxwiki-regular pro. -Cursed Angel 15:07, 23 May 2011 (UTC)
- Leech sig is better in every normal Mesmer build. Pdrain is better with MoR and maybe Glyph Renewal (which are both amazing, but still not common), but not really anywhere else. — Raine Valen 16:16, 23 May 2011 (UTC)
- Power Drain can't interrupt Claim Resource. This can. That's honestly all that matters. 161.184.140.160 13:26, 23 May 2011 (UTC)
Update[edit]
30 second recharge, 'nuff said. Also nerfed Web o R to 10e. Well, I still have PB...sigh... lets all run Earth, and fake-cast to glory! 95.83.201.79 01:17, 22 June 2012 (UTC)
- They should have just split it for PvP, even more reason just to take Power Drain in PvE now. Random Weird Guy 14:06, 22 June 2012 (UTC)