Talk:Orison of Healing

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I added a small note about how Orison is the unofficial benchmark heal spell. I hope this is ok, 19:47, 6 February 2008 (UTC)

This Skill Needs a Buff[edit]

This "basic healing spell" definitely needs a buff. Right now it's just a middleman for Divine Favor and Divine Boon.

Yeah, it's three kinds of trash. It's pretty much the junkest of the junk; it's vastly out healed by stuff like Dwayna's Kiss and even Patient Spirit, and is even worse than already bad heals like Words of Comfort. It's honestly not worth space on the bar; even if the monk just wanted diversion fodder or a quick heal, RoF is a better choice. Orison needs a huge buff, whether it be in amount healed, cast time, or some other benefit (additional heal under 80% HP or something). -Auron 02:18, 13 May 2008 (UTC)
Boon healing is crap unless it's healer's boon.
Or everything else needs a nerf. It's better for everything to be weak than for everything to be strong. ~Shard User Shard Sig Icon.png 02:45, 20 September 2008 (UTC)

5 Energy1 Activation time2 Recharge time - (Healing Prayers) - Spell. Heal target ally for 20...60...70 Health. If your target has an Enchantment, you gain 1...3...3 Energy." Cannot self-target. Thats all it needs. --Falconeye 06:11, 16 January 2009 (UTC)

not being able to self target would make it bad too Talamare 18:46, 9 September 2009 (UTC)

5 Energy1 Activation time2 Recharge time - (Healing Prayers) - Spell. Heal target ally for 20...60...70 Health. If your target has an Enchantment, and isn't yourself, you gain 1...3...3 Energy." - Not really good written, but anyway. This would make it somewhat reasonable. Or maybe just make it a Healing touch ripoff (double divine favor). Atleast its selftarget-able. As previous comments mentioned, there are alot better choises. But as for a quick selfheal, i guess its pretty good. Or just make it: "*Orison of Healing Orison of Healing - 5 Energye Activation time2 Recharge time - (Healing Prayers) - Spell. You gain 120 health and 5 energy." Just used my the selfish monk. --Mlw640User Skallen640 Skull.png 11:03, 26 September 2010 (UTC)


Is the note suppose to be some bad joke? Orison is a bad heal skill and everyone that has played the game for a while knows this,the only reason it is "staple" is because its the only skill that is a basic heal without any extra stuff to think about.

Dwayna is what you use when they have a a hex or enchantment ( and you can't even target yourself).

Ethereal Light is easily interrupted and has a long recharge (yes for a healing skill its a long recharge)

Gift is a protection spell in the healing line.( nobody is gonna use it on a heal bar)

Heal Other/Area/Jamei's Gaze are great skills but cost too much energy.Healing Ribbon heals good but again costs too much energy ( if you only want to heal one person)

Healing Touch is a amazingly nice heal skill, but its basically a heal self only skill.(Nobody is gonna run to their melee to heal them with this, unless their name is Alesia)

Healing Whisper heals for a nice amount and recharges fast but has a big drawback of being half range.( when healing you rather be just close enough to heal allies but far enough to be out of danger)

Patient Spirit Heals for a perfect amount cast in perfect time and has a great recharge,but has the drawback of the healing being delayed.(When you want heals NOW you can't rely on it)

Signet of Rejuvenation is basically Orison but with double the power if you get the condition and more then twice the recharge. (It would replace Orison on the bars if it was not for the recharge)

Words of Comfort is what you use when they have a a condition on them ( if you rather just heal then to remove the condition)

Orison of Healing has a ok casting time good energy cost and great recharge but has a small heal.

Ill assume good faith because that is the wiki way, the user that added the note might have good intentions but personally,I don't the note should be there.It shouldn't really have anything because there is nothing really to say about this skill.

Also yes this thing could use a buff, but anything that it would get wouldn't be big and wouldn't change the skill from just being "basic".You would have to take Whisper and Ethereal as the other side to balance this skill.

Ethereal 5/1/5 Heals 85 at 12 Healing and is easily interrupted. Whisper 5/1/1 Heals 88 at 12 Healing and is half range. Orison 5/1/2 Heals 60 at 12 Healing

Id think the healing could be buffed at max to ....70 you could even end up with the recharge being changed to 3 to compensate for the extra healing.

Yes i just wrote a whole bible but i was really trying to get my point across , hope i manage to do that.Again i propose taking out the note.Durga Dido 20:05, 16 November 2008 (UTC)

Bible, yea, but laid out quite right. I tend to cringe when I see Orison of Healing on a bar past newb areas. Generally, I use Whisper on myself, as I can avoid agro competently and usually end up close to fighting from sins death charging forward and then needing help. Heroes get Ethereal light and/or Dwayna's, to keep them out of melee range (and from spamming Whisper and ignoring their other skills). Or in the case of my melee characters' Heroes, they get Whisper for the tiny boost in heal and to not be easily interrupted since they're going to follow me stupidly into battle (and then never bring them in groups).
My thought on why the note exists is it must be for monk secondaries, who can't rely on conditional heals that will likely be healing too small or unreliably for their needs. They get Orison available for just unlocking the class, and then use it as a base "What can I find that beats this PoS?" Lillium 14:47, 16 February 2009 (UTC)

"Combines well with Healer's Boon"[edit]

Lol? While we're at it, might as well list the corresponding attunement for every elemental spell, mysticism under every enchantment, and AoR under every spell. Can't list a skill that effects the entire line unless it has some additional benefit beyond the implied "buffs every healing spell"... --Go4the1 02:01, 19 July 2009 (UTC)

I've had to remove that from other pages, and yes, it is a stupid note. ~Shard User Shard Sig Icon.png 02:08, 19 July 2009 (UTC)
ok cool, I'll remove it myself from now on... just wanted to make sure there wasn't some bizarre reason it was left there. --Go4the1 05:46, 19 July 2009 (UTC)
We had the same problem with minion spells. The minion animation skills were inconsistently linking to each other. A nav seemed like the best solution. In this case, a nav is a bad idea. Perhaps a nav for healing boosting enchantments? Obviously, not on this page. StatMan 16:09, 19 July 2009 (UTC)


I disagree, this skill has been underpowered since day one, that's like saying Flare is what every damage skill is compared to. Dark Morphon 13:22, 3 October 2009 (UTC)

Oy? Where in the note did it say that this skill is/was overpowered?-- 20:54, 27 October 2009 (UTC)