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"This skill activates when the target casts a targetted Spell that is directed at one of his allies."...o.0 "one of his allies"? shouldn't it be at "one of his foes" or "one of your allies"? or I'm the only one who don't understand the note and find it misleading :S Aljazya 05:10, 27 January 2008 (UTC)

Corrected the note. -- CoRrRan (CoRrRan / talk) 10:29, 27 January 2008 (UTC)
"This skill activates when the target casts a targeted Spell that is directed at one of his foes." whats with the note repeating the skill description? seems pretty stupid 09:25, 19 February 2008 (UTC)
Seems a bit redundant to me too. Arduinna talk 11:41, 15 March 2008 (UTC)
Very late. Not exactly redundant though. The concise description and the standard descriptions differ in that one says one of you allies and the other says targets a foe. It's just clarifying that targetting a foe is the correct description. 15:55, 9 November 2008 (UTC)
Odd that the anti attack varients of this skill recharge faster and deal more damage considering that save for rare circumstances that frequency that one can attack is much higher than the frequency that one can cast spells? 23:48, 13 May 2010 (UTC)
Keeping a monster from casting an offensive spell (in HM especially) generally hurts the mob more than does preventing an attack.--Ph03n1x 17:40, 15 July 2010 (UTC)

Causing fail is better than interrupting it[edit]

This and Guilt are very powerful in PvE, since most of the time the danger comes from bosses and caster foes, especially elementalists. Since bosses have reduced casting time, this allow to avoid one of their otherwise deadly spells much more reliably than by interrupting it. A bit less good against bosses with Natural Resistance, but still good especially when getting aggro. Useful also to gain momentum the time to daze the foe. Don't deserve a note, that's why I say that here.-- 09:35, 21 October 2015 (UTC)