Talk:Magehunter's Smash
Headline text[edit]
Auron B(not that guy) ummmm.... why the heck is this an elite? oh so i gues not looseing all adrenaline makes this being an elite ok? it doesn't deal any extra damage and its use is very limited, sounds like just another skill to me and not even close to elite.
- Agreed. This sorta needs a buff. If the KD was unconditional and it couldn't be blocked if the target was enchanted, this would see some use. Might be overpowered then, but giving it a 6A cost to match Hammer Bash would even it out quite nicely, in my opinion. 64.203.204.21 18:37, 3 August 2007 (UTC)
- Worst. skill. Ever. :] :] 65.24.106.106 02:45, 31 October 2007 (UTC)
- Don't agree but close. Raptaz 13:55, 6 December 2007 (UTC)
- Have you ever seen Orison of Healing? Bisurge 07:03, 20 June 2008 (UTC)
- Don't agree but close. Raptaz 13:55, 6 December 2007 (UTC)
- Worst. skill. Ever. :] :] 65.24.106.106 02:45, 31 October 2007 (UTC)
Auron B(not that guy) yep here to complain about this skill again. Magebane shot just got a boost yet this skill remains useless. has any1 ever seen anybody other than the boss that carries it and minions of abbadon use this skill? No. because it sux. Come on give me something. make it interupt target foes action and if that foe was enchanted knock em down instead. or make the Knockdown unconditonal but add damage if the foes was enchanted. or is the skills name implies its supposed to be used to against mages why not make it do dazed.(all the spell castors gasp). yeah i know u all see dazed as over powered. (mainly because ur spell castors, no one ever said a thing about blind/ its ok for just about ever spell castor to either blind u or create a blind like effect to you but god forbid someone daze a mage) realy though give us a reason to use this skill or remove the elite status.
- It has lower adren cost but yeah, this is severely underpowered. Make this either extreme low adren cost or give it unconditional bonus damage. Dark Morphon 09:25, 29 December 2007 (UTC)
Auron Bushi: Ok, ok lets try this.
Option 1: Keep adrenaline cost as is, if this attack hits it does +X xtra dmg, if foe was Enchanted that foe is knocked down and this skill does +X xtra dmg. (think Fierce blow. the attack would do a lil xtra dmg unless it hit and enchnanted foe then it knocks down and cause even more dmg)
Option 2: Increase its adren cost to 7. Make it a unconditional knock down. and make it unblockable OR do xtra dmg to HEX or ENCHANTED foes.
Option 3: Increase adren cost to 8. Make it a unconditional knockdown but only for 1 sec max (negates stonefist) and have it cause dazed for for 3-7 seconds.
Option 4: 5 NRG cost, 15 sec recharge time, if this attack hits it does +X xtra dmg. if foe is knocked down that foes suffer from dazed for 3-7 seconds. Honestly just make the skill worth useing.
Rebalance[edit]
At least this skill is not terrible now, but still the adrenline cost is a little bit to much for a simple unblockable knockdown.William Wallace 01:18, 7 March 2008 (UTC)
- It's at least worth bringing. I'd still use dev hammer over it for 7 adren KD, one unblockable attack is not going to get a spike through blockway still. If it were less, even just 6, it would be on my hammer bar instantly, charging as fast as hammer bash for some excelent KD pressure chaining would be powerful. 71.31.153.138 01:23, 7 March 2008 (UTC)
- It's meant to be a counterpart to devsatating hammer now, since both are 7 strikes for an unconditional knockdown, they just vary in that this is morelikley to hit and Dev hammer does weakness. --Ckal Ktak 11:31, 7 March 2008 (UTC)
- Dev hammers weakness is generally not any use at all, except for being rc food. This is actually equal to it. Heavy blow isn't good, you'd rather run hammer bash in GvG anytime. I like this buff. 82.74.131.198 12:09, 7 March 2008 (UTC)
- Dev hammer's weakness is largely useless, but in the rare cases it does help, you'll be glad to have it. It makes their monks have to spend more energy than normal against hammer linebacking, it can occasionally cause a missed breakpoint, and it's good if...uhh...you have a hammer warrior splitting? Ok, weakness kinda sucks, it's just that the upside of Magehunter's is kinda meh, being an adrenal skill, so you need to hit first, and you can't spike through blockway still. 69.40.240.227 20:50, 7 March 2008 (UTC)
- Dev hammers weakness is generally not any use at all, except for being rc food. This is actually equal to it. Heavy blow isn't good, you'd rather run hammer bash in GvG anytime. I like this buff. 82.74.131.198 12:09, 7 March 2008 (UTC)
- It's meant to be a counterpart to devsatating hammer now, since both are 7 strikes for an unconditional knockdown, they just vary in that this is morelikley to hit and Dev hammer does weakness. --Ckal Ktak 11:31, 7 March 2008 (UTC)
i like the buff its definetly gettin use now The Golden Arrow 00:49, 9 March 2008 (UTC)
Auron Bushi: THANKYOU! Now we need to work on magehutners strike... 70.3.42.28 10:34, 9 March 2008 (UTC) strike hard strike fast, every strike first and last!
NOtes[edit]
I don't quite understand the note, there are plenty of unconditional KD's. 76.186.15.83 11:17, 11 March 2008 (UTC)
- True enough. I removed it. Backsword 12:31, 11 March 2008 (UTC)
Lol[edit]
Ahaha it was 1 adren too high to start with, for doing no bonus damage at all, and now they killed it to its previous state.....truly "great" work.
- Yup...no point in running this over devastating Hammer
it wasn't even OP... 72.177.204.158 01:15, 21 March 2008 (UTC)
- Before the changes, this was okay as it was. Don't like getting knocked down every 5 strikes? don't enchant yourself, or learn how to kite/blind. It's still a lousy no attribute skill. 8 adrenaline for a normal knockdown with no other effects than conditional unblockability? Devastating Hammer is better.
i lold tears when i read why izzy nerfed this
people started to use this over devastating hammer,i dont want that.Oni 13:43, 23 May 2008 (UTC)
People,[edit]
This. Skill. Is. Good. Get over yourselves.--Fallen (talk) 18:52, 15 June 2008 (UTC)
What?? It is so funny d-shoting a hammer warrior while using this skill considering how long it took him to build up the adrenline just for one simple knockdown.William Wallace 19:45, 25 June 2008 (UTC)
I fail at using wiki, but why the HELL is healing hands related? 80.7.169.119 02:36, 4 July 2008 (UTC)
- because wammos are funny and somebody wanted to point that out 68.54.150.61 05:42, 8 July 2008 (UTC)
Lol[edit]
Why do people complain because they think this is bad? It is an unblockable attack against Enchanted foes, and in PvP those are rather common... Dark Morphon(contribs) 14:49, 14 August 2008 (UTC)
- Because unblockability can be achieved in other ways, this costs more than three others knockdowns and has a pretty useless ability in PvE and against Rangers and Warriors. Noctarch 17:35, 4 September 2008 (UTC)
- Ya, how would you achieve unblockability in PvP, on a warrior? I'd love to hear a misinformed answer. -- NUKLEAR IIV 14:20, 9 September 2008 (UTC)
- Rigor Mortis or Warriors Cunning. Though they come at a price they dont take up your elite slot. Noctarch 16:07, 9 September 2008 (UTC)
- Rigor is worthless without hex stacks (which happen to be gay) and WC is worthless in any given case. Oh, and this is acutally used. Thanks for playing. -- NUKLEAR IIV 17:52, 9 September 2008 (UTC)
- When your speak of Rigor's worthlessness without hex stacks, you probably speak of a kind of PvP that's based on prestructured teams. You as a seasoned player should know that there's more then HB, HA and TA. Anyway, you asked for the possibility which I answered - nothing more. Noctarch 20:55, 9 September 2008 (UTC)
- Rigor is worthless without hex stacks (which happen to be gay) and WC is worthless in any given case. Oh, and this is acutally used. Thanks for playing. -- NUKLEAR IIV 17:52, 9 September 2008 (UTC)
- Rigor Mortis or Warriors Cunning. Though they come at a price they dont take up your elite slot. Noctarch 16:07, 9 September 2008 (UTC)
- Ya, how would you achieve unblockability in PvP, on a warrior? I'd love to hear a misinformed answer. -- NUKLEAR IIV 14:20, 9 September 2008 (UTC)
wth is your problem nuclear. go breathe in a bag. warriors cunning IS a good skill. unremoveable, insta activation. dont cry about the recharge time, its for spiking. dont cry about the energy cost, its for adren warriors. As for magehunter's smash, the point of doing a KD hammer attack is for following up with a spike. even if magehunter's gets through, your probably going to miss 75% of your spike anyhow, which on an adren warrior is actually 100%. I wouldnt mind something different like: removes all enchants from yourself and foe, unblockable KD--Justice 23:58, 30 September 2008 (UTC)
- Ololol. Warrior's Cunning sucks. Being unblockable once per minute is very good mirite? I don't know what game you are playing, but in this game you don't spike once per minute. Clear? Thanks. Dark Morphon(contribs) 18:08, 24 October 2008 (UTC)
- lol, agree with above. Someone trying to justify Warrior's Cunning: that's funny. The recharge is too long and the energy cost is too high for any serious warrior, who should be spending his or her energy better. Conclusion: waste of a skill slot; even if the effect is handy every now and again, I can easily find 8 better skills to put on my warrior skill bar in any format of GW, but especially in PvE. Astralphoenix777 01:01, 20 July 2009 (UTC)
It only sucks if you cant use it correctly. I like it just fine the way it is and it tickels me every time a monk drops guardian and cant figure out how i killed them with 50% block--Justice 16:59, 21 November 2008 (UTC)
As a dervish, I use Shield of Force and laugh my ass off when I've not only wasted a warrior's elite mid-way through a slow-as-balls hammer attack, but then weaken him, making him effectively useless. I'm going to have to agree with the conversation below and qualify: this belongs in GvG ONLY. Take this to AB or PvP and I'll kill you myself. ;) If you want to find out, contact me. My name is Sec Qr Euin.
Best hammer elite[edit]
in GvG, period. 82.34.128.19 14:25, 17 November 2008 (UTC)
- agreed. Atomisk 12:16, 25 December 2008 (UTC)
- It's actually quite decent in any PvP. If your crying it takes too long to build adrenaline, well you obviously don't know how to build/maintain adrenaline.The Emmisary 22:09, 6 October 2009 (UTC)
- Yep, this is the greatest. Unless you're backlining. -~=Sparky (talk) 02:32, 6 October 2009 (UTC)
- For Less adren than Dev-hammer and as much adren as earth shaker, you get neither a condition (opening up a skill chain) Nor the AoE effect out of this. Best hammer elite: Lolwut? Briar 13:09, 21 December 2009 (UTC)
- Backlining. I love your terminology. Enraged Smash is also bad, the only remotely viable use of it is with expertise, due to actually being able to spam it. ---Chaos- (moo) -- 13:26, 21 December 2009 (UTC)
- Yep, this is the greatest. Unless you're backlining. -~=Sparky (talk) 02:32, 6 October 2009 (UTC)
- It's actually quite decent in any PvP. If your crying it takes too long to build adrenaline, well you obviously don't know how to build/maintain adrenaline.The Emmisary 22:09, 6 October 2009 (UTC)
- Devastating Hammer. Screws breakpoints, allows better linebacking, weakness wins. Magehunter allows for somewhat safe KD's on spikes, but it's not even 100% unblockable. ---Chaos- (moo) -- 13:26, 21 December 2009 (UTC)
- Not to mention the fact that if you're silly enough to burn this on something that's got a guardian (or WoW+mist or LR+somerandomenchant) up, you're still going to get screwed over on the rest of your chain, essentially wasting your opening KD. Devhammer is clearly the better choice. I like denying monks their shield req while I spike, don't you? As it stands this is just a weak elite that serves as an excuse to knock protted targets, which, needless to say, is a bad idea in the first place. ena. 14:04, 21 December 2009 (UTC)
- True to the most, but KDing a flagger allows for bodyblocking it. ---Chaos- (moo) -- 14:13, 21 December 2009 (UTC)
- Lawl this elite isnt even worth the spot. its pointless. if your going to go hammer (and i suggest you dont because axe is way better) then dev hammer beats this to a crying bloodied mass of "Why do i suck so much?" Briar 14:23, 21 December 2009 (UTC)
- Can't bodyblock that well with a single KD and one person, so I'd assume that at least part of your main team is at stand, accordingly I'd assume that *their* main team would probably also be at stand, which means that either 1. you just have your MoI hexlock that mofo. 2. your other warrior shock it or 3. it's under Aura so you can't KD it anyways. Not enough by miles to justify bringing MHS over Dev. ena. 14:24, 21 December 2009 (UTC)
- Lawl this elite isnt even worth the spot. its pointless. if your going to go hammer (and i suggest you dont because axe is way better) then dev hammer beats this to a crying bloodied mass of "Why do i suck so much?" Briar 14:23, 21 December 2009 (UTC)
- True to the most, but KDing a flagger allows for bodyblocking it. ---Chaos- (moo) -- 14:13, 21 December 2009 (UTC)
- Not to mention the fact that if you're silly enough to burn this on something that's got a guardian (or WoW+mist or LR+somerandomenchant) up, you're still going to get screwed over on the rest of your chain, essentially wasting your opening KD. Devhammer is clearly the better choice. I like denying monks their shield req while I spike, don't you? As it stands this is just a weak elite that serves as an excuse to knock protted targets, which, needless to say, is a bad idea in the first place. ena. 14:04, 21 December 2009 (UTC)
Skill Icon[edit]
Love the haircut... :D 95.180.76.188 19:57, 1 July 2010 (UTC)