Talk:Material trader

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This page need to be more clear about main information of Material Trader than to count them all here ;]

Like in Collectors

and the other page could look like List_of_general_collectors_in_Ascalon

There are many bugs int his page at the moment and nobody cares about Material traders, since they are not very needed ;]

I don't know. I've made at least 3 extra platinum by comparing the prices of the traders and the merchants when selling my extra materials, and I started to do this in the last month and a half or so. It's been worth it for me. :} --Zacharias Waits 03:07, 30 September 2009 (UTC)

fill information about them here --The preceding unsigned comment was added by User:HaxLi (talk).

This page is my project; don't worry, I'll get it done :P MiraLantis 22:03, 17 March 2008 (UTC)

Just be sure to not mix this article with the content of Artisan... --Fighterdoken 22:12, 17 March 2008 (UTC)
Ok, easier if we just revert back to the best edit, since this article is about Material traders, and not about Artisans or collectors who trade for crafting materials.--Fighterdoken 22:17, 17 March 2008 (UTC)
Just want to make sure that the work done on the page regarding collectors and artisians doesn't get lost... I can run from history though to make sure all of that is on the appropriate pages. MiraLantis 22:25, 17 March 2008 (UTC)

Price Fluctuation[edit]

Is there any information or formule that details how material prices fluctuate when a user buys or sells from that merchant, specifically shows how many per type must be bought or sold before the price fluctuates? -- Magic User Magic Icon.jpg Talk 23:40, 6 February 2012 (UTC)

The price depends on everyone's buying and selling. It would be impossible to know for sure that no one else bought or sold that material while you were buying or selling to test it. It also seems to protect against rapid price changes, as material prices don't skyrocket even when an item is sold out consistently for several days, such as when Nick wants it. Manifold User Manifold Neptune.jpg 01:39, 7 February 2012 (UTC)
The reason I ask is from observing ecto sales via the material trader. How would you define "rapid price changes?" It seems that ectos rise and fall a few thousand gold every so often. Thus is why I was curious how many sales are required to raise or lower the price. If an experiment was ran where 100 people bought an ecto at around the same time, shouldn't the price of ectos raise up a bit per ecto sold? Thus, shouldn't the overall price of ectos spike upward due to that? *Secondly, how does the game set a price for items that have sold out? I didn't check on dust during CNY. Are there set mins and maxes that the game has on specific merchant-traded items? -- Magic User Magic Icon.jpg Talk 05:59, 7 February 2012 (UTC)
There are min values for all materials, not sure about maxes, but I seem to maybe recall a bug long ago where something was selling for 100k from traders. When something sells out, it seems to lock the price it was before it started selling out. When Nick is asking for a rare mat the mat trader sell price never seems to to go up by much, compared to before. That kind of ties in with rapid price changes, things run out before they can become too expensive, but maybe that's as far as it goes, I'm not sure. Manifold User Manifold Neptune.jpg 06:56, 7 February 2012 (UTC)