Talk:Mighty Was Vorizun

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"When this Item Spell ends, and you have less than 30 Energy, your Energy pool will become negative. " is in the Notes section, but this is not necessarily true. If you drop it and you have an item with +energy, it is still possible to have positive energy.

That's what wikis are good for; you can edit the note to reflect that. Backsword 19:16, 26 July 2007 (UTC)
That note is correct with the assumption that a player have the same weapon set while Mighty Was Vorizun was casted. A situation like a player switched to a higher energy weapon set while this skill is active but under 30 energy may still be in the positive because the new weapon set provides higher energy bonus than the initial set. Example, a player casted Mighty Was Vorizun with a +10 e staff equipped, used skills to drop energy below 30 energy, and switched to a +20 e staff(Insightful mod and +5 insignia) which causes Vorizun's ashes to be dropped. As long as it doesn't drop below 30+whatever additional energy from the new weapson set, the player will still have positive e-pool.--Bane of Worlds 19:38, 26 July 2007 (UTC)
I think the whole note isn't needed. Because it seems like logic to me. BlazeRick 17:43, 18 October 2007 (UTC)
Um, if you switch weapon-sets, you drop the ashes... —Ebany Salmonderiel 15:42, 20 October 2007 (UTC)
That is also logic, but the spell itself says you have +30 maximum energy. So when dropped you get -30 energy. That is what I was referring too. BlazeRick 16:18, 20 October 2007 (UTC)
Ah, I see someone fixed it. Didn't think of it that way, but you indeed "lose" 30 energy when you drop the ashes. BlazeRick 16:20, 20 October 2007 (UTC)
Just a small note: the indent refers to the comment you're responding to, not the number of comments. I was replying to the same one as you, so I had the same indent as you.—Ebany Salmonderiel 16:23, 20 October 2007 (UTC)
Oh, thank you for telling me. Thought it was just for keeping the posts apart. BlazeRick 18:36, 20 October 2007 (UTC)

Losing Health[edit]

When I use this spell I lose 30 health. Is this a glitch or does it always happen? I also don't get 30 energy from it I get like 23.( 19:59, 18 April 2008 (UTC))

You probably have a +30 health and +7 energy weapons... Therefore, when you are holding this instead, the weapon mods disappear. --Grumpy 18:41, 21 April 2008 (UTC)

God Role amongst mere Conditionals[edit]

Regarding its effect (maintainable armor boost and usually higher maximum energy than without) and its lasting, I'd say this suits best if you are going to play a build around the "while holding an item" theme. Noctarch 02:06, 4 July 2008 (UTC)

Here's what it really does, if you have weapon sets:
Hold this idiot's ashes for up to 60 seconds. While you hold his ashes, you have -7 armor. ~Shard User Shard Sig Icon.png 05:15, 17 December 2008 (UTC)
Well thats probably why its in a casters arsenal and not a physical's,the energy is more usefull then the armor in many cases.Fire and deaths 05:31, 17 December 2008 (UTC)
What the hell are you talking about? I don't know how bad you are, but my casters bring armor and energy gear so they don't suck. All this does is makes you lose 5 energy every time you use it. ~Shard User Shard Sig Icon.png 05:34, 17 December 2008 (UTC)
YOur right what the hell am i talking about >.< its late here and i completely forgot that it would screw over your offhands lol ignore my post :p.Fire and deaths 05:37, 17 December 2008 (UTC)


The Chuck Norris and Verizon references are terrible... what do you guys think? Mr.Hobo 01:39, 24 March 2009 (UTC)

Absolutely ridiculous. I'm removing this until it's confirmed. Blood Red Giant 03:28, 25 March 2009 (UTC)

Mighty Was Verizon[edit]

Item Spell: Hold an overpriced cell phone for up to 15..51..60 seconds. While you hold the cell phone, your shouts have 1.5x their normal range and cannot be affected by necromancer spells, but all allies take 1 annoyance damage whenever affected by your shouts, and you will randomly say "Can you hear me now?" "Good!" instead of the normal line for a shout. 19:52, 28 July 2009 (UTC)

I dont see any relations to protective was Kaolai that gives u +10 armor and heals the party when u drop it, THIS gives you +15 armor and +30 energy, its like listing any spell that gives you more armor.--Hubbard User Hubbard sig icon.png The Dervish 19:46, 16 August 2009 (UTC)

Added Resilient Weapon as a related skill. j/k j/k PowerGamer 00:07, 1 January 2010 (UTC)
Added all shields and armor-increasing mods as you can hold a shield just liek this spell and they give u armor.